HeavenStudioPlus/Assets/Scripts/Util
playinful 80ae5eaf6b
Mostly Bugfixes (#823)
UI tweaks:
- Removed "Clear Photo Cache" GameAction, added "Clear Previous Photos" parameter to the Car cues
- Rolled Move T.J., Rotate T.J., and Scale T.J. GameActions into a single GameAction
- Legacy functions still exist for remixes created on previous nightly builds

Bugs fixed:
- Fixed a bug where the spacing of slow cars would be incorrect after a game switch
- Made particles scale with tempo
  - Added functionality for respecting Rate over Distance in ParticleSystemHelpers
- Fixed a bug where the photo cache was not cleared after stopping playback of a remix.
- Fixed a bug where, upon showing photos, if the remix playback was stopped before the photos were removed from the screen, they would remain on the screen until playback started over.
- Removed an unnecessary call to Debug.Log that had been left in by mistake.
- Fixed a bug where cars' idle animations would play too slowly and at inconsistent timings.

Other refactorings:
- Created a "Car" MonoBehavior attached to both the NearCar and FarCar prefabs that handles the movement of cars, removing the need for the "QueuedCars" property of FreezeFrame.
- Added a failsafe in the ShowCrowd function for if the user indicates a crowd index that does not currently exist.
- Converted one SoundByte.PlayOneShot call into a MultiSound.Sound object.
2024-04-05 01:27:59 +00:00
..
AnimationHelpers.cs Mannequin Factory (#499) 2024-01-30 02:41:35 +00:00
AnimationHelpers.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BeatAction.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
BeatAction.cs.meta A lot of stuff (Read desc) 2022-01-21 02:09:32 -05:00
BitwiseUtils.cs playstation controller lightbar colours 2022-07-25 18:36:32 -04:00
BitwiseUtils.cs.meta heavy rework of our input system 2022-07-23 20:36:10 -04:00
CommonAnimEvents.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
CommonAnimEvents.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
EasingFunctions.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
EasingFunctions.cs.meta Spaceball camera easings 2022-02-04 17:16:22 -05:00
EntityTypes.cs Improve note parameters (#798) 2024-03-22 01:37:41 +00:00
EntityTypes.cs.meta Entity object parameters testing 2022-02-03 17:20:26 -05:00
GameEvent.cs Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
GameEvent.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
MathUtils.cs Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
MathUtils.cs.meta Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
MultiSound.cs Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
MultiSound.cs.meta Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
ParticleSystemHelpers.cs Mostly Bugfixes (#823) 2024-04-05 01:27:59 +00:00
ParticleSystemHelpers.cs.meta See Saw (#423) 2023-05-19 22:20:57 +00:00
SavWav.cs don't put separator chars here 2024-01-10 20:43:25 -05:00
SavWav.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Sound.cs Improve note parameters (#798) 2024-03-22 01:37:41 +00:00
Sound.cs.meta Proper namespaces 2021-12-20 20:10:49 -05:00
SoundByte.cs Improve note parameters (#798) 2024-03-22 01:37:41 +00:00
SoundByte.cs.meta Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
StringUtils.cs Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
StringUtils.cs.meta Integration of Jukebox Library (#451) 2023-06-10 15:13:29 -04:00
SwapEditorShortcutsOnPlayerFocus.cs Entity object parameters testing 2022-02-03 17:20:26 -05:00
SwapEditorShortcutsOnPlayerFocus.cs.meta Autoplay began 2022-01-22 22:40:53 -05:00
UiScrollRectEventBubbling.cs make game selection scroll not suck 2022-06-28 18:51:19 -04:00
UiScrollRectEventBubbling.cs.meta make game selection scroll not suck 2022-06-28 18:51:19 -04:00