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93 lines
No EOL
2.4 KiB
C#
93 lines
No EOL
2.4 KiB
C#
/// Original Credit Korindian
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/// Sourced from - http://forum.unity3d.com/threads/rts-style-drag-selection-box.265739/
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/// Updated Credit BenZed
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/// Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
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namespace UnityEngine.UI.Extensions
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{
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public class ExampleSelectable : MonoBehaviour, IBoxSelectable
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{
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#region Implemented members of IBoxSelectable
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bool _selected = false;
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public bool selected
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{
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get
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{
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return _selected;
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}
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set
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{
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_selected = value;
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}
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}
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bool _preSelected = false;
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public bool preSelected
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{
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get
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{
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return _preSelected;
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}
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set
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{
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_preSelected = value;
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}
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}
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#endregion
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//We want the test object to be either a UI element, a 2D element or a 3D element, so we'll get the appropriate components
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SpriteRenderer spriteRenderer;
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Image image;
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Text text;
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void Start()
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{
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spriteRenderer = transform.GetComponent<SpriteRenderer>();
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image = transform.GetComponent<Image>();
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text = transform.GetComponent<Text>();
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}
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void Update()
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{
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//What the game object does with the knowledge that it is selected is entirely up to it.
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//In this case we're just going to change the color.
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//White if deselected.
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Color color = Color.white;
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if (preSelected)
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{
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//Yellow if preselected
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color = Color.yellow;
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}
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if (selected)
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{
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//And green if selected.
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color = Color.green;
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}
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//Set the color depending on what the game object has.
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if (spriteRenderer)
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{
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spriteRenderer.color = color;
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}
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else if (text)
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{
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text.color = color;
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}
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else if (image)
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{
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image.color = color;
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}
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else if (GetComponent<UnityEngine.Renderer>())
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{
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GetComponent<UnityEngine.Renderer>().material.color = color;
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}
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}
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}
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} |