mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
63a2814caa
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
32 lines
1 KiB
C#
32 lines
1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_SneakySpirits
|
|
{
|
|
public class SneakySpiritsGhost : MonoBehaviour
|
|
{
|
|
private SneakySpirits game;
|
|
private Animator anim;
|
|
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
game = SneakySpirits.instance;
|
|
}
|
|
|
|
public void Init(double spawnBeat, float length)
|
|
{
|
|
if (length == 0) length = 1;
|
|
BeatAction.New(game, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }),
|
|
new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }),
|
|
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
|