mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
54897f2118
* i love the blue bear * launch party beginning * fork lifter fixes * whiff strum guitar + snekky * rockers score miss fix * splashdown tweak * auto dispense and inactive dispense iteration 1 * fixed some auto dispense bugs * another small fix * auto dispense + miss stuff * fixed mr game and watch being slow boy * no log * monk fix * bg launch aprt * coint oss layer thing * tap troupe and double date fixes * fixing spaceball line * extended cheer reaers bg * upbeat constant * fixed uglyness * Gomenasai * fix lines 2 * tram and pauline new sprite --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
1277 lines
54 KiB
C#
1277 lines
54 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
using Jukebox;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class AgbTossBoysLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller)
|
|
{
|
|
return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("dispense", "Dispense")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); },
|
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); },
|
|
defaultLength = 2f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"),
|
|
new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?"),
|
|
|
|
//auto dispense stuff
|
|
new Param("auto", true, "Auto Redispense", "", new()
|
|
{
|
|
new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" })
|
|
}),
|
|
new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"),
|
|
new Param("ignore", true, "Ignore Special Passes"),
|
|
new Param("callAuto", false, "Name Call On Redispense")
|
|
}
|
|
},
|
|
new GameAction("pass", "Normal Toss")
|
|
{
|
|
defaultLength = 2f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
|
|
}
|
|
},
|
|
new GameAction("dual", "Dual Toss")
|
|
{
|
|
defaultLength = 1f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?")
|
|
}
|
|
},
|
|
new GameAction("high", "High Toss")
|
|
{
|
|
defaultLength = 3f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", TossBoys.KidChoice.Kiiyan, "Receiver", "Who will receive the ball?")
|
|
}
|
|
},
|
|
new GameAction("lightning", "Lightning Toss")
|
|
{
|
|
defaultLength = 2f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?")
|
|
}
|
|
},
|
|
new GameAction("blur", "Blur Toss")
|
|
{
|
|
defaultLength = 2f
|
|
},
|
|
new GameAction("pop", "Pop Ball")
|
|
{
|
|
defaultLength = 1f,
|
|
},
|
|
new GameAction("bop", "Bop")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("bop", true, "Bop", "Should the toss boys bop to the beat?"),
|
|
new Param("auto", false, "Bop (Auto)", "Should the toss boys auto bop to the beat?")
|
|
}
|
|
},
|
|
new GameAction("changeBG", "Change Background Color")
|
|
{
|
|
function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
|
defaultLength = 1f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("start", TossBoys.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
|
|
new Param("end", TossBoys.defaultBGColor, "End Color", "The end color for the fade."),
|
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
|
|
}
|
|
},
|
|
},
|
|
new List<string>() {"agb", "normal"},
|
|
"agbtoss", "en",
|
|
new List<string>() {}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_TossBoys;
|
|
|
|
public class TossBoys : Minigame
|
|
{
|
|
private static Color _defaultBGColor;
|
|
public static Color defaultBGColor
|
|
{
|
|
get
|
|
{
|
|
ColorUtility.TryParseHtmlString("#62FDBB", out _defaultBGColor);
|
|
return _defaultBGColor;
|
|
}
|
|
}
|
|
public enum KidChoice
|
|
{
|
|
Akachan = 0,
|
|
Aokun = 1,
|
|
Kiiyan = 2
|
|
}
|
|
public enum WhichTossKid
|
|
{
|
|
None = -1,
|
|
Akachan = 0,
|
|
Aokun = 1,
|
|
Kiiyan = 2
|
|
}
|
|
[Header("Components")]
|
|
[SerializeField] TossKid akachan;
|
|
[SerializeField] TossKid aokun;
|
|
[SerializeField] TossKid kiiyan;
|
|
[SerializeField] Animator hatchAnim;
|
|
[SerializeField] TossBoysBall ballPrefab;
|
|
[SerializeField] GameObject specialAka;
|
|
[SerializeField] GameObject specialAo;
|
|
[SerializeField] GameObject specialKii;
|
|
[SerializeField] TossKid currentSpecialKid;
|
|
[SerializeField] SpriteRenderer bg;
|
|
|
|
[Header("Properties")]
|
|
[SerializeField] SuperCurveObject.Path[] ballPaths;
|
|
WhichTossKid lastReceiver = WhichTossKid.None;
|
|
WhichTossKid currentReceiver = WhichTossKid.None;
|
|
public TossBoysBall currentBall = null;
|
|
Dictionary<double, RiqEntity> passBallDict = new();
|
|
string currentPassType;
|
|
