mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 02:25:18 +00:00
41e9d36177
* update icons * add background loading of sound sequences - fix bug with preFunction - remove most of the old preloading code * update spritesheets for karate man, marching orders * file explorer chart loading * update icon for trick on the class
113 lines
No EOL
3.8 KiB
C#
113 lines
No EOL
3.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using TMPro;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class DebugUI : MonoBehaviour
|
|
{
|
|
public GameObject Template;
|
|
|
|
private int indexL;
|
|
private int indexR;
|
|
|
|
private TMP_Text Title;
|
|
private TMP_Text SongPosBeats;
|
|
private TMP_Text SecPerBeat;
|
|
private TMP_Text SongPos;
|
|
private TMP_Text BPM;
|
|
|
|
private TMP_Text currEvent;
|
|
private TMP_Text eventLength;
|
|
private TMP_Text eventType;
|
|
private TMP_Text currentGame;
|
|
|
|
|
|
private TMP_Text graphicsDeviceName;
|
|
private TMP_Text operatingSystem;
|
|
private TMP_Text fps;
|
|
|
|
private void Start()
|
|
{
|
|
CreateDebugUI(out Title); SetText(Title, $"Heaven Studio {GlobalGameManager.buildTime}");
|
|
CreateDebugUI(out SongPosBeats);
|
|
CreateDebugUI(out SongPos);
|
|
CreateDebugUI(out SecPerBeat);
|
|
CreateDebugUI(out BPM);
|
|
|
|
Separate();
|
|
|
|
CreateDebugUI(out currEvent);
|
|
CreateDebugUI(out eventLength);
|
|
CreateDebugUI(out eventType);
|
|
CreateDebugUI(out currentGame);
|
|
|
|
|
|
CreateDebugUI(out operatingSystem, true); SetText(operatingSystem, SystemInfo.operatingSystem);
|
|
CreateDebugUI(out graphicsDeviceName, true); SetText(graphicsDeviceName, SystemInfo.graphicsDeviceName);
|
|
CreateDebugUI(out fps, true);
|
|
|
|
transform.GetChild(0).GetComponent<Canvas>().worldCamera = GameManager.instance.CursorCam;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
SetText(SongPosBeats, $"Song Position In Beats: {Conductor.instance.songPositionInBeats}");
|
|
SetText(SongPos, $"Song Position: {Conductor.instance.songPosition}");
|
|
SetText(BPM, $"BPM: {Conductor.instance.songBpm}");
|
|
SetText(fps, $"FPS: {1.0f / Time.smoothDeltaTime}");
|
|
SetText(SecPerBeat, $"Seconds Per Beat: {Conductor.instance.secPerBeat}");
|
|
|
|
|
|
SetText(currentGame, $"Current Game: {GameManager.instance.currentGame}");
|
|
|
|
int minus = 0;
|
|
|
|
if (GameManager.instance.Beatmap.entities.Count > 0)
|
|
{
|
|
if (GameManager.instance.currentEvent - 1 >= 0) minus = 1;
|
|
|
|
SetText(currEvent, $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].datamodel}");
|
|
SetText(eventLength, $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - minus].length}");
|
|
}
|
|
}
|
|
|
|
private void CreateDebugUI(out TMP_Text t, bool right = false)
|
|
{
|
|
GameObject debug = Instantiate(Template, Template.transform.parent);
|
|
debug.SetActive(true);
|
|
|
|
if (right)
|
|
{
|
|
debug.transform.localPosition = new Vector3(322.69f, Template.transform.localPosition.y - 34f * indexR);
|
|
debug.GetComponent<TMP_Text>().alignment = TextAlignmentOptions.Right;
|
|
debug.transform.GetChild(0).GetComponent<TMP_Text>().alignment = TextAlignmentOptions.Right;
|
|
indexR++;
|
|
}
|
|
else
|
|
{
|
|
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 34f * indexL);
|
|
indexL++;
|
|
}
|
|
|
|
t = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
|
|
|
}
|
|
|
|
private void Separate(bool right = false)
|
|
{
|
|
if (right)
|
|
indexR++;
|
|
else
|
|
indexL++;
|
|
}
|
|
|
|
private void SetText(TMP_Text t, string text)
|
|
{
|
|
t.transform.parent.GetComponent<TMP_Text>().text = $"<mark=#3d3d3d padding=\"44.9301, 44.9301, 44.9301, 44.9301\">{text}</mark>";
|
|
t.text = text;
|
|
}
|
|
}
|
|
} |