HeavenStudioPlus/Assets/Scripts/Games/FanClub/FanClub.cs

29 lines
463 B
C#

using RhythmHeavenMania.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
// none yet
//using Scripts_FanClub;
public class FanClub : Minigame
{
// userdata here
// end userdata
public static FanClub instance;
private void Awake()
{
instance = this;
}
private void Update()
{
}
}
}