HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
Rapandrasmus 3e20013a1a
Totem Climb (#660)
* setup

* scroll stuff

* tons of stuff

* totem bop

* bopping and new assets

* soem more

* frog fit

* fixed order of operation issue

* triple proto

* wow i love super curves

* TRIPLE JUMP

* frog fall

* the spinny

* dragon initial

* functional dragon

* fixed un bug

* the deets

* the deets have been fixed

* miss stuff

* smol fix

* no log

* fixed some issues

* switch to next state

* particle

* remove useless logic

* zoomed out

* sound and line fix

* new bg sheet

* minor tweaks

* pillar tops

* background objects

* background tweak

* triple sound tweak

* background rework

* frog wings and new jump anim

* fix

* birds

* disable pillars

* landing end

* fix again

* minor fix

* fixes and icon

* background scroll logic rework

* put in fixed sheet

* fixed sounds
2024-01-28 03:43:54 +00:00

173 lines
7.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCPillarManager : MonoBehaviour
{
private const int PILLAR_AMOUNT_X = 12;
private const int PILLAR_AMOUNT_Y = 3;
[Header("Components")]
[SerializeField] private Transform _pillarFirst;
[SerializeField] private Transform _pillarSecond;
[SerializeField] private Transform _pillarUp;
private List<List<Transform>> _pillars = new();
private Transform _scrollTransform;
private float _pillarDistanceX;
private float _pillarStartX;
private float _pillarDistanceY;
private float _pillarStartY;
private int _pillarIndexX = 0;
private int _pillarIndexY = 0;
private float _endDistance = float.MaxValue;
private bool _hasReachedEnd = false;
private void Awake()
{
gameObject.SetActive(!GetStartBeatParam());
_scrollTransform = transform.parent;
_endDistance = ((float)GetBeatDistance() * 1.45f) + _pillarStartY;
_pillarStartX = _pillarFirst.localPosition.x;
_pillarDistanceX = _pillarSecond.localPosition.x - _pillarFirst.localPosition.x;
_pillarStartY = _pillarFirst.localPosition.y;
_pillarDistanceY = _pillarUp.localPosition.y - _pillarFirst.localPosition.y;
for (int i = 0; i < PILLAR_AMOUNT_Y; i++) _pillars.Add(new());
_pillars[0].Add(_pillarFirst);
_pillars[0].Add(_pillarSecond);
_pillars[1].Add(_pillarUp);
if (_pillarFirst.localPosition.y + _pillarDistanceY >= _endDistance)
{
_pillarFirst.GetChild(0).gameObject.SetActive(true);
_pillarSecond.GetChild(0).gameObject.SetActive(true);
_pillarUp.gameObject.SetActive(false);
}
else if (_pillarUp.localPosition.y + _pillarDistanceY >= _endDistance)
{
_pillarUp.GetChild(0).gameObject.SetActive(true);
}
for (int i = 0; i < PILLAR_AMOUNT_Y; i++)
{
if (_hasReachedEnd) break;
for (int j = 0; j < PILLAR_AMOUNT_X; j++)
{
if (_pillars.ElementAtOrDefault(i).ElementAtOrDefault(j) != null) continue;
Transform spawnedPillar = Instantiate(_pillarFirst, transform);
spawnedPillar.localPosition = new Vector3(_pillarStartX + (_pillarDistanceX * j), spawnedPillar.localPosition.y + (_pillarDistanceY * i));
_pillars[i].Add(spawnedPillar);
if (spawnedPillar.localPosition.y + _pillarDistanceY >= _endDistance)
{
spawnedPillar.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
}
}
}
private void Update()
{
PillarUpdate();
}
private void PillarUpdate()
{
float currentScrollX = _scrollTransform.localPosition.x;
float currentDistanceX = _pillarStartX + (_pillarDistanceX * _pillarIndexX);
if (currentScrollX >= currentDistanceX + (_pillarDistanceX * PILLAR_AMOUNT_X / 2))
{
foreach (var pillarRow in _pillars)
{
if (pillarRow.Count <= _pillarIndexX % PILLAR_AMOUNT_X) continue;
var p = pillarRow[_pillarIndexX % PILLAR_AMOUNT_X];
if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x + (_pillarDistanceX * PILLAR_AMOUNT_X), p.localPosition.y);
}
_pillarIndexX++;
PillarUpdate();
}
if (_hasReachedEnd) return;
float currentScrollY = _scrollTransform.localPosition.y;
float currentDistanceY = _pillarStartY + (_pillarDistanceY * _pillarIndexY) + (_pillarDistanceY * PILLAR_AMOUNT_Y / 2);
if (currentScrollY >= currentDistanceY)
{
foreach (var p in _pillars[_pillarIndexY % PILLAR_AMOUNT_Y])
{
if (p == null) continue;
p.localPosition = new Vector3(p.localPosition.x, p.localPosition.y + (_pillarDistanceY * PILLAR_AMOUNT_Y));
if (currentDistanceY + _pillarDistanceY >= _endDistance)
{
p.GetChild(0).gameObject.SetActive(true);
_hasReachedEnd = true;
}
}
_pillarIndexY++;
PillarUpdate();
}
}
private double GetBeatDistance()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return double.MaxValue;
double startBeat = allStarts[0].beat;
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count == 0) return double.MaxValue;
return allPillarEnds[0].beat - startBeat;
}
private bool GetStartBeatParam()
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return false;
return allStarts[0]["hide"];
}
}
}