HeavenStudioPlus/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
wookywok 44fb502df0 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:49:03 +00:00

355 lines
17 KiB
C#

using HeavenStudio.Util;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_LaunchParty
{
public class LaunchPartyRocket : MonoBehaviour
{
public List<float> pitches = new List<float>();
[SerializeField] Animator anim;
[SerializeField] GameObject number;
Animator numberAnim;
private LaunchParty game;
private bool noInput = true;
void Awake()
{
anim = GetComponent<Animator>();
numberAnim = number.GetComponent<Animator>();
number.SetActive(false);
game = LaunchParty.instance;
anim.Play("RocketHidden", 0, 0);
}
void Update()
{
if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput)
{
SoundByte.PlayOneShotGame("launchParty/miss");
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
if (!anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0);
game.ScoreMiss(0.5f);
}
}
public void Rise()
{
anim.DoScaledAnimationAsync("RocketRise", 0.5f);
noInput = false;
}
public void InitFamilyRocket(double beat)
{
game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/rocket_prepare", beat),
new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]),
new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]),
new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
number.SetActive(true);
numberAnim.Play("CountThree", 0, 0);
}),
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }),
new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }),
});
}
public void InitPartyCracker(double beat)
{
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/rocket_prepare", beat),
new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]),
new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1], ignoreSwing: true),
new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2], ignoreSwing: true),
new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3], ignoreSwing: true),
new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4], ignoreSwing: true),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
number.SetActive(true);
numberAnim.Play("CountFive", 0, 0);
}),
new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true),
});
}
public void InitBell(double beat)
{
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/rocket_prepare", beat),
new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]),
new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1], ignoreSwing: true),
new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2], ignoreSwing: true),
new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3], ignoreSwing: true),
new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4], ignoreSwing: true),
new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5], ignoreSwing: true),
new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6], ignoreSwing: true),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
number.SetActive(true);
numberAnim.Play("CountSeven", 0, 0);
}),
new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }),
new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true),
new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true),
});
}
public void InitBowlingPin(double beat)
{
game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/rocket_pin_prepare", beat),
new MultiSound.Sound("launchParty/pin", beat, pitches[0]),
new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f, ignoreSwing: true),
new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12], ignoreSwing: true),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
number.SetActive(true);
numberAnim.Play("CountOne", 0, 0);
}),
});
}
void JustFamilyRocket(PlayerActionEvent caller, float state)
{
noInput = true;
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
{
number.SetActive(false);
anim.SetBool("CanRise", false);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
if (state >= 1f || state <= -1f)
{
number.SetActive(false);
SoundByte.PlayOneShotGame("launchParty/miss");
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
anim.Play("RocketBarely" + leftOrRight, 0, 0);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
SuccessFamilyRocket(caller);
}
void SuccessFamilyRocket(PlayerActionEvent caller)
{
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
anim.Play("RocketLaunch", 0, 0);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]),
new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
}
void JustPartyCracker(PlayerActionEvent caller, float state)
{
noInput = true;
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
{
number.SetActive(false);
anim.SetBool("CanRise", false);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
if (state >= 1f || state <= -1f)
{
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
anim.Play("RocketBarely" + leftOrRight, 0, 0);
SoundByte.PlayOneShotGame("launchParty/miss");
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
SuccessPartyCracker(caller);
}
void SuccessPartyCracker(PlayerActionEvent caller)
{
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
anim.Play("RocketLaunch", 0, 0);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]),
new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
}
void JustBell(PlayerActionEvent caller, float state)
{
noInput = true;
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
{
number.SetActive(false);
anim.SetBool("CanRise", false);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
if (state >= 1f || state <= -1f)
{
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
anim.Play("RocketBarely" + leftOrRight, 0, 0);
SoundByte.PlayOneShotGame("launchParty/miss");
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
SuccessBell(caller);
}
void SuccessBell(PlayerActionEvent caller)
{
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
anim.Play("RocketLaunch", 0, 0);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]),
new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
}
void JustBowlingPin(PlayerActionEvent caller, float state)
{
noInput = true;
if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
{
number.SetActive(false);
anim.SetBool("CanRise", false);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
if (state >= 1f || state <= -1f)
{
string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
anim.Play("RocketBarely" + leftOrRight, 0, 0);
SoundByte.PlayOneShotGame("launchParty/miss");
SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
return;
}
SuccessBowlingPin(caller);
}
void SuccessBowlingPin(PlayerActionEvent caller)
{
game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
anim.Play("RocketLaunch", 0, 0);
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f),
new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]),
new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer),
}, forcePlay: true);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
}
void Miss(PlayerActionEvent caller)
{
noInput = true;
SoundByte.PlayOneShotGame("launchParty/miss");
number.SetActive(false);
anim.Play("RocketMiss", 0, 0);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
});
}
void Nothing(PlayerActionEvent caller) {}
}
}