HeavenStudioPlus/Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
wookywok f14d2a423f Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

57 lines
No EOL
2.1 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(PixelizeCircle))]
public sealed class PixelizeCircleEditor : PostProcessEffectEditor<PixelizeCircle>
{
SerializedParameterOverride pixelSize;
SerializedParameterOverride circleRadius;
SerializedParameterOverride pixelIntervalX;
SerializedParameterOverride pixelIntervalY;
SerializedParameterOverride BackgroundColor;
public override void OnEnable()
{
pixelSize = FindParameterOverride(x => x.pixelSize);
circleRadius = FindParameterOverride(x => x.circleRadius);
pixelIntervalX = FindParameterOverride(x => x.pixelIntervalX);
pixelIntervalY = FindParameterOverride(x => x.pixelIntervalY);
BackgroundColor = FindParameterOverride(x => x.BackgroundColor);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(pixelSize);
PropertyField(circleRadius);
PropertyField(BackgroundColor);
EditorUtilities.DrawHeaderLabel("Pixel Interval");
PropertyField(pixelIntervalX);
PropertyField(pixelIntervalY);
}
}
}