HeavenStudioPlus/Assets/GUIWindows/Scripts/GUIBorderParent.cs
Mytiaoga 4f08887078 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00

29 lines
No EOL
642 B
C#

using UnityEngine;
namespace Rellac.Windows
{
/// <summary>
/// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
/// </summary>
public class GUIBorderParent : MonoBehaviour
{
private GUIWindowHandle[] handles;
// Use this for initialization
void Start()
{
handles = GetComponentsInChildren<GUIWindowHandle>();
}
/// <summary>
/// Toggle interactivity of handles
/// </summary>
/// <param name="input">is interactive</param>
public void SetIsLocked(bool input)
{
for (int i = 0; i < handles.Length; i++)
{
handles[i].SetIsLocked(input);
}
}
}
}