mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
b271e10c83
* air rally assetbundles rvlbadminton * blue bear assetbundles ctrbear * board meeting assetbundles rvlrotation * more board meeting stuff * built to scale ds assetbundles ntrassembly * clappy trio & cheer readers assetbundles agbclap and rvlbooks * crop stomp assetbundles ntrstomp * dj school adjustment ntrdj * dog ninja assetbundles ntrninja * double date assetbundles rvldate * drumming practice assetbundles ctrintro NOTE: the mii system will probably need to be changed if we ever use miistudio * fireworks & first (second) contact assetbundles agbexplode and ctrinterpreter * flipper flop assetbundles rvlseal CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE * fork lifter assetbundles rvlfork * glee club assetbundles ntrchorus * kitties assetbundles ctrteppan * launch party assetbundles rvlrocket * lockstep assetbundles ntrbackbeat * meat grinder assetbundles pcomeat * mr upbeat assetbundles + meat grinder tag change agboffbeat * munchy monk assetbundles ntrshugyo * octopus machine assetbundles :cherryhappy: NO SOUND ntrcork * Revert "octopus machine assetbundles :cherryhappy:" This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47. * quiz show assetbundles agbquiz * a lot of games because i forgot to commit whoops * im just gonna start doing these commits in bulk * all assetbundles except octopus machine & tram and pauline * octopus machine assetbundles ntrcork
458 lines
No EOL
19 KiB
C#
458 lines
No EOL
19 KiB
C#
using HeavenStudio.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class CtrTeppanLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("kitties", "Kitties!", "ffffff", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("clap", "Cat Clap")
|
|
{
|
|
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
|
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
|
|
|
defaultLength = 4f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
|
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
|
}
|
|
},
|
|
|
|
new GameAction("roll", "Roll")
|
|
{
|
|
function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); },
|
|
|
|
defaultLength = 4f,
|
|
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
|
|
}
|
|
},
|
|
|
|
new GameAction ("fish", "Fish")
|
|
{
|
|
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
|
|
defaultLength = 4f,
|
|
},
|
|
|
|
new GameAction("instantSpawn", "Instant Spawn")
|
|
{
|
|
function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
|
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
|
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
|
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
|
}
|
|
},
|
|
|
|
new GameAction("bgcolor", "Background Color")
|
|
{
|
|
function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
|
|
defaultLength = .5f,
|
|
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
|
|
}
|
|
}
|
|
},
|
|
new List<string>() {"ctr", "normal"},
|
|
"ctrteppan", "en",
|
|
new List<string>() {}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_Kitties;
|
|
public class Kitties : Minigame
|
|
{
|
|
public CtrTeppanPlayer player;
|
|
public Animator[] kitties;
|
|
public GameObject[] Cats;
|
|
|
|
public GameObject Fish;
|
|
public bool isInverted;
|
|
public SpriteRenderer background;
|
|
|
|
public Vector3[] positions;
|
|
public float[] rotationAngles;
|
|
|
|
private static Color _defaultBGColor;
|
|
public static Color defaultBGColor
|
|
{
|
|
get
|
|
{
|
|
ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
|
|
return _defaultBGColor;
|
|
}
|
|
}
|
|
|
|
public Color currentBGColor;
|
|
|
|
public enum SpawnType
|
|
{
|
|
Straight,
|
|
DownDiagonal,
|
|
UpDiagonal,
|
|
CloseUp
|
|
}
|
|
|
|
public static Kitties instance;
|
|
|
|
void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void Clap(bool isMice, bool isInverse, bool keepSpawned, float beat, int type)
|
|
{
|
|
player.ScheduleClap(beat, type);
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("kitties/nya1", beat),
|
|
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
|
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
|
});
|
|
|
|
if(type == 3)
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
|
});
|
|
}
|
|
|
|
else if (!isMice)
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
|
});
|
|
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
|
});
|
|
|
|
}
|
|
|
|
if (!keepSpawned)
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
|
});
|
|
}
|
|
}
|
|
|
|
public void Roll(bool keepSpawned, float beat)
|
|
{
|
|
if (!player.canClap)
|
|
return;
|
|
player.ScheduleRoll(beat);
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("kitties/roll1", beat),
|
|
new MultiSound.Sound("kitties/roll2", beat + .5f),
|
|
new MultiSound.Sound("kitties/roll3", beat + 1f),
|
|
new MultiSound.Sound("kitties/roll4", beat + 1.5f)
