HeavenStudioPlus/Assets/Resources/Games
AstrlJelly 6051b6c3f4
Karate Man Additions Part 1 (#559)
* starting out with adding so many things

* voiceless kicks and combos (that one was easy)
* queuing objects/specials
* starting on cutting out the voice
 -i was using MultiSound.Delete() but i found it very inconsistent and janky so im switching to a check of the next block and if it should cut out the voice
* got rid of basically all of the static variables in favor of checking the last color blocks
 -also means that the bg and object colors getting held over between remixes shouldn't happen anymore
* removed all of the super backwards compatibility
 -im almost certain these blocks are only available in .tengoku files though, so nobody should have any issues

* convert karateman to karateMan

* conversion stuff start
* voice cutting fully works and is consistent now

color conversion isn't working, but ill fix it eventually
background color isn't working rn either, and moving to the new system has caused a lot of errors

* it compiles now

this Background Appearance block got hands ‼️
working on converting everything to the new bg color system
this will be so annoying to build a RiqUpdater for.

* bunch of small stuff

i got this done while i was at a cabin

* bg still broken :(

* unconvert karateman from karateMan, bg finally works

well. bg ALMOST finally works
i'll be doing the fx stuff after, and ill combine it with the flow block

* bg nearly done

* i just might give up on bg compatibility

i tried for like an hour and a half to convert it but i couldn't.
minenice might be able to but idk.

* background + lightbulb stuffs

* FINALLY got old bg blocks updating + better bulb sfx

store the keys of the objects in the dictionary that i want to remove, create the properties, then remove all of the objects using the keys.

bulbs use a method that lets any sfx go through for the throw and hit, which means custom lightbulb cues 😃

moved all queuing into one list, then a foreach checks the datamodel of each riqentity in the list

camera bug fixed (call update in awake and start)

recolorable barrels lol

* and with that, it's finished!

added backwards compatibility for bg fx and fixed the particles (oops i forgot to assign them in the inspector

* fixed a bug

the warning would not go away if you dragged the playback bar behind a warning cuz it wasn't checking for the beginning of a warning block

