mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 05:53:07 +00:00
fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
8 lines
188 B
Text
8 lines
188 B
Text
fileFormatVersion: 2
|
|
guid: a15fd4208e20ae64fbbb1a546ec29b47
|
|
NativeFormatImporter:
|
|
externalObjects: {}
|
|
mainObjectFileID: 7400000
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|