mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
114 lines
No EOL
3.8 KiB
C#
114 lines
No EOL
3.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Starpelly;
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using DG.Tweening;
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namespace RhythmHeavenMania.Editor
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{
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public class TimelineEventObj : MonoBehaviour
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{
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private float startPosX;
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private float startPosY;
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public bool isDragging;
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private Vector3 lastPos;
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[Header("Components")]
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[SerializeField] private RectTransform PosPreview;
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[SerializeField] private RectTransform PosPreviewRef;
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[SerializeField] public Image Icon;
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[Header("Properties")]
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private int enemyIndex;
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public float length;
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private bool eligibleToMove = false;
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private void Update()
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{
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if (Conductor.instance.NotStopped())
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{
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Cancel();
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return;
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}
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enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
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if (isDragging == true)
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{
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Vector3 mousePos;
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mousePos = Input.mousePosition;
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), Mathp.Round2Nearest(this.transform.localPosition.y, 51.34f));
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if (lastPos != transform.localPosition)
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OnMove();
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lastPos = this.transform.localPosition;
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}
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if (Input.GetMouseButtonUp(0))
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OnUp();
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}
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private void OnMove()
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{
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == (int)(this.transform.localPosition.y / 51.34f * -1)).Count > 0)
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{
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// PosPreview.GetComponent<Image>().color = Color.red;
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eligibleToMove = false;
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}
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else
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{
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// PosPreview.GetComponent<Image>().color = Color.yellow;
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eligibleToMove = true;
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}
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}
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private void OnComplete()
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{
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var entity = GameManager.instance.Beatmap.entities[enemyIndex];
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entity.beat = this.transform.localPosition.x;
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GameManager.instance.SortEventsList();
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entity.track = (int)(this.transform.localPosition.y / 51.34f) * -1;
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// this.transform.localPosition = this.transform.localPosition;
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// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
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}
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private void Cancel()
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{
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if (PosPreview) Destroy(PosPreview.gameObject);
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eligibleToMove = false;
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}
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public void OnDown()
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{
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Vector3 mousePos;
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/*PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
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PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
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PosPreview.transform.localPosition = this.transform.localPosition;
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PosPreview.GetComponent<Image>().enabled = true;
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PosPreview.GetComponent<Image>().color = Color.yellow;*/
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mousePos = Input.mousePosition;
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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startPosX = mousePos.x - this.transform.position.x;
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startPosY = mousePos.y - this.transform.position.y;
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isDragging = true;
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}
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public void OnUp()
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{
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isDragging = false;
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if (eligibleToMove) OnComplete();
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Cancel();
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}
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}
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} |