HeavenStudioPlus/Assets/Scripts/LevelEditor/Commands/Block.cs
AstrlJelly caf124a8cd
Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:46:23 +00:00

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13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Jukebox;
using HeavenStudio.Editor.Track;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine.Timeline;
namespace HeavenStudio.Editor.Commands
{
public class Delete : ICommand
{
private List<Guid> toDeleteIds;
private List<RiqEntityMore> deletedEntities = new();
struct RiqEntityMore
{
public RiqEntity riqEntity;
public bool selected;
}
public Delete(List<Guid> ids)
{
toDeleteIds = ids;
}
public void Execute()
{
for (var i = 0; i < toDeleteIds.Count; i++)
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]);
if (entity != null)
{
var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid];
var clonedEntity = entity.DeepCopy();
clonedEntity.guid = entity.guid;
deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected });
TimelineBlockManager.Instance.CreateDestroyFX(entity);
Selections.instance.Deselect(marker);
GameManager.instance.Beatmap.Entities.Remove(entity);
TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid);
GameObject.Destroy(marker.gameObject);
}
}
GameManager.instance.SortEventsList();
}
public void Undo()
{
for (var i = 0; i < deletedEntities.Count; i++)
{
var deletedEntity = deletedEntities[i];
GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity);
var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity);
/*if (deletedEntities[i].selected)
Selections.instance.ShiftClickSelect(marker);*/
}
GameManager.instance.SortEventsList();
deletedEntities.Clear();
}
}
public class Place : ICommand
{
private RiqEntity placedEntityData;
private Guid placedEventID;
// Redo times basically
private int placeTimes = 0;
public Place(RiqEntity entity, Guid placedEventID)
{
this.placedEntityData = entity.DeepCopy();
this.placedEventID = placedEventID;
}
public void Execute()
{
if (placeTimes > 0)
{
var entity = placedEntityData.DeepCopy();
entity.guid = placedEventID;
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
GameManager.instance.SortEventsList();
}
placeTimes++;
}
public void Undo()
{
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID);
if (createdEntity != null)
{
placedEntityData = createdEntity.DeepCopy();
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(createdEntity.guid))
{
var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid];
Selections.instance.Deselect(marker);
TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid);
GameObject.Destroy(marker.gameObject);
}
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
GameManager.instance.SortEventsList();
}
}
}
public class Duplicate : ICommand
{
public List<RiqEntity> dupEntityData = new();
private readonly List<Guid> placedEntityIDs = new();
public Duplicate(List<TimelineEventObj> original)
{
var entities = original.Select(c => c.entity).ToList();
foreach (var entity in entities)
{
var newEntity = entity.DeepCopy();
// there's gotta be a better way to do this. i just don't know how... -AJ
foreach ((var key, var value) in new Dictionary<string, dynamic>(newEntity.dynamicData)) {
if (value is EntityTypes.DropdownObj dd) {
newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values);
}
}
dupEntityData.Add(newEntity);
}
for (var i = 0; i < original.Count; i++)
{
placedEntityIDs.Add(Guid.NewGuid());
}
}
public void Execute()
{
var entities = new List<RiqEntity>();
foreach (var entity in dupEntityData)
{
entities.Add(entity.DeepCopy());
}
Selections.instance.DeselectAll();
for (var i = 0; i < entities.Count; i++)
{
var entity = entities[i];
entity.guid = placedEntityIDs[i];
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
Selections.instance.DragSelect(marker);
if (i == entities.Count - 1)
marker.BeginMoving(false);
}
GameManager.instance.SortEventsList();
}
public void Undo()
{
var deletedEntities = new List<RiqEntity>();
for (var i = 0; i < placedEntityIDs.Count; i++)
{
var placedEntityID = placedEntityIDs[i];
var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID);
if (createdEntity != null)
{
deletedEntities.Add(createdEntity);
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID))
{
var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID];