public static TossBoys instance;
|
|
float currentEventLength;
|
|
|
|
const int IAAka = IAMAXCAT;
|
|
const int IAAo = IAMAXCAT + 1;
|
|
const int IAKii = IAMAXCAT + 2;
|
|
|
|
protected static bool IA_PadDir(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
|
|
}
|
|
protected static bool IA_PadAlt(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
|
}
|
|
|
|
protected static bool IA_TouchNrm(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Akachan
|
|
|| (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None
|
|
&& instance.currentReceiver is WhichTossKid.None)
|
|
|| (instance.IsExpectingInputNow(InputAction_Aka)
|
|
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii))));
|
|
}
|
|
protected static bool IA_TouchDir(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Kiiyan
|
|
|| (instance.lastReceiver is WhichTossKid.Kiiyan
|
|
&& instance.currentReceiver is WhichTossKid.None)
|
|
|| (instance.IsExpectingInputNow(InputAction_Kii)
|
|
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka))));
|
|
}
|
|
protected static bool IA_TouchAlt(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Aokun
|
|
|| (instance.lastReceiver is WhichTossKid.Aokun
|
|
&& instance.currentReceiver is WhichTossKid.None)
|
|
|| (instance.IsExpectingInputNow(InputAction_Ao)
|
|
&& !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii))));
|
|
}
|
|
|
|
protected static bool IA_BatonNrm(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Akachan
|
|
|| (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None
|
|
&& instance.currentReceiver is WhichTossKid.None)
|
|
|| (instance.IsExpectingInputNow(InputAction_Aka)
|
|
&& !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii))));
|
|
}
|
|
protected static bool IA_BatonDir(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Kiiyan
|
|
|| (instance.lastReceiver is WhichTossKid.Kiiyan
|
|
&& instance.currentReceiver is WhichTossKid.None)
|
|
|| (instance.IsExpectingInputNow(InputAction_Ao)
|
|
&& !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii))));
|
|
}
|
|
protected static bool IA_BatonAlt(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Face, out dt)
|
|
&& (instance.currentReceiver is WhichTossKid.Aokun
|
|
|| (instance.lastReceiver is WhichTossKid.Aokun
|
|
&& instance.currentReceiver is WhichTossKid.None));
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_Aka =
|
|
new("BasicPress", new int[] { IAAka, IAAka, IAAka },
|
|
IA_PadBasicPress, IA_TouchNrm, IA_BatonNrm);
|
|
public static PlayerInput.InputAction InputAction_Ao =
|
|
new("BasicPress", new int[] { IAAo, IAAo, IAAo },
|
|
IA_PadAlt, IA_TouchAlt, IA_BatonAlt);
|
|
public static PlayerInput.InputAction InputAction_Kii =
|
|
new("BasicPress", new int[] { IAKii, IAKii, IAKii },
|
|
IA_PadDir, IA_TouchDir, IA_BatonDir);
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
colorStart = defaultBGColor;
|
|
colorEnd = defaultBGColor;
|
|
SetupBopRegion("tossBoys", "bop", "auto");
|
|
SetPassBallEvents();
|
|
}
|
|
|
|
new void OnDrawGizmos()
|
|
{
|
|
base.OnDrawGizmos();
|
|
foreach (SuperCurveObject.Path path in ballPaths)
|
|
{
|
|
if (path.preview)
|
|
{
|
|
ballPrefab.DrawEditorGizmo(path);
|
|
}
|
|
}
|
|
}
|
|
|
|
public SuperCurveObject.Path GetPath(string name)
|
|
{
|
|
foreach (SuperCurveObject.Path path in ballPaths)
|
|
{
|
|
if (path.name == name)
|
|
{
|
|
return path;
|
|
}
|
|
}
|
|
return default(SuperCurveObject.Path);
|
|
}
|
|
|
|
public override void OnBeatPulse(double beat)
|
|
{
|
|
if (BeatIsInBopRegion(beat))
|
|
{
|
|
SingleBop();
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
BackgroundColorUpdate();
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
if (PlayerInput.GetIsAction(InputAction_Aka) && !IsExpectingInputNow(InputAction_Aka))
|
|
{
|
|
akachan.HitBall(false);
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_Ao) && !IsExpectingInputNow(InputAction_Ao))
|
|
{
|
|
aokun.HitBall(false);
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_Kii) && !IsExpectingInputNow(InputAction_Kii))
|
|
{
|
|
kiiyan.HitBall(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
private double colorStartBeat = -1;
|
|
private float colorLength = 0f;
|
|
private Color colorStart = Color.white; //obviously put to the default color of the game
|
|
private Color colorEnd = Color.white;
|
|
private Util.EasingFunction.Ease colorEase; //putting Util in case this game is using jukebox
|
|
|
|
//call this in update
|
|
