mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 12:15:11 +00:00
65 lines
No EOL
1.7 KiB
C#
65 lines
No EOL
1.7 KiB
C#
/// Credit Adam Kapos (Nezz) - http://www.songarc.net
|
|
/// Sourced from - https://github.com/YousicianGit/UnityMenuSystem
|
|
/// Updated by SimonDarksideJ - Refactored to be a more generic component
|
|
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public abstract class Menu<T> : Menu where T : Menu<T>
|
|
{
|
|
public static T Instance { get; private set; }
|
|
|
|
|
|
protected virtual void Awake()
|
|
{
|
|
Instance = (T)this;
|
|
}
|
|
|
|
protected virtual void OnDestroy()
|
|
{
|
|
Instance = null;
|
|
}
|
|
|
|
protected static void Open()
|
|
{
|
|
GameObject clonedGameObject = null;
|
|
if (Instance == null)
|
|
{
|
|
MenuManager.Instance.CreateInstance(typeof(T).Name, out clonedGameObject);
|
|
MenuManager.Instance.OpenMenu(clonedGameObject.GetMenu());
|
|
}
|
|
else
|
|
{
|
|
Instance.gameObject.SetActive(true);
|
|
MenuManager.Instance.OpenMenu(Instance);
|
|
}
|
|
}
|
|
|
|
protected static void Close()
|
|
{
|
|
if (Instance == null)
|
|
{
|
|
Debug.LogErrorFormat("Trying to close menu {0} but Instance is null", typeof(T));
|
|
return;
|
|
}
|
|
|
|
MenuManager.Instance.CloseMenu(Instance);
|
|
}
|
|
|
|
public override void OnBackPressed()
|
|
{
|
|
Close();
|
|
}
|
|
}
|
|
|
|
public abstract class Menu : MonoBehaviour
|
|
{
|
|
[Tooltip("Destroy the Game Object when menu is closed (reduces memory usage)")]
|
|
public bool DestroyWhenClosed = true;
|
|
|
|
[Tooltip("Disable menus that are under this one in the stack")]
|
|
public bool DisableMenusUnderneath = true;
|
|
|
|
public abstract void OnBackPressed();
|
|
}
|
|
} |