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* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. * initial commit * mar 13 * Updated cloud particles * 3/22 * First PR * corrected a mistake * forgot to change that goofy ahh icon --------- Co-authored-by: minenice55 <star.elementa@gmail.com> |
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AnimationHelpers.cs | ||
AnimationHelpers.cs.meta | ||
BeatAction.cs | ||
BeatAction.cs.meta | ||
BitwiseUtils.cs | ||
BitwiseUtils.cs.meta | ||
CommonAnimEvents.cs | ||
CommonAnimEvents.cs.meta | ||
EasingFunctions.cs | ||
EasingFunctions.cs.meta | ||
EntityTypes.cs | ||
EntityTypes.cs.meta | ||
GameEvent.cs | ||
GameEvent.cs.meta | ||
MathUtils.cs | ||
MathUtils.cs.meta | ||
MultiSound.cs | ||
MultiSound.cs.meta | ||
ParticleSystemHelpers.cs | ||
ParticleSystemHelpers.cs.meta | ||
SavWav.cs | ||
SavWav.cs.meta | ||
Sound.cs | ||
Sound.cs.meta | ||
SoundByte.cs | ||
SoundByte.cs.meta | ||
StringUtils.cs | ||
StringUtils.cs.meta | ||
SwapEditorShortcutsOnPlayerFocus.cs | ||
SwapEditorShortcutsOnPlayerFocus.cs.meta | ||
UiScrollRectEventBubbling.cs | ||
UiScrollRectEventBubbling.cs.meta |