private void BackgroundColorUpdate()
|
|
{
|
|
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
|
|
|
|
var func = Util.EasingFunction.GetEasingFunction(colorEase);
|
|
|
|
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
|
|
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
|
|
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
|
|
|
|
bg.color = new Color(newR, newG, newB);
|
|
}
|
|
|
|
public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease)
|
|
{
|
|
colorStartBeat = beat;
|
|
colorLength = length;
|
|
colorStart = colorStartSet;
|
|
colorEnd = colorEndSet;
|
|
colorEase = (Util.EasingFunction.Ease)ease;
|
|
}
|
|
|
|
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
|
private void PersistColor(double beat)
|
|
{
|
|
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
|
|
if (allEventsBeforeBeat.Count > 0)
|
|
{
|
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
|
var lastEvent = allEventsBeforeBeat[^1];
|
|
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]);
|
|
}
|
|
}
|
|
|
|
public override void OnPlay(double beat)
|
|
{
|
|
PersistColor(beat);
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
PersistColor(beat);
|
|
HandleDispenses(beat);
|
|
}
|
|
|
|
private void HandleDispenses(double beat)
|
|
{
|
|
var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat);
|
|
if (allRelevantDispenses.Count == 0) return;
|
|
|
|
var e = allRelevantDispenses[^1];
|
|
|
|
Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]);
|
|
}
|
|
|
|
#region Bop
|
|
void SingleBop()
|
|
{
|
|
akachan.Bop();
|
|
aokun.Bop();
|
|
kiiyan.Bop();
|
|
}
|
|
|
|
public void Bop(double beat, float length, bool auto, bool goBop)
|
|
{
|
|
if (goBop)
|
|
{
|
|
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
bops.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); }));
|
|
}
|
|
BeatAction.New(instance, bops);
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
public static void DispenseSound(double beat, int who, bool call)
|
|
{
|
|
SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true);
|
|
if (!call) return;
|
|
double callBeat = beat;
|
|
switch (who)
|
|
{
|
|
case (int)WhichTossKid.Akachan:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f),
|
|
new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f),
|
|
new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f),
|
|
new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f),
|
|
}, forcePlay: true);
|
|
break;
|
|
case (int)WhichTossKid.Aokun:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f),
|
|
new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f),
|
|
}, forcePlay: true);
|
|
break;
|
|
case (int)WhichTossKid.Kiiyan:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat),
|
|
new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f),
|
|
new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f),
|
|
}, forcePlay: true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call)
|
|
{
|
|
if (playSound) DispenseSound(beat, who, call);
|
|
DispenseExec(beat, length, who, false, "");
|
|
if (auto && passBallDict.TryGetValue(beat + length, out var e))
|
|
{
|
|
if (e.datamodel == "tossBoys/blur")
|
|
{
|
|
DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel);
|
|
}
|
|
else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel);
|
|
}
|
|
}
|
|
|
|
public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel)
|
|
{
|
|
if (index % interval == 0 && !isBlur && !(ignore && isSpecial))
|
|
{
|
|
double dispenseBeat = beat - 2;
|
|
BeatAction.New(this, new()
|
|
{
|
|
new(dispenseBeat, delegate
|
|
{
|
|
if (currentBall != null) return;
|
|
DispenseSound(dispenseBeat, curReceiver, call);
|
|
DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel);
|
|
})
|
|
});
|
|
}
|
|
if (!isBlur && !(ignore && isSpecial)) index++;
|
|
|
|
var tempLastReceiver = previousReceiver;
|
|
var lastLength = isBlur ? 1 : currentLength;
|
|
previousReceiver = curReceiver;
|
|
var nextIsSpecial = isSpecial;
|
|
|
|
var blurSet = isBlur;
|
|
var nextForce = false;
|
|
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
|
{
|
|
if (e.datamodel == "tossBoys/pop") return;
|
|
curReceiver = e["who"];
|
|
blurSet = e.datamodel == "tossBoys/blur";
|
|
currentLength = e.length;
|
|
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
|
eventDatamodel = e.datamodel;
|
|
}
|
|
else
|
|
{
|
|
curReceiver = tempLastReceiver;
|
|
nextForce = true;
|
|
}
|
|
// let's not do a stack overflow, alright?
