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f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Rendering.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace XPostProcessing
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{
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[PostProcessEditor(typeof(GlitchRGBSplitV2))]
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public sealed class GlitchRGBSplitV2Editor : PostProcessEffectEditor<GlitchRGBSplitV2>
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{
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SerializedParameterOverride SplitDirection;
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SerializedParameterOverride Amount;
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SerializedParameterOverride Amplitude;
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SerializedParameterOverride Speed;
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public override void OnEnable()
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{
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Amount = FindParameterOverride(x => x.Amount);
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SplitDirection = FindParameterOverride(x => x.SplitDirection);
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Amplitude = FindParameterOverride(x => x.Amplitude);
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Speed = FindParameterOverride(x => x.Speed);
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}
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public override string GetDisplayTitle()
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{
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return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
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}
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public override void OnInspectorGUI()
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{
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EditorUtilities.DrawHeaderLabel("Split Direction");
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PropertyField(SplitDirection);
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EditorUtilities.DrawHeaderLabel("Core Property");
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PropertyField(Amount);
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PropertyField(Amplitude);
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PropertyField(Speed);
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}
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}
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}
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