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92962fef26
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
58 lines
2 KiB
C#
58 lines
2 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(EdgeDetectionScharr))]
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public sealed class EdgeDetectionScharrEditor : PostProcessEffectEditor<EdgeDetectionScharr>
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{
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SerializedParameterOverride edgeWidth;
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SerializedParameterOverride backgroundFade;
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SerializedParameterOverride edgeColor;
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SerializedParameterOverride backgroundColor;
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public override void OnEnable()
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{
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edgeWidth = FindParameterOverride(x => x.edgeWidth);
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backgroundFade = FindParameterOverride(x => x.backgroundFade);
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edgeColor = FindParameterOverride(x => x.edgeColor);
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backgroundColor = FindParameterOverride(x => x.backgroundColor);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Edge Property");
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PropertyField(edgeWidth);
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PropertyField(edgeColor, new GUIContent("Edge Color"));
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EditorUtilities.DrawHeaderLabel("Background Property");
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PropertyField(backgroundFade);
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PropertyField(backgroundColor);
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}
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}
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}
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