mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
7404f402d9
* new sprites not done * more sprites more anim chanegs * almost done * INSANE * sheet done * its done * re-implement improved squat sprite * remove many unused assets allow games to be hidden in the editor * start animations of backup dancers * finish backup dancer animations * add effects to backup dancers' tree * add dancers to the prefab * import new sprites * backup dancers fully functional * game camera now updates in LateUpdate() * touched some anims * oops * oops 2 * add audience applause fix the mapped cellanim shaders --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
554 lines
20 KiB
C#
554 lines
20 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using Newtonsoft.Json;
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using TMPro;
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using Starpelly;
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using SFB;
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using HeavenStudio.Common;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Util;
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using HeavenStudio.StudioDance;
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using System.IO.Compression;
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using System.Text;
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namespace HeavenStudio.Editor
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{
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public class Editor : MonoBehaviour
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{
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private GameInitializer Initializer;
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[SerializeField] public Canvas MainCanvas;
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[SerializeField] public Camera EditorCamera;
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[Header("Rect")]
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[SerializeField] private RenderTexture ScreenRenderTexture;
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[SerializeField] private RawImage Screen;
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[SerializeField] private RectTransform GridGameSelector;
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public RectTransform eventSelectorBG;
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[Header("Components")]
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[SerializeField] private Timeline Timeline;
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[SerializeField] private TMP_Text GameEventSelectorTitle;
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[SerializeField] private TMP_Text BuildDateDisplay;
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[SerializeField] public StudioDanceManager StudioDanceManager;
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[Header("Toolbar")]
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[SerializeField] private Button NewBTN;
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[SerializeField] private Button OpenBTN;
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[SerializeField] private Button SaveBTN;
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[SerializeField] private Button UndoBTN;
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[SerializeField] private Button RedoBTN;
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[SerializeField] private Button MusicSelectBTN;
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[SerializeField] private Button FullScreenBTN;
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[SerializeField] private Button TempoFinderBTN;
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[SerializeField] private Button SnapDiagBTN;
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[SerializeField] private Button ChartParamBTN;
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[SerializeField] private Button EditorThemeBTN;
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[SerializeField] private Button EditorSettingsBTN;
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[Header("Dialogs")]
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[SerializeField] private Dialog[] Dialogs;
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[Header("Tooltip")]
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public TMP_Text tooltipText;
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[Header("Properties")]
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private bool changedMusic = false;
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private bool loadedMusic = false;
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private string currentRemixPath = "";
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private string remixName = "";
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public bool fullscreen;
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public bool discordDuringTesting = false;
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public bool canSelect = true;
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public bool editingInputField = false;
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public bool inAuthorativeMenu = false;
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public bool isCursorEnabled = true;
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public bool isDiscordEnabled = true;
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public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
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private byte[] MusicBytes;
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public static Editor instance { get; private set; }
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private void Start()
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{
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instance = this;
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Initializer = GetComponent<GameInitializer>();
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canSelect = true;
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}
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public void Init()
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{
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GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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Screen.texture = ScreenRenderTexture;
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GameManager.instance.Init();
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Timeline.Init();
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foreach (var minigame in EventCaller.instance.minigames)
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AddIcon(minigame);
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Tooltip.AddTooltip(NewBTN.gameObject, "New <color=#adadad>[Ctrl+N]</color>");
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Tooltip.AddTooltip(OpenBTN.gameObject, "Open <color=#adadad>[Ctrl+O]</color>");
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Tooltip.AddTooltip(SaveBTN.gameObject, "Save Project <color=#adadad>[Ctrl+S]</color>\nSave Project As <color=#adadad>[Ctrl+Alt+S]</color>");
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Tooltip.AddTooltip(UndoBTN.gameObject, "Undo <color=#adadad>[Ctrl+Z]</color>");
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Tooltip.AddTooltip(RedoBTN.gameObject, "Redo <color=#adadad>[Ctrl+Y or Ctrl+Shift+Z]</color>");
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Tooltip.AddTooltip(MusicSelectBTN.gameObject, "Music Select");
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Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
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Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
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Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
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Tooltip.AddTooltip(ChartParamBTN.gameObject, "Remix Properties");
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Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
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UpdateEditorStatus(true);
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BuildDateDisplay.text = GlobalGameManager.buildTime;
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isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable;
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isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable;
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GameManager.instance.CursorCam.enabled = isCursorEnabled;
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}
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public void AddIcon(Minigames.Minigame minigame)
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{
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if (minigame.hidden) return;
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GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
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GameIcon_.GetComponent<Image>().sprite = GameIcon(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().MaskTex = GameIconMask(minigame.name);
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GameIcon_.GetComponent<GridGameSelectorGame>().UnClickIcon();
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GameIcon_.gameObject.SetActive(true);
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GameIcon_.name = minigame.displayName;
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}
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public void LateUpdate()
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{
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#region Keyboard Shortcuts
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if (isShortcutsEnabled)
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{
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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Fullscreen();
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}
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if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
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{
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List<TimelineEventObj> ev = new List<TimelineEventObj>();
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for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
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CommandManager.instance.Execute(new Commands.Deletion(ev));
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}
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if (Input.GetKey(KeyCode.LeftControl))
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{
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if (Input.GetKeyDown(KeyCode.Z))
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{
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if (Input.GetKey(KeyCode.LeftShift))
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CommandManager.instance.Redo();
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else
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CommandManager.instance.Undo();
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}
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else if (Input.GetKeyDown(KeyCode.Y))
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{
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CommandManager.instance.Redo();
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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if (Input.GetKeyDown(KeyCode.D))
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{
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ToggleDebugCam();
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}
