HeavenStudioPlus/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
Zeo f861be86a3 Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:39:19 +00:00

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- Assets/Scripts/GlobalGameManager.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
- Assets/Scripts/LevelEditor/BeatGrid.cs
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
- Assets/Scripts/Util/MathUtils.cs
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
- Assets/Scripts/Games/ShootEmUp/Ship.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
- Assets/Scripts/StudioDance/Dancer.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
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