mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 10:35:16 +00:00
87d20b8c8f
* add way of creating sound sequences in inspector - actually implement GameAction preFunction - implement sound scheduling for Jukebox and MultiSound * Dj School: fix turntable effect being parented to root * Pajama Party: fix sleep action type not carrying over between transitions
287 lines
No EOL
8 KiB
C#
287 lines
No EOL
8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using DG.Tweening;
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using HeavenStudio.Util;
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using Starpelly;
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namespace HeavenStudio.Games.Scripts_DJSchool
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{
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public class Student : PlayerActionObject
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{
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public Animator anim;
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[Header("Properties")]
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public float holdBeat;
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public float swipeBeat;
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public bool isHolding;
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public bool shouldBeHolding;
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public bool eligible;
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public bool missed;
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public bool swiping;
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public bool soundFX;
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[Header("Components")]
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[SerializeField] private SpriteRenderer flash;
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[SerializeField] private GameObject flashFX;
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[SerializeField] private GameObject flashFXInverse;
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[SerializeField] private GameObject TurnTable;
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[SerializeField] private GameObject slamFX;
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AudioMixerGroup mixer;
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private Animator tableAnim;
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private DJSchool game;
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public void Init()
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{
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game = DJSchool.instance;
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anim = GetComponent<Animator>();
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tableAnim = TurnTable.GetComponent<Animator>();
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tableAnim.speed = 0;
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mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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private void Update()
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{
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}
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#region old hold
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//public void Hold(bool ace)
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//{
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// isHolding = true;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = true;
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// game.SetDJYellowHead(1);
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// }
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// Jukebox.PlayOneShotGame("djSchool/recordStop");
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// anim.Play("Hold", 0, 0);
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// tableAnim.Play("Student_Turntable_Hold", 0, 0);
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// if (ace)
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// {
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// if (soundFX)
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// {
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// Conductor.instance.djSchoolHold.TransitionTo(.01f);
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// }
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// FlashFX(true);
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// }
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
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//}
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#endregion
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#region onHold
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public void OnHitHold(PlayerActionEvent caller, float beat)
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{
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isHolding = true;
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missed = false;
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shouldBeHolding = true;
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game.SetDJYellowHead(1);
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Jukebox.PlayOneShotGame("djSchool/recordStop");
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anim.Play("Hold", 0, 0);
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//tableAnim.Play("Student_Turntable_Hold", 0, 0);
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
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}
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FlashFX(true);
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}
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public void OnMissHold(PlayerActionEvent caller)
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{
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//isHolding = true;
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missed = true;
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game.SetDJYellowHead(3, true);
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}
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public void OnMissHoldForPlayerInput()
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{
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isHolding = true;
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missed = true;
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game.SetDJYellowHead(3, true);
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Jukebox.PlayOneShotGame("djSchool/recordStop");
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anim.Play("Hold", 0, 0);
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//tableAnim.Play("Student_Turntable_Hold", 0, 0);
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}
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#endregion
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public void OnEmpty(PlayerActionEvent caller)
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{
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//empty
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}
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public void UnHold()
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{
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isHolding = false;
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anim.Play("Unhold", 0, 0);
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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#region onSwipe
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public void OnHitSwipe(PlayerActionEvent caller, float beat)
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{
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if (!missed)
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{
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isHolding = false;
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missed = false;
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shouldBeHolding = false;
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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FlashFX(false);
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swiping = true;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
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new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
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});
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//anim.Play("Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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else
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{
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OnMissSwipeForPlayerInput();
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Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
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new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
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});
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//anim.Play("Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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}
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public void OnMissSwipe(PlayerActionEvent caller)
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{
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isHolding = false;
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//swiping = false;
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missed = true;
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game.SetDJYellowHead(3);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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public void OnMissSwipeForPlayerInput()
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{
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isHolding = false;
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missed = true;
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game.SetDJYellowHead(3);
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//swiping = false;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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#endregion
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#region old swipe
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//public void Swipe(bool ace)
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//{
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// isHolding = false;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = false;
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// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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// FlashFX(false);
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// swiping = true;
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// }
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// else
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// {
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// // Missed record swipe sound should play here.
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// }
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// anim.Play("Swipe", 0, 0);
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// tableAnim.speed = 1;
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// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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// Instantiate(slamFX).SetActive(true);
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// Conductor.instance.normal.TransitionTo(.01f);
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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// swiping = false;
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//}
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//public override void OnAce()
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//{
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// if (!shouldBeHolding)
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// {
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// //Hold(true);
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// }
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// else
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// {
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// Conductor.instance.normal.TransitionTo(.01f);
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// //Swipe(true);
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// }
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// eligible = false;
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//}
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#endregion
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private void FlashFX(bool inverse)
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{
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GameObject prefab = flashFX;
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if (inverse)
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prefab = flashFXInverse;
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GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
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flashFX_.SetActive(true);
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flash.color = "D0FBFF".Hex2RGB();
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flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
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flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
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Destroy(flashFX_, 0.5f);
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}
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public void TransitionBackToIdle()
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{
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// for letting go of "hold"
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if (anim.speed == 0)
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{
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anim.speed = 1;
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anim.Play("Idle", 0, 0);
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}
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}
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//Not sure but will do?
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private void OnDestroy()
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{
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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}
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} |