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}
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}
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if (Input.GetKey(KeyCode.LeftControl))
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{
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if (Input.GetKeyDown(KeyCode.N))
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{
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NewBTN.onClick.Invoke();
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}
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else if (Input.GetKeyDown(KeyCode.O))
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{
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OpenRemix();
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}
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else if (Input.GetKey(KeyCode.LeftAlt))
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{
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if (Input.GetKeyDown(KeyCode.S))
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{
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SaveRemix(true);
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}
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}
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else if (Input.GetKeyDown(KeyCode.S))
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{
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SaveRemix(false);
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}
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}
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}
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#endregion
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if (CommandManager.instance.canUndo())
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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UndoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (CommandManager.instance.canRedo())
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
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{
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if (Input.GetMouseButtonUp(0))
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{
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List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
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if (selectedEvents.Count > 0)
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{
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List<TimelineEventObj> result = new List<TimelineEventObj>();
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
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if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
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{
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result.Add(selectedEvents[i]);
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}
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selectedEvents[i].OnUp();
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}
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CommandManager.instance.Execute(new Commands.Move(result));
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}
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}
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}
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}
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public static Sprite GameIcon(string name)
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{
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return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
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}
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public static Texture GameIconMask(string name)
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{
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return Resources.Load<Texture>($"Sprites/Editor/GameIcons/{name}_mask");
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}
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#region Dialogs
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public void SelectMusic()
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{
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var extensions = new[]
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{
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new ExtensionFilter("Music Files", "mp3", "ogg", "wav")
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};
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#if UNITY_STANDALONE_WINDOWS
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StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", extensions, false, async (string[] paths) =>
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{
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if (paths.Length > 0)
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{
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Conductor.instance.musicSource.clip = await LoadClip(Path.Combine(paths));
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changedMusic = true;
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Timeline.FitToSong();
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}
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}
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);
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#else
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StandaloneFileBrowser.OpenFilePanelAsync("Open File", "", extensions, false, async (string[] paths) =>
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{
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if (paths.Length > 0)
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{
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Conductor.instance.musicSource.clip = await LoadClip("file://" + Path.Combine(paths));
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changedMusic = true;
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Timeline.FitToSong();
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Timeline.CreateWaveform();
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}
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}
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);
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#endif
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}
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private async Task<AudioClip> LoadClip(string path)
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{
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AudioClip clip = null;
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AudioType audioType = AudioType.OGGVORBIS;
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// this is a bad solution but i'm lazy
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if (path.Substring(path.Length - 3) == "ogg")
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audioType = AudioType.OGGVORBIS;
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else if (path.Substring(path.Length - 3) == "mp3")
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audioType = AudioType.MPEG;
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else if (path.Substring(path.Length - 3) == "wav")
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audioType = AudioType.WAV;
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using (UnityWebRequest uwr = UnityWebRequestMultimedia.GetAudioClip(path, audioType))
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{
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uwr.SendWebRequest();
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try
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{
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while (!uwr.isDone) await Task.Delay(5);
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if (uwr.result == UnityWebRequest.Result.ProtocolError) Debug.Log($"{uwr.error}");
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else
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{
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clip = DownloadHandlerAudioClip.GetContent(uwr);
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}
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}
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catch (Exception err)
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{
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Debug.Log($"{err.Message}, {err.StackTrace}");
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}
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}
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try
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{
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if (clip != null)
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MusicBytes = OggVorbis.VorbisPlugin.GetOggVorbis(clip, 1);
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else
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{
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MusicBytes = null;
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Debug.LogWarning("Failed to load music file! The stream is currently empty.");
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}
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}
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catch (System.ArgumentNullException)
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{
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clip = null;
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MusicBytes = null;
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Debug.LogWarning("Failed to load music file! The stream is currently empty.");
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}
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catch (System.ArgumentOutOfRangeException)
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{
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clip = null;
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MusicBytes = null;
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Debug.LogWarning("Failed to load music file! The stream is malformed.");
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}
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catch (System.ArgumentException)
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{
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clip = null;
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MusicBytes = null;
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Debug.LogWarning("Failed to load music file! Only 1 or 2 channels are supported!.");
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}
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return clip;
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}
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public void SaveRemix(bool saveAs = true)
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{
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if (saveAs == true)
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{
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SaveRemixFilePanel();
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}
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else
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{
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if (currentRemixPath == string.Empty)
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{
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SaveRemixFilePanel();
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}
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else
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{
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SaveRemixFile(currentRemixPath);