Selections.instance.Deselect(marker);
TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID);
GameObject.Destroy(marker.gameObject);
}
GameManager.instance.Beatmap.Entities.Remove(createdEntity);
}
}
GameManager.instance.SortEventsList();
dupEntityData.Clear();
foreach (var entity in deletedEntities)
{
dupEntityData.Add(entity.DeepCopy());
}
}
}
public class Paste : ICommand
{
private List<RiqEntity> pasteEntityData = new();
private readonly List<Guid> entityIds = new();
public Paste(List<RiqEntity> original)
{
original.Sort((x, y) => x.beat.CompareTo(y.beat));
var firstEntityBeat = original[0].beat;
for (var i = 0; i < original.Count; i++)
{
var entity = original[i].DeepCopy();
entity.beat = Conductor.instance.songPositionInBeatsAsDouble + (entity.beat - firstEntityBeat);
entityIds.Add(Guid.NewGuid());
pasteEntityData.Add(entity);
}
}
public void Execute()
{
var entities = new List<RiqEntity>();
foreach (var entity in pasteEntityData)
{
entities.Add(entity.DeepCopy());
}
Selections.instance.DeselectAll();
for (var i = 0; i < entities.Count; i++)
{
var entity = entities[i];
entity.guid = entityIds[i];
GameManager.instance.Beatmap.Entities.Add(entity);
var marker = TimelineBlockManager.Instance.CreateEntity(entity);
Selections.instance.DragSelect(marker);
}
GameManager.instance.SortEventsList();
}
public void Undo()
{
var deletedEntities = new List<RiqEntity>();
for (var i = 0; i < entityIds.Count; i++)
{
var pastedEntityID = entityIds[i];
var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID);
if (pastedEntity != null)
{
deletedEntities.Add(pastedEntity);
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID))
{
var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID];
Selections.instance.Deselect(marker);
TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID);
GameObject.Destroy(marker.gameObject);
}
GameManager.instance.Beatmap.Entities.Remove(pastedEntity);
}
}
GameManager.instance.SortEventsList();
pasteEntityData.Clear();
foreach (var entity in deletedEntities)
{
pasteEntityData.Add(entity.DeepCopy());
}
}
}
public class Move : ICommand
{
private readonly List<Guid> entityIDs = new();
private EntityMove newMove;
private EntityMove lastMove;
private struct EntityMove
{
public List<double> beat;
public List<int> layer;
public EntityMove(List<double> beat, List<int> layer)
{
this.beat = beat;
this.layer = layer;
}
}
public Move(List<RiqEntity> originalEntities, List<double> newBeat, List<int> newLayer)
{
entityIDs = originalEntities.Select(c => c.guid).ToList();
newMove = new EntityMove(newBeat, newLayer);
}
public void Execute()
{
lastMove = new EntityMove();
lastMove.beat = new();
lastMove.layer = new();
for (var i = 0; i < entityIDs.Count; i++)
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
lastMove.beat.Add(entity.beat);
lastMove.layer.Add((int)entity["track"]);
entity.beat = newMove.beat[i];
entity["track"] = newMove.layer[i];
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
}
}
public void Undo()
{
for (var i = 0; i < entityIDs.Count; i++)
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]);
entity.beat = lastMove.beat[i];
entity["track"] = lastMove.layer[i];
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid))
TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]);
}
}
}
public class Resize : ICommand
{
public Guid entityId;
private EntityResize newResize;
private EntityResize lastResize;
public struct EntityResize
{
public double beat;
public float length;
public EntityResize(double beat, float length)
{
this.beat = beat;
this.length = length;
}
}
public Resize(Guid entityId, double newBeat, float newLength)
{
this.entityId = entityId;
newResize = new EntityResize(newBeat, newLength);
}
public void Execute()
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
lastResize = new EntityResize(entity.beat, entity.length);
entity.beat = newResize.beat;
entity.length = newResize.length;
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
}
public void Undo()
{
var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId);
entity.beat = lastResize.beat;
entity.length = lastResize.length;
if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId))
TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight();
}
}
}