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342f3d6771
* Editor: mostly PoC icon effects * slightly more responsive selection * resizeable window game camera still doesn't letterbox properly, will need a bit more work * letterbox both in editor and in fullscreen * restore camera rects when returning to editor
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HTML
186 lines
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11 KiB
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html><head>
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<meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Letterbox Ratio Doc</title>
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<script language="javascript"> function toggle(togglableText, title) {
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ele.style.display = "block";
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}
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} </script>
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</head>
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<body>
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<h1 style="text-align: center;"><span style="font-family: Helvetica,Arial,sans-serif;"></span>Auto Letterbox Plugin</h1>
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<div style="margin-left: 40px;">Welcome to the Auto Letterbox Plugin, for fixing your Camera Aspect Ratio! The fastest way to get started is to go to the <span style="text-decoration: underline;"><span style="font-weight: bold;">GameObject</span></span>
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menu and click <span style="text-decoration: underline;"><span style="font-weight: bold;">Create Force Camera Ratios Object</span></span>.<br>
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This will set your scene up for displaying in a set
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ratio (<span style="font-style: italic;">Target Viewport
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Ratio</span>) by creating Letterboxes to fit your Screen. You can
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edit the system using the 'Force Camera Ratios' GameObject you've just
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created.<br>
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<br>
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This documentation will delve into the rest of the options you have on
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the Component.</div>
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<p style="text-align: center;"><img style="border: 1px solid ; width: 1101px; height: 546px;" alt="" title="Clicking the "Create Force Camera Ratios Object" Button under the GameObject Menu is the fastest way to get started" src="Imgs/CreatePic.png" hspace="3" vspace="3"></p>
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<table style="width: 90%; height: 166px; text-align: left; margin-left: auto; margin-right: auto;" border="2" cellpadding="2" cellspacing="2">
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<tbody>
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<tr>
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<td>
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<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText1" href="javascript:toggle('toggleText1', 'displayText1');">Standard
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Use</a></h2>
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<div id="toggleText1" style="display: none;">
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<div style="text-align: center;">
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<div style="text-align: left;"><img style="width: 356px; height: 76px; float: right;" alt="" src="Imgs/Setup.png"> <span style="font-weight: bold; text-decoration: underline;">Target
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Viewport Ratio<br>
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</span>A Vector2 which sets the Viewport ratio for all
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Cameras. You can set this using the provided interface or access this
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publically and safely in code. The default is 16:9.<br>
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<br>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Ratio on Awake<br>
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</span></span>Forces each Camera Viewport to a
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re-calculated Viewport when this components' <span style="font-style: italic;">Start()</span> function
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runs at
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the start of the scene. By default this is on as other-wise you would
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have to call <span style="font-style: italic;">CalculateAndSetAllCameraRatios()</span>
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through your own code (though
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this function can be called at any time).<span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-weight: bold;"><br>
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<br>
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</span></span></span></span>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Ratio in Realtime</span></span><br>
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Forces each Camera Viewport to recalculate its Viewport every frame.
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This is useful if you wish to change the <span style="font-style: italic;">Target Viewport Ratio</span>
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in real
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time or if you allow the user to resize the Game window.</div>
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</div>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText2" href="javascript:toggle('toggleText2', 'displayText2');">Letterbox
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Camera</a></h2>
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<div id="toggleText2" style="display: none;">
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<div style="text-align: center;">
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<div style="text-align: left;"><img style="width: 367px; height: 49px; float: right;" alt="" src="Imgs/AutoCreateBorderCam.png"> The Letterbox Camera
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renders the bars at the sides of the screen which appear when
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the <span style="font-style: italic;">Target
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Viewport Ratio</span> doesn't match the screen ratio. Not having
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a Letterbox Camera could cause ugly artefacts when changing the screen
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size or altering the camera ratio.<br>
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<br>
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There are two ways of creating a Letterbox Camera:<br>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Automatically Create Border Camera<br>
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</span></span>When <span style="font-style: italic;">Create Border Camera</span>
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is true a Letterbox Camera will automatically be created on <span style="font-style: italic;">Start()</span> at a depth
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of -100 and render to a color of your choosing. This is the default
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option.<br>
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<br>
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<img style="width: 367px; height: 48px; float: right;" alt="" src="Imgs/CustomBorderCam.png">
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Custom Letterbox Camera</span></span><br>
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When <span style="font-style: italic;">Create Border
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Camera</span> is false you must assign your own in-scene Camera
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to be a Letterbox Camera. This Camera will be ignored by the <span style="font-style: italic;">FindAllCamerasInScene()</span>
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function so you can do whatever you want with it's viewport. This is
