efa62a6db4
* Clap Trap (WIP) Adds: Unanimated upscaled rig "Clap" block "Change Background Color" block "Change Hand Colors" block Input detection Upscaled sprites and more :) * Doll Animation Start Started animation on the doll's head. oh yea also everything was misaligned oops will realign eventually * Doll Head Animations Completed all the animations for the clap trap doll, added a block to play certain animations (e.g. talking), and started animations on clapping * Right Arm Fully Animated & Usable All animations for the right arm are now complete and play properly in the game. * All Arm Animations Complete All the animations for the arms (and clap effect) are now done. * Spotlight A spotlight was added for the clap cue, can be recolored and works with stacked cues. Still kind of WIP but is fully functional. * Incoming Objects Start Sword go woosh * meow * Most clap trap objects Mostly just making this so that I can remove this from my computer to save 5 tasty gigabytes. Not abandoning this 100% but it will be a bit * Modernize Code Gotta update all the code that broke in the 9 months of this being dead * Animation Touch-Ups & Shadows Touched up all the old animations to be more accurate to the originals (inaccurate framerate, missing frames, misplaced frames). Also added all the shadows that show up on the doll when the spotlight comes on. * More Animation work and Modernized BG Event Added animations to move the whole doll on a just/missed input. Fixed bugs with the default hand object not properly playing its animations due to its names previously being changed. Modernized the BG Colors event to have the whole easing dropdown in place of the "Fade?" toggle. Combined the spotlight recoloring section of the BG Colors event with the Hand Colors event to make the Object Colors event. * New SFX rips Kievit approved * New Icons RIP old icon * Removed \n<color=#eb5454>[WIP]</color> Removed \n<color=#eb5454>[WIP]</color> --------- Co-authored-by: Roshibomb <58871286+Roshibomb@users.noreply.github.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com> |
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ProjectSettings | ||
.editorconfig | ||
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BUILD.md | ||
CREDITS.md | ||
Editor.meta | ||
LICENSE.md | ||
README.md | ||
song.wav | ||
UpgradeLog.htm |
Heaven Studio
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
Prebuilt Binaries
Full releases are published on our itch.io page. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
Alpha builds
These builds target future patches / minor releases and thus do not include some of the features from Nightly.
Nightly builds
These builds include experimental new features that target future major releases.
Important Notes:
- On MacOS and Linux builds you may experience bugs with audio-related tasks, but in most cases Heaven Studio works perfectly.
Self-Building
Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.
Build Instructions: BUILD.md (or the more maintained documentation page)
Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a free community project available for others to use and contribute to, without charge. Source code is licensed under the MIT license.