|
|
BeatAction.New(this, new()
|
|
{
|
|
new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); })
|
|
});
|
|
}
|
|
|
|
public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel)
|
|
{
|
|
if (currentBall != null) return;
|
|
SetReceiver(who);
|
|
GetCurrentReceiver().ShowArrow(beat, length - 1);
|
|
|
|
hatchAnim.Play("HatchOpen", 0, 0);
|
|
currentBall = Instantiate(ballPrefab, transform);
|
|
currentBall.gameObject.SetActive(true);
|
|
switch (who)
|
|
{
|
|
case (int)WhichTossKid.Akachan:
|
|
currentBall.SetState(TossBoysBall.State.RedDispense, beat, length);
|
|
break;
|
|
case (int)WhichTossKid.Aokun:
|
|
currentBall.SetState(TossBoysBall.State.BlueDispense, beat, length);
|
|
break;
|
|
case (int)WhichTossKid.Kiiyan:
|
|
currentBall.SetState(TossBoysBall.State.YellowDispense, beat, length);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (passBallDict.ContainsKey(beat + length))
|
|
{
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
|
|
if (IsSpecialEvent(passBallDict[beat + length].datamodel))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
else if (passBallDict[beat + length].datamodel == "tossBoys/pop")
|
|
{
|
|
currentBall.willBePopped = true;
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
|
|
});
|
|
}
|
|
}
|
|
else if (forcePass)
|
|
{
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
|
|
if (IsSpecialEvent(eventDatamodel))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
else if (eventDatamodel == "tossBoys/pop")
|
|
{
|
|
currentBall.willBePopped = true;
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { Miss(null); })
|
|
});
|
|
}
|
|
}
|
|
|
|
void SetPassBallEvents()
|
|
{
|
|
passBallDict.Clear();
|
|
var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" });
|
|
for (int i = 0; i < passBallEvents.Count; i++)
|
|
{
|
|
if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue;
|
|
passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]);
|
|
}
|
|
}
|
|
|
|
private void DeterminePassValues(double beat)
|
|
{
|
|
var tempLastReceiver = lastReceiver;
|
|
lastReceiver = currentReceiver;
|
|
if (passBallDict.TryGetValue(beat, out var receiver))
|
|
{
|
|
if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"];
|
|
currentPassType = receiver.datamodel;
|
|
currentEventLength = receiver.length;
|
|
}
|
|
else
|
|
{
|
|
currentReceiver = tempLastReceiver;
|
|
}
|
|
}
|
|
|
|
void DeterminePass(double beat, bool barely)
|
|
{
|
|
DeterminePassValues(beat);
|
|
switch (currentPassType)
|
|
{
|
|
case "tossBoys/pass":
|
|
PassBall(beat, currentEventLength);
|
|
break;
|
|
case "tossBoys/dual":
|
|
DualToss(beat, currentEventLength);
|
|
break;
|
|
case "tossBoys/high":
|
|
HighToss(beat, currentEventLength);
|
|
break;
|
|
case "tossBoys/lightning":
|
|
LightningToss(beat, currentEventLength);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f);
|
|
if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop")
|
|
{
|
|
currentBall.willBePopped = true;
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + currentEventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); })
|
|
});
|
|
}
|
|
}
|
|
|
|
void PassBall(double beat, float length)
|
|
{
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
float secondBeat = 1f;
|
|
float secondOffset = 0;
|
|
float thirdOffset = 0;
|
|
if (currentBall != null)
|
|
{
|
|
switch (last + current)
|
|
{
|
|
case "redBlue":
|
|
currentBall.SetState(TossBoysBall.State.RedBlue, beat, length);
|
|
break;
|
|
case "blueRed":
|
|
secondBeat = 0.5f;
|
|
currentBall.SetState(TossBoysBall.State.BlueRed, beat, length);
|
|
break;
|
|
case "blueYellow":
|
|
currentBall.SetState(TossBoysBall.State.BlueYellow, beat, length);
|
|
break;
|
|
case "yellowRed":
|
|
secondBeat = 0.5f;
