mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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f34e48f1b6
* wip * Secretly fixed bugs in unrelated areas * wip2 * wip3 * camera * OK
104 lines
4.3 KiB
C#
104 lines
4.3 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_BasketballGirls
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{
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public class Ball : MonoBehaviour
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{
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public double startBeat;
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[SerializeField] private Animator ballAnim;
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private BasketballGirls game;
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public void Init()
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{
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game = BasketballGirls.instance;
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ballAnim.DoScaledAnimationAsync("prepare", 0.5f);
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game.ScheduleInput(startBeat, 1, BasketballGirls.InputAction_Catch, JustCatch, MissCatch, Empty);
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}
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void JustCatch(PlayerActionEvent caller, float state)
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{
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game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2));
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if (state <= -1f || state >= 1f)
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{
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SoundByte.PlayOneShotGame("basketballGirls/catch");
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MultiSound.Play(
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new MultiSound.Sound[] {
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new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5),
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new MultiSound.Sound("basketballGirls/6", startBeat + 2),
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}
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);
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ballAnim.DoScaledAnimationAsync("catch", 0.5f);
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game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f);
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game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.5, delegate {
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ballAnim.DoScaledAnimationAsync("shootBarely", 0.5f);
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game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f);
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}),
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new BeatAction.Action(startBeat + 2, delegate {
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ballAnim.DoScaledAnimationAsync("barely", 0.5f);
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game.goalAnim.DoScaledAnimationAsync("barely", 0.5f);
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}),
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new BeatAction.Action(startBeat + 3, delegate {
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Destroy(gameObject);
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}),
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});
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return;
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}
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SoundByte.PlayOneShotGame("basketballGirls/catch");
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MultiSound.Play(
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new MultiSound.Sound[] {
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new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5),
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new MultiSound.Sound("basketballGirls/dunk", startBeat + 2),
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new MultiSound.Sound("basketballGirls/ok1", startBeat + 2.5),
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new MultiSound.Sound("basketballGirls/ok2", startBeat + 3),
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}
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);
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ballAnim.DoScaledAnimationAsync("catch", 0.5f);
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if (!game.girlLeftNoBopIntervals.Any(x => x.Start == (startBeat + 1))) game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f);
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game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 1.5, delegate {
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ballAnim.DoScaledAnimationAsync("shootJust", 0.5f);
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game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f);
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}),
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new BeatAction.Action(startBeat + 2, delegate {
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ballAnim.DoScaledAnimationAsync("just", 0.5f);
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game.goalAnim.DoScaledAnimationAsync("just", 0.5f);
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}),
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new BeatAction.Action(startBeat + 3, delegate {
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Destroy(gameObject);
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}),
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});
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}
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void MissCatch(PlayerActionEvent caller)
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{
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SoundByte.PlayOneShotGame("basketballGirls/" + UnityEngine.Random.Range(1,2).ToString());
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ballAnim.DoScaledAnimationAsync("hit", 0.5f);
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game.girlLeftAnim.DoScaledAnimationAsync("shock", 0.5f);
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game.girlRightAnim.DoScaledAnimationAsync("hit", 0.5f);
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game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2));
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(startBeat + 3, delegate {
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Destroy(gameObject);
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}),
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});
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}
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void Empty(PlayerActionEvent caller) { }
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}
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}
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