mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
93 lines
No EOL
2.7 KiB
C#
93 lines
No EOL
2.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using TMPro;
|
|
|
|
using DG.Tweening;
|
|
using Jukebox;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class SectionTimelineObj : SpecialTimelineObj
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private TMP_Text sectionLabel;
|
|
[SerializeField] private GameObject chartLine;
|
|
[SerializeField] private SectionDialog sectionDialog;
|
|
|
|
public RiqEntity chartSection;
|
|
|
|
new private void Update()
|
|
{
|
|
base.Update();
|
|
if (hovering)
|
|
{
|
|
SpecialTimeline.hoveringTypes |= SpecialTimeline.HoveringTypes.SectionChange;
|
|
}
|
|
|
|
UpdateLabel();
|
|
}
|
|
|
|
public void UpdateLabel()
|
|
{
|
|
sectionLabel.text = chartSection["sectionName"];
|
|
}
|
|
|
|
public override void Init()
|
|
{
|
|
UpdateLabel();
|
|
}
|
|
|
|
public override void OnLeftClick()
|
|
{
|
|
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.ChartSection)
|
|
StartMove();
|
|
}
|
|
|
|
public override void OnRightClick()
|
|
{
|
|
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.ChartSection)
|
|
{
|
|
sectionDialog.SetSectionObj(this);
|
|
sectionDialog.SwitchSectionDialog();
|
|
}
|
|
}
|
|
|
|
public override bool OnMove(float beat)
|
|
{
|
|
foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers)
|
|
{
|
|
if (this.chartSection == sectionChange)
|
|
continue;
|
|
if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
|
|
return false;
|
|
}
|
|
this.chartSection.beat = beat;
|
|
return true;
|
|
}
|
|
|
|
public override void SetVisibility(Timeline.CurrentTimelineState.State state)
|
|
{
|
|
if (state == Timeline.CurrentTimelineState.State.ChartSection || state == Timeline.CurrentTimelineState.State.Selection)
|
|
{
|
|
gameObject.SetActive(true);
|
|
if (state == Timeline.CurrentTimelineState.State.ChartSection)
|
|
{
|
|
chartLine.SetActive(true);
|
|
sectionLabel.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
chartLine.SetActive(false);
|
|
sectionLabel.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gameObject.SetActive(false);
|
|
|
|
}
|
|
}
|
|
}
|
|
} |