|
|
currentBall.SetState(TossBoysBall.State.YellowRed, beat, length);
|
|
break;
|
|
case "redYellow":
|
|
secondBeat = 0.5f;
|
|
thirdOffset = 0.060f;
|
|
currentBall.SetState(TossBoysBall.State.RedYellow, beat, length);
|
|
break;
|
|
case "yellowBlue":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlue, beat, length);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("tossBoys/" + last + current + 1, beat),
|
|
new MultiSound.Sound("tossBoys/" + last + current + 2, beat + secondBeat, 1, 1, false, secondOffset),
|
|
};
|
|
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
if (secondBeat == 0.5f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + 3, beat + 1, 1, 1, false, thirdOffset));
|
|
MultiSound.Play(soundsToPlay.ToArray());
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
|
|
}
|
|
|
|
void DualToss(double beat, float length)
|
|
{
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
float secondBeat = 0.5f;
|
|
float secondOffset = 0;
|
|
float thirdOffset = 0;
|
|
if (currentBall != null)
|
|
{
|
|
switch (last + current)
|
|
{
|
|
case "redBlue":
|
|
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, length);
|
|
break;
|
|
case "blueYellow":
|
|
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, length);
|
|
break;
|
|
case "yellowBlue":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, length);
|
|
break;
|
|
case "blueRed":
|
|
secondBeat = 0.25f;
|
|
thirdOffset = 0.020f;
|
|
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, length);
|
|
break;
|
|
case "yellowRed":
|
|
secondBeat = 0.25f;
|
|
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, length);
|
|
break;
|
|
case "redYellow":
|
|
secondOffset = 0.060f;
|
|
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, length);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat),
|
|
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset),
|
|
};
|
|
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/lightning" or "tossBoys/blur"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
|
|
MultiSound.Play(soundsToPlay.ToArray());
|
|
bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop";
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), stopSpecial ? JustHitBallUnSpecial : JustHitBall, Miss, Empty);
|
|
}
|
|
|
|
void HighToss(double beat, float length)
|
|
{
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
float secondBeat = 0.5f;
|
|
float secondOffset = 0;
|
|
float thirdOffset = 0;
|
|
if (currentBall != null)
|
|
{
|
|
switch (last + current)
|
|
{
|
|
case "redBlue":
|
|
currentBall.SetState(TossBoysBall.State.RedBlueHigh, beat, length);
|
|
break;
|
|
case "redYellow":
|
|
currentBall.SetState(TossBoysBall.State.RedYellowHigh, beat, length);
|
|
break;
|
|
case "blueYellow":
|
|
currentBall.SetState(TossBoysBall.State.BlueYellowHigh, beat, length);
|
|
break;
|
|
case "yellowBlue":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlueHigh, beat, length);
|
|
break;
|
|
case "yellowRed":
|
|
secondBeat = 0.25f;
|
|
currentBall.SetState(TossBoysBall.State.YellowRedHigh, beat, length);
|
|
break;
|
|
case "blueRed":
|
|
secondBeat = 0.25f;
|
|
currentBall.SetState(TossBoysBall.State.BlueRedHigh, beat, length);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("tossBoys/" + last + current + "High" + 1, beat),
|
|
new MultiSound.Sound("tossBoys/" + last + current + "High" + 2, beat + secondBeat, 1, 1, false, secondOffset),
|
|
};
|
|
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/lightning" or "tossBoys/blur"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "High" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
|
|
MultiSound.Play(soundsToPlay.ToArray());
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
|
