mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
41e9d36177
* update icons * add background loading of sound sequences - fix bug with preFunction - remove most of the old preloading code * update spritesheets for karate man, marching orders * file explorer chart loading * update icon for trick on the class
150 lines
No EOL
5.4 KiB
C#
150 lines
No EOL
5.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using System.IO.Compression;
|
|
using System.Text;
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class Initializer : MonoBehaviour
|
|
{
|
|
public TextAsset level;
|
|
public AudioClip music;
|
|
public GameObject canvas;
|
|
public bool debugUI;
|
|
|
|
public bool playOnStart = false;
|
|
public bool editor = false;
|
|
|
|
string json = "";
|
|
string ext = "";
|
|
|
|
private void Start()
|
|
{
|
|
string[] args = System.Environment.GetCommandLineArgs();
|
|
string input = "";
|
|
for (int i = 1; i < args.Length; i++) {
|
|
// first arg is always this executable
|
|
Debug.Log(args[i]);
|
|
if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
{
|
|
if (File.Exists(args[i]))
|
|
{
|
|
input = args[i];
|
|
editor = false;
|
|
playOnStart = true;
|
|
}
|
|
}
|
|
else if (args[i] == "-debug")
|
|
{
|
|
debugUI = true;
|
|
}
|
|
}
|
|
|
|
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
|
|
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
|
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
|
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
|
GameObject GameLetterbox = Cameras.transform.GetChild(3).gameObject;
|
|
|
|
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
|
Cursor.name = "Cursor";
|
|
|
|
GameObject Games = new GameObject();
|
|
Games.name = "Games";
|
|
|
|
GameObject GameManager = new GameObject();
|
|
GameManager.name = "GameManager";
|
|
GameManager gameManager = GameManager.AddComponent<GameManager>();
|
|
gameManager.playOnStart = playOnStart;
|
|
|
|
gameManager.GamesHolder = Games;
|
|
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
|
|
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
|
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
|
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
|
gameManager.GameLetterbox = GameLetterbox;
|
|
|
|
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
|
Profiler.name = "GameProfiler";
|
|
if (!debugUI)
|
|
{
|
|
Profiler.GetComponent<DebugUI>().enabled = false;
|
|
Profiler.transform.GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
|
|
GameObject Conductor = new GameObject();
|
|
Conductor.name = "Conductor";
|
|
AudioSource source = Conductor.AddComponent<AudioSource>();
|
|
source.clip = music;
|
|
Conductor.AddComponent<Conductor>();
|
|
Conductor.GetComponent<Conductor>().musicSource = source;
|
|
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
|
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
|
|
|
if (editor)
|
|
{
|
|
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
|
}
|
|
else
|
|
{
|
|
this.GetComponent<HeavenStudio.Editor.Editor>().enabled = false;
|
|
this.GetComponent<HeavenStudio.Editor.EditorTheme>().enabled = false;
|
|
this.GetComponent<HeavenStudio.Editor.BoxSelection>().enabled = false;
|
|
canvas.SetActive(false);
|
|
|
|
OpenCmdRemix(input);
|
|
Debug.Log(json);
|
|
gameManager.txt = json;
|
|
gameManager.ext = ext;
|
|
gameManager.Init();
|
|
}
|
|
}
|
|
|
|
public void OpenCmdRemix(string path)
|
|
{
|
|
if (path == string.Empty) return;
|
|
if (!File.Exists(path)) return;
|
|
byte[] MusicBytes;
|
|
bool loadedMusic = false;
|
|
string extension = path.GetExtension();
|
|
|
|
using var zipFile = File.Open(path, FileMode.Open);
|
|
using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
|
|
|
|
foreach (var entry in archive.Entries)
|
|
switch (entry.Name)
|
|
{
|
|
case "remix.json":
|
|
{
|
|
using var stream = entry.Open();
|
|
using var reader = new StreamReader(stream);
|
|
json = reader.ReadToEnd();
|
|
ext = extension;
|
|
break;
|
|
}
|
|
case "song.ogg":
|
|
{
|
|
using var stream = entry.Open();
|
|
using var memoryStream = new MemoryStream();
|
|
stream.CopyTo(memoryStream);
|
|
MusicBytes = memoryStream.ToArray();
|
|
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
|
|
loadedMusic = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!loadedMusic)
|
|
{
|
|
Conductor.instance.musicSource.clip = null;
|
|
MusicBytes = null;
|
|
}
|
|
}
|
|
}
|
|
} |