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}
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}
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}
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private void SaveRemixFilePanel()
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{
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var extensions = new[]
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{
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new ExtensionFilter("Heaven Studio Remix File", "riq")
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};
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StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) =>
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{
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if (path != String.Empty)
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{
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SaveRemixFile(path);
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}
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});
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}
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private void SaveRemixFile(string path)
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{
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using (FileStream zipFile = File.Open(path, FileMode.Create))
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{
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using (var archive = new ZipArchive(zipFile, ZipArchiveMode.Update))
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{
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var levelFile = archive.CreateEntry("remix.json", System.IO.Compression.CompressionLevel.NoCompression);
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using (var zipStream = levelFile.Open())
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zipStream.Write(Encoding.UTF8.GetBytes(GetJson()), 0, Encoding.UTF8.GetBytes(GetJson()).Length);
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if (MusicBytes != null)
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{
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var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
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using (var zipStream = musicFile.Open())
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zipStream.Write(MusicBytes, 0, MusicBytes.Length);
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}
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}
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currentRemixPath = path;
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UpdateEditorStatus(false);
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}
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}
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public void NewRemix()
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{
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if (Timeline.instance != null)
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Timeline.instance?.Stop(0);
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else
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GameManager.instance.Stop(0);
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MusicBytes = null;
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LoadRemix("");
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}
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public void LoadRemix(string json = "", string type = "riq")
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{
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GameManager.instance.LoadRemix(json, type);
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Timeline.instance.LoadRemix();
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// Timeline.instance.SpecialInfo.UpdateStartingBPMText();
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// Timeline.instance.VolumeInfo.UpdateStartingVolumeText();
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// Timeline.instance.SpecialInfo.UpdateOffsetText();
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Timeline.FitToSong();
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currentRemixPath = string.Empty;
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}
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public void OpenRemix()
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{
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var extensions = new[]
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{
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new ExtensionFilter("All Supported Files ", new string[] { "riq", "tengoku", "rhmania" }),
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new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
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new ExtensionFilter("Legacy Heaven Studio Remix ", new string[] { "tengoku", "rhmania" })
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};
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
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{
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var path = Path.Combine(paths);
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if (path == string.Empty) return;
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loadedMusic = false;
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string extension = path.GetExtension();
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using var zipFile = File.Open(path, FileMode.Open);
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using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
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foreach (var entry in archive.Entries)
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switch (entry.Name)
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{
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case "remix.json":
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{
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using var stream = entry.Open();
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using var reader = new StreamReader(stream);
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LoadRemix(reader.ReadToEnd(), extension);
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break;
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}
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case "song.ogg":
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{
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using var stream = entry.Open();
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using var memoryStream = new MemoryStream();
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stream.CopyTo(memoryStream);
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MusicBytes = memoryStream.ToArray();
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Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
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loadedMusic = true;
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Timeline.FitToSong();
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break;
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}
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}
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if (!loadedMusic)
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{
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Conductor.instance.musicSource.clip = null;
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MusicBytes = null;
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}
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currentRemixPath = path;
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remixName = Path.GetFileName(path);
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UpdateEditorStatus(false);
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CommandManager.instance.Clear();
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Timeline.FitToSong();
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Timeline.CreateWaveform();
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});
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}
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#endregion
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public void Fullscreen()
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{
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MainCanvas.gameObject.SetActive(fullscreen);
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if (fullscreen == false)
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{
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MainCanvas.enabled = false;
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EditorCamera.enabled = false;
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GameManager.instance.StaticCamera.targetTexture = null;
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GameManager.instance.CursorCam.enabled = false;
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fullscreen = true;
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}
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else
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{
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MainCanvas.enabled = true;
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EditorCamera.enabled = true;
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GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.enabled = true && isCursorEnabled;
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fullscreen = false;
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GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
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GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
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GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
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EditorCamera.rect = new Rect(0, 0, 1, 1);
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}
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Timeline.AutoBtnUpdate();
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}
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private void UpdateEditorStatus(bool updateTime)
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{
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GlobalGameManager.UpdateDiscordStatus($"{remixName}", true, updateTime);
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}
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public string GetJson()
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{
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string json = string.Empty;
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json = JsonConvert.SerializeObject(GameManager.instance.Beatmap);
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return json;
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}
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public void SetGameEventTitle(string txt)
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{
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GameEventSelectorTitle.text = txt;
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}
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public static bool MouseInRectTransform(RectTransform rectTransform)
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{
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return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
|
|
}
|
|
|
|
public void ToggleDebugCam()
|
|
{
|
|
var game = GameManager.instance.currentGameO;
|
|
|
|
if (game != null)
|
|
{
|
|
foreach(FreeCam c in game.GetComponentsInChildren<FreeCam>(true))
|
|
{
|
|
c.enabled = !c.enabled;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|