|
}
|
|
|
|
void LightningToss(double beat, float length)
|
|
{
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
float secondBeat = 0.5f;
|
|
float secondOffset = 0;
|
|
float thirdOffset = 0;
|
|
switch (last + current)
|
|
{
|
|
case "blueRed":
|
|
secondBeat = 0.25f;
|
|
thirdOffset = 0.020f;
|
|
break;
|
|
case "yellowRed":
|
|
secondBeat = 0.25f;
|
|
break;
|
|
case "redYellow":
|
|
secondOffset = 0.060f;
|
|
break;
|
|
default:
|
|
secondBeat = 0.5f;
|
|
break;
|
|
}
|
|
if (currentBall != null)
|
|
{
|
|
switch (last)
|
|
{
|
|
case "blue":
|
|
currentBall.SetState(TossBoysBall.State.BlueKeep, beat, length / 2);
|
|
break;
|
|
case "red":
|
|
currentBall.SetState(TossBoysBall.State.RedKeep, beat, length / 2);
|
|
break;
|
|
case "yellow":
|
|
currentBall.SetState(TossBoysBall.State.YellowKeep, beat, length / 2);
|
|
break;
|
|
}
|
|
}
|
|
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat),
|
|
new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset),
|
|
};
|
|
if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset));
|
|
if (passBallDict.ContainsKey(beat + length) && (passBallDict[beat + length].datamodel is "tossBoys/dual" or "tossBoys/blur"))
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); })
|
|
});
|
|
}
|
|
MultiSound.Play(soundsToPlay.ToArray());
|
|
bool stopSpecial = passBallDict.ContainsKey(beat + length) && passBallDict[beat + length].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop";
|
|
ScheduleInput(beat, length / 2, GetInputBasedOnTossKid(lastReceiver), stopSpecial ? JustKeepUnSpecial : JustKeep, Miss, Empty);
|
|
ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty);
|
|
}
|
|
|
|
void BlurToss(double beat)
|
|
{
|
|
string current = GetColorBasedOnTossKid(currentReceiver, false);
|
|
if (currentBall != null)
|
|
{
|
|
switch (current)
|
|
{
|
|
case "blue":
|
|
currentBall.SetState(TossBoysBall.State.BlueBlur, beat);
|
|
break;
|
|
case "red":
|
|
currentBall.SetState(TossBoysBall.State.RedBlur, beat);
|
|
break;
|
|
case "yellow":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlur, beat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty);
|
|
}
|
|
|
|
#region Inputs
|
|
void JustHitBall(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
if (passBallDict.ContainsKey(caller.startBeat + caller.timer))
|
|
{
|
|
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop")
|
|
{
|
|
GetCurrentReceiver().PopBall();
|
|
Destroy(currentBall.gameObject);
|
|
currentBall = null;
|
|
switch (currentReceiver)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
SoundByte.PlayOneShotGame("tossBoys/redPop");
|
|
break;
|
|
case WhichTossKid.Aokun:
|
|
SoundByte.PlayOneShotGame("tossBoys/bluePop");
|
|
break;
|
|
case WhichTossKid.Kiiyan:
|
|
SoundByte.PlayOneShotGame("tossBoys/yellowPop");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur")
|
|
{
|
|
JustKeepCurrent(caller, state);
|
|
BlurToss(caller.startBeat + caller.timer);
|
|
return;
|
|
}
|
|
if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver)
|
|
{
|
|
Miss(null);
|
|
return;
|
|
}
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
GetCurrentReceiver().Barely();
|
|
DeterminePass(caller.timer + caller.startBeat, true);
|
|
return;
|
|
}
|
|
GetCurrentReceiver().HitBall();
|
|
DeterminePass(caller.timer + caller.startBeat, false);
|
|
}
|
|
|
|
void JustHitBallUnSpecial(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
specialAo.SetActive(false);
|
|
specialAka.SetActive(false);
|
|
specialKii.SetActive(false);
|
|
currentSpecialKid.crouch = false;
|
|
if (passBallDict.ContainsKey(caller.startBeat + caller.timer))
|
|
{
|
|
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop")
|
|
{
|
|
GetCurrentReceiver().PopBall();
|
|
Destