mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
8ccced19b6
* Got the inputs and audio in * Fixed some things * kick anim * more stuff * anim stuff * particle mistake oops * Oops. I am sorry * Implemented visual stuff * Made animations scaled to be faster * Fixes * lots of anims * More anims implemented --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_DoubleDate
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{
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public class Football : PlayerActionObject
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{
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private DoubleDate game;
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void Awake()
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{
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game = DoubleDate.instance;
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}
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public void Init(float beat)
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{
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game.ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Just, Miss, Empty);
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}
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void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f)
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{
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Jukebox.PlayOneShot("miss");
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game.Kick(false);
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Destroy(gameObject); //Remove this when doing the ball movement
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return;
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}
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Hit();
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}
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void Hit()
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{
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game.Kick(true, true);
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Jukebox.PlayOneShotGame("doubleDate/footballKick");
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Destroy(gameObject); //Remove this when doing the ball movement
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}
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void Miss(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame("doubleDate/weasel_hit");
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Jukebox.PlayOneShotGame("doubleDate/weasel_scream");
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Destroy(gameObject); //Remove this when doing the ball movement
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}
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void Empty(PlayerActionEvent caller) { }
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}
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}
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