mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 04:23:00 +00:00
b5222b15c8
* add alt cue to fan club * add effects to rhythm somen update rhythm somen hitsound add near miss interaction for rhythm somen * adjust trick on the class animation * adjust fan club spectator animation timing fix bug with legacy beatmap conversion
183 lines
No EOL
6.9 KiB
C#
183 lines
No EOL
6.9 KiB
C#
using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class PcoSomenLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
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{
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new GameAction("crane (far)", "Far Crane")
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{
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function = delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f,
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},
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new GameAction("crane (close)", "Close Crane")
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{
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function = delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); },
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defaultLength = 3.0f,
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},
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new GameAction("crane (both)", "Both Cranes")
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{
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function = delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f,
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},
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new GameAction("offbeat bell", "Offbeat Warning")
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{
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function = delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); },
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},
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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// using Scripts_RhythmSomen;
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public class RhythmSomen : Minigame
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{
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[SerializeField] ParticleSystem splashEffect;
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public Animator SomenPlayer;
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public Animator FrontArm;
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public Animator EffectHit;
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public Animator EffectSweat;
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public Animator EffectExclam;
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public Animator EffectShock;
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public Animator CloseCrane;
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public Animator FarCrane;
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public GameObject Player;
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public GameEvent bop = new GameEvent();
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public static RhythmSomen instance;
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// Start is called before the first frame update
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void Awake()
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{
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instance = this;
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}
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// Update is called once per frame
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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SomenPlayer.Play("HeadBob", -1, 0);
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake");
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FrontArm.Play("ArmPluck", -1, 0);
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EffectSweat.Play("BlobSweating", -1, 0);
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ScoreMiss();
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}
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}
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public void DoFarCrane(float beat)
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{
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//Far Drop Multisound
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ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
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new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
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new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
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});
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
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new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
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new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
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});
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}
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public void DoCloseCrane(float beat)
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{
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//Close Drop Multisound
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat),
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new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
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new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
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});
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
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new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
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new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
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});
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}
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public void DoBothCrane(float beat)
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{
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//Both Drop Multisound
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
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new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat),
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new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
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new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
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});
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
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new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
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new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
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new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
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new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
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new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
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});
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}
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public void DoBell(float beat)
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{
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//Bell Sound lol
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Jukebox.PlayOneShotGame("rhythmSomen/somen_bell");
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
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});
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}
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public void CatchSuccess(PlayerActionEvent caller, float state)
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{
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splashEffect.Play();
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if (state >= 1f || state <= -1f)
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{
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Jukebox.PlayOneShotGame("rhythmSomen/somen_splash");
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FrontArm.Play("ArmPluckNG", -1, 0);
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EffectSweat.Play("BlobSweating", -1, 0);
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return;
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}
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Jukebox.PlayOneShotGame("rhythmSomen/somen_catch");
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Jukebox.PlayOneShotGame("rhythmSomen/somen_catch_old", volume: 0.25f);
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FrontArm.Play("ArmPluckOK", -1, 0);
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EffectHit.Play("HitAppear", -1, 0);
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}
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public void CatchMiss(PlayerActionEvent caller)
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{
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EffectShock.Play("ShockAppear", -1, 0);
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}
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public void CatchEmpty(PlayerActionEvent caller)
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{
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}
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}
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} |