Find a file
Rapandrasmus f9113ccff7
LumBEARjack (#734)
* Heh

* prefab cat

* minigame script + sounds imported

* more catgrab

* oops

* functional objects non visual

* More cat ghrab 2

* persist/stretchy logs + cue disable sound + sigh

* finished cat grab

* sdfsdfsdf

* oops

* Oops.

* Freedom

* More

* more anime

* anims almost dune

* all anims

* Oops.

* Fixing bad animation

* I have made a severe and continuous lapse in judgement

* bear bop + cut + whiff visuals implemented

* rest visuals implemented

* added log visuals cut

* accomadation for persist/stretch

* Oops345

* CATS!

* sorting layer oops

* fix catgrab object being flipped

* bug fix and huh choice

* sorting layer fix

* anim fixes

* upscale almost

* upscale done

* Huge zoom in

* left cat put

* two main cats done

* particles for main logs

* Particles implemented

* particle tweaks

* bg cats placed

* bg cats + zoom toggle

* slide offset

* more bg cat

* new object sheet

* bg cats final

* more particle

* particles fr

* Oops

* catdance update

* I have created an Issue

* fixed a lot of shit

* Paricle fix

* particle fix again im sorry

* object upscale wip and more

* Mistakes

* freezer particle and tweaks

* resorted

* more particle nonsense im sorry everything hurts

* freezer break implement

* penguin fix

* sorry

* halves + upscales done + particles done

* fixed particles

* particle fixes 2000

* fixed cat dance and rest

* snow

* icon

* oops232323

* Sigh

* snow implementation

* baby done

* layering fix

* actual layering fix

* particle tweaks

* windsnowshit

* new rotation

* rotation pivots set

* all particles should be good now

* bat fix

* bg cats work better

* miss implemented

* layer arm fix

* rotation changed

* expose camera ease + spam prevention

* it was just 1 beat long

* custom objects

* custom objects initial implementation

* bomb + ball fix

* new sounds

* oops

* More

* big ball implementation 2

* Oops.

* Update LBJCatMove.cs

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00
.github action to cherry-pick PRs to appropriate branches on merge 2024-01-27 22:41:06 -05:00
.vscode The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Assets LumBEARjack (#734) 2024-03-04 03:50:39 +00:00
Packages fix broken material (#701) 2024-02-16 13:48:37 +00:00
ProjectSettings LumBEARjack (#734) 2024-03-04 03:50:39 +00:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore Sound Scheduling Improvements (#491) 2023-06-25 02:32:08 +00:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
BUILD.md Update BUILD.md 2023-04-01 20:31:33 +02:00
CREDITS.md Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
LICENSE.md Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
README.md Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

Discord

License: GPL v3

itch.io Page

Documentation

image

Prebuilt Binaries

Full releases are published on our itch.io page. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Alpha builds

These builds target future patches / minor releases and thus do not include some of the features from Nightly.

Nightly builds

These builds include experimental new features that target future major releases.

Important Notes:

Self-Building

Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.

Build Instructions: BUILD.md (or the more maintained documentation page)

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a free community project available for others to use and contribute to, without charge. Source code is licensed under the MIT license.