* oops forgot to remove a debug log
2023-10-07 18:14:06 +00:00
..
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airRally.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
blueBear.prefab Blue Bear Additions (#365) 2023-03-27 03:10:38 +00:00
blueBear.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
boardMeeting.prefab Space Soccer Improvements (#382) 2023-04-26 12:43:35 +00:00
boardMeeting.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
builtToScaleDS.prefab Misc. Fixes and Additions (#440) 2023-05-28 18:48:41 +00:00
builtToScaleDS.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
catchyTune.prefab Space Dance and Crop Stomp visual improvements + canvasScroll (#450) 2023-06-06 18:59:56 +00:00
catchyTune.prefab.meta Catchy Tune: New sprites, animations, bug fixes (#204) 2023-01-16 20:15:06 -05:00
cheerReaders.prefab Cheer Readers (Just in General) (#328) 2023-03-05 19:41:35 +00:00
cheerReaders.prefab.meta Cheer Readers (Just in General) (#328) 2023-03-05 19:41:35 +00:00
clappyTrio.prefab Clappy Trio and Fork Lifter finished + small additions/fixes (#400) 2023-04-23 20:17:21 +00:00
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coinToss.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
coinToss.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
cropStomp.prefab Minigames Patch Part 2 (#508) 2023-07-24 14:19:54 +00:00
cropStomp.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
djSchool.prefab Marching Orders Rework + Bug Fixes (#442) 2023-06-04 04:30:42 +00:00
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dogNinja.prefab Bug Fixes + Small Additions (#412) 2023-05-07 04:45:44 +00:00
dogNinja.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
doubleDate.prefab Double Date Tweaks (#401) 2023-04-25 04:15:35 +00:00
doubleDate.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
drummingPractice.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
drummingPractice.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
fanClub.prefab Fan Club Retouch (#416) 2023-05-21 17:35:00 +00:00
fanClub.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
fireworks.prefab Upscaled Fireworks bg (#299) 2023-02-20 20:07:02 +00:00
fireworks.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
firstContact.prefab Timekeeping Improvements and Small Optimizations (#544) 2023-09-11 22:28:04 +00:00
firstContact.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
flipperFlop.prefab Added Flipper-Flop! Fliptastic! (#333) 2023-03-08 18:58:16 +00:00
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forkLifter.prefab Update from release 1 branch (#472) 2023-06-13 18:47:52 -04:00
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gleeClub.prefab Glee Club Resprite (#433) 2023-05-24 00:01:23 +00:00
gleeClub.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
karateman.prefab Karate Man Additions Part 1 (#559) 2023-10-07 18:14:06 +00:00
karateman.prefab.meta put resources in assetbundle 2022-08-14 18:59:28 -04:00
kitties.prefab Upgrade Fixes (#369) 2023-03-27 15:43:14 +00:00
kitties.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
launchParty.prefab Fixed the launch pad rotation for real (#322) 2023-02-27 22:46:38 +00:00
launchParty.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
lockstep.prefab Games fixes/reworks patch (#501) 2023-07-13 00:35:47 +00:00
lockstep.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
marchingOrders.prefab Marching Orders Rework + Bug Fixes (#442) 2023-06-04 04:30:42 +00:00
marchingOrders.prefab.meta Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
meatGrinder.prefab Marching Orders Rework + Bug Fixes (#442) 2023-06-04 04:30:42 +00:00
meatGrinder.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
mrUpbeat.prefab Mr. Upbeat Re-Re-Rework but it's for the r1 branch (#531) 2023-08-13 07:58:00 +00:00
mrUpbeat.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
munchyMonk.prefab Low Res Icon Improvements + Misc. Fixes & Additions (#515) 2023-07-30 20:23:49 +00:00
munchyMonk.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
noGame.prefab Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
noGame.prefab.meta Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
octopusMachine.prefab Octopus Machine Finalized (#437) 2023-05-28 04:33:02 +00:00
octopusMachine.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
pajamaParty.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
pajamaParty.prefab.meta Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
quizShow.prefab Quiz Show and Tambourine Reworks (#505) 2023-07-19 01:09:02 +00:00
quizShow.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmRally.prefab Remove Unneeded RenderTextures (#399) 2023-04-23 19:27:23 +00:00
rhythmRally.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmSomen.prefab General Fixes (#355) 2023-03-20 22:20:34 +00:00
rhythmSomen.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rhythmTweezers.prefab CNR API Internal Rework (#488) 2023-06-28 04:51:53 +00:00
rhythmTweezers.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
ringside.prefab Misc. Fixes and Additions (#440) 2023-05-28 18:48:41 +00:00
ringside.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
rockers.prefab Rockers + Rhythm Tweezers Call and Response API (#444) 2023-05-29 20:09:34 +00:00
rockers.prefab.meta Rockers + Rhythm Tweezers Call and Response API (#444) 2023-05-29 20:09:34 +00:00
samuraiSliceNtr.prefab Tons of cleanup in TONS OF MINIGAMES!!! (#270) 2023-02-14 16:31:51 +00:00
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seeSaw.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
sneakySpirits.prefab fixed anim and fixed black line (#388) 2023-04-08 02:40:45 +00:00
sneakySpirits.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceball.prefab Misc. Fixes and Additions (#440) 2023-05-28 18:48:41 +00:00
spaceball.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceDance.prefab Space Dance and Crop Stomp visual improvements + canvasScroll (#450) 2023-06-06 18:59:56 +00:00
spaceDance.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
spaceSoccer.prefab Space Dance and Crop Stomp visual improvements + canvasScroll (#450) 2023-06-06 18:59:56 +00:00
spaceSoccer.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
splashdown.prefab Splashdown (#528) 2023-08-12 03:32:10 +00:00
splashdown.prefab.meta Splashdown (#528) 2023-08-12 03:32:10 +00:00
tambourine.prefab Minigame Improvements (CatchyTune, CoinToss, etc) (#291) 2023-02-20 05:49:17 +00:00
tambourine.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tapTrial.prefab Mahou Tsukai Rework (#502) 2023-07-17 15:09:58 +00:00
tapTrial.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tapTroupe.prefab Rendering Fixes and Other Adjustments (#384) 2023-04-03 04:17:55 +00:00
tapTroupe.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
theDazzles.prefab The Dazzles (#325) 2023-03-03 04:24:02 +00:00
theDazzles.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tossBoys.prefab Toss Boys (#424) 2023-05-19 22:21:02 +00:00
tossBoys.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
tramAndPauline.prefab fixed (#520) 2023-08-03 15:33:51 +00:00
tramAndPauline.prefab.meta Tram and Pauline (#519) 2023-08-03 01:25:17 +00:00
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trickClass.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
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tunnel.prefab.meta Assetbundle Update (#439) 2023-05-28 17:34:44 +00:00
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