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useful if you want to do something clever with your Letterbox bars like
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render an image in the empty space (For an example try the <span style="font-style: italic;">Bitey Dragon</span> Demo
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scene included with the package.)</div>
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</div>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText3" href="javascript:toggle('toggleText3', 'displayText3');">Managing
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your Cameras</a></h2>
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<div id="toggleText3" style="display: none;">
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<div style="text-align: center;">
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<div style="text-align: left;"><img style="width: 360px; height: 67px; float: right;" alt="" src="Imgs/AutoSeekCameras.png">
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<span style="font-weight: bold; text-decoration: underline;">Auto
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seek Cameras<br>
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</span>When <span style="font-style: italic;">Auto
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seek Cameras</span> is true, the <span style="font-style: italic;">Force Camera Ratios</span>
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component will search for cameras in your scene on <span style="font-style: italic;">Start()</span> and apply
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the same Viewport anchor to each. This is the default setting.<br>
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<br>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Manual Camera Managment</span></span><img style="width: 360px; height: 340px; float: left;" alt="" src="Imgs/FinAllCameras.png"><br>
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When <span style="font-style: italic;">Auto seek Cameras</span>
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is false, you may manually assign and manage each Camera that needs
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Letterboxing. The <span style="font-style: italic;">Find
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All Cameras in scene</span> button will call <span style="font-style: italic;">FindAllCamerasInScene()</span>
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filling the Camera array quickly and defaulting each Camera Anchor to <span style="font-style: italic;">Center.</span><span style="text-decoration: underline;"><span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="font-weight: bold;"></span></span></span></span><span style="text-decoration: underline;"><span style="font-weight: bold;"><br>
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<br>
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</span></span><span style="font-weight: bold;"><span style="font-weight: bold;"> </span></span><span style="font-weight: bold; text-decoration: underline;"><span style="font-weight: bold;"></span>Camera Anchor<br>
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</span>The <span style="font-style: italic;">Anchor
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</span>enum anchors each camera when its' resized due to a
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viewport ratio recalculation. This is useful for when you have multiple
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cameras on screen, for example, split screen multiplayer. By setting up
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Player one's and Player two's Viewports adjacently and setting their
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respective Anchors to <span style="font-style: italic;">Left</span>
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and <span style="font-style: italic;">Right</span>,
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the plug-in will re-calculate their ratio and seamlessly keep their
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Viewports to the left and right of each other. It works similarly to
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Unitys' UI Anchoring system.<br>
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<br>
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(For an example of this in action, try the <span style="font-style: italic;">Multi Camera Demo </span>scene
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included with the package.)<br>
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</div>
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</div>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<h2 style="text-align: left; margin-left: 40px;"><a style="font-family: Helvetica,Arial,sans-serif; color: rgb(127, 118, 102); font-weight: bold;" id="displayText4" href="javascript:toggle('toggleText4', 'displayText4');">Contact</a></h2>
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<div id="toggleText4" style="display: none;">
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<div style="text-align: center;">
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<div style="text-align: left;"><img style="width: 232px; height: 232px; float: right;" alt="" src="Imgs/mug.png"> <span style="font-weight: bold; text-decoration: underline;">Stuck?<br>
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</span>If you're having trouble or have a question, further
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support is available. Feel free to send me an email via <a href="mailto:tom@tomsayshi.com">tom@tomsayshi.com</a>
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or tweet at me via <a href="https://twitter.com/Tom_SaysHi">@Tom_SaysHi</a>.<br>
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<br>
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This document is still a work in progress and your experiences are very
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much part of it so don't be shy! Speaking of which;<br>
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<br>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Got an Opinion?</span></span><br>
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STILL feel free to e-mail me via <a href="mailto:tom@tomsayshi.com">tom@tomsayshi.com </a>or
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tweet at me via <a href="https://twitter.com/Tom_SaysHi">@Tom_SaysHi</a>.<br>
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<br>
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Feedback, good or bad, is always welcome for incorporation into future
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updates and products!<br>
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<br>
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<span style="text-decoration: underline;"><span style="font-weight: bold;">Hey kid, wanna' play some Video
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Games?</span></span><br>
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I'm just gonna' leave this <a href="http://store.steampowered.com/app/391210/">here</a>.
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It's an arena game with laser swords called <span style="font-weight: bold;">Arclight Cascade</span>.
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What? It's my docs and I'll plug what I want to!<br>
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<br>
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<h3 style="text-align: center;"><span style="text-decoration: underline;">Thank you so much for
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using the Auto Letterbox Plug-in! I hope you have a swell day!</span></h3>
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</div>
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</div>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<div style="text-align: center;"><a href="http://tomsayshi.com"><img style="border: 0px solid ; width: 100px; height: 100px; float: right;" alt="" title="Oh to be a smol sensitive boi" src="Imgs/TomRound.png"></a><br>
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<a href="http://tomsayshi.com">Written by Tom Elliott 2020</a><br>
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tom@tomsayshi.com<br>
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<a href="http://littlegrimlight.daportfolio.com/">Bitey Dragon Demo Art by Matthew Seprini</a><br>
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</div>
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</body></html> |