|
|
|
|
});
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
|
|
});
|
|
|
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
|
|
});
|
|
|
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
|
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
|
});
|
|
|
|
if (!keepSpawned)
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
|
});
|
|
}
|
|
}
|
|
|
|
public void CatchFish(float beat)
|
|
{
|
|
//if (!player.canClap)
|
|
// return;
|
|
|
|
player.ScheduleFish(beat);
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("kitties/fish1", beat + 2f),
|
|
new MultiSound.Sound("kitties/fish2", beat + 2.25f),
|
|
new MultiSound.Sound("kitties/fish3", beat + 2.5f),
|
|
|
|
});
|
|
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { if (isInverted)
|
|
Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
else
|
|
Fish.transform.localScale = new Vector3(1f, 1f, 1f); }),
|
|
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
|
|
new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
|
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
|
|
});
|
|
|
|
BeatAction.New(Fish, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
|
|
});
|
|
|
|
|
|
}
|
|
|
|
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
|
|
{
|
|
ResetRotation(catNum);
|
|
if (firstSpawn)
|
|
{
|
|
isInverted = isInverse;
|
|
switch (pos)
|
|
{
|
|
case 0:
|
|
|
|
if (!isInverse)
|
|
{
|
|
positions[0] = new Vector3(-5.11f, -1.25f, 0f);
|
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
|
positions[2] = new Vector3(5.75f, -1.25f, 0f);
|
|
}
|
|
else
|
|
{
|
|
positions[0] = new Vector3(5.75f, -1.25f, 0f);
|
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
|
positions[2] = new Vector3(-5.11f, -1.5f, 0f);
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (!isInverse)
|
|
{
|
|
positions[0] = new Vector3(-6.61f, 1.75f, 6f);
|
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
|
positions[2] = new Vector3(4.25f, -1.75f, -2f);
|
|
}
|
|
else
|
|
{
|
|
positions[0] = new Vector3(6.61f, 1.75f, 6f);
|
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
|
positions[2] = new Vector3(-4.25f, -1.75f, -2f);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (!isInverse)
|
|
{
|
|
positions[0] = new Vector3(4.25f, -1.75f, -2f);
|
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
|
positions[2] = new Vector3(-6.61f, 1.75f, 6f);
|
|
}
|
|
else
|
|
{
|
|
positions[0] = new Vector3(-4.25f, -1.75f, -2f);
|
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
|
positions[2] = new Vector3(6.61f, 1.75f, 6f);
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (firstSpawn)
|
|
{
|
|
rotationAngles = new float[] { -135f, 135f, 0f };
|
|
positions[0] = new Vector3(-8.21f, 3.7f, 0f);
|
|
positions[1] = new Vector3(7.51f, 4.2f, 0f);
|
|
positions[2] = new Vector3(.32f, -4.25f, 0f);
|
|
}
|
|
break;
|
|
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
Cats[catNum].transform.position = positions[catNum];
|
|
if (pos != 3)
|
|
{
|
|
if (!isInverse)
|
|
Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
|
|
else
|
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
}
|
|
|
|
else
|
|
{
|
|
var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
|
|
rotationVector.z = rotationAngles[catNum];
|
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
}
|
|
|
|
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
|
|
|
if (!instant)
|
|
{
|
|
if (pos == 3)
|
|
{
|
|
kitties[catNum].Play("FacePopIn", 0, 0);
|
|
}
|
|
else if (!isMice)
|
|
kitties[catNum].Play("PopIn", 0, 0);
|
|
else if (catNum < 2)
|
|
{
|
|
kitties[catNum].Play("MicePopIn", 0, 0);
|
|
}
|
|
else
|
|
kitties[catNum].Play("PopIn", 0, 0);
|
|
}
|
|
else
|
|
{
|
|
if(pos == 3)
|
|
kitties[catNum].Play("FaceIdle", 0, 0);
|
|
else if (!isMice)
|
|
kitties[catNum].Play("Idle", 0, 0);
|
|
else if (catNum < 2)
|
|
kitties[catNum].Play("MiceIdle", 0, 0);
|
|
else
|
|
kitties[catNum].Play("Idle", 0, 0);
|
|
}
|
|
}
|
|
|
|
public void ResetRotation(int catNum)
|
|
{
|
|
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
|
rotationVector.z = 0;
|
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
|
}
|
|
|
|
public void RemoveCats(bool fishing)
|
|
{
|
|
if (!fishing)
|
|
{
|
|
for (int x = 0; x < 3; x++)
|
|
{
|
|
Cats[x].transform.GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
}
|
|
else
|
|
Fish.SetActive(false);
|
|
player.canClap = false;
|
|
}
|
|
|
|
public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
|
|
{
|
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
|
|
new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
|
|
new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
|
|
});
|
|
player.canClap = true;
|
|
}
|
|
|
|
public void BackgroundColor(Color color)
|
|
{
|
|
background.color = color;
|
|
currentBGColor = background.color;
|
|
}
|
|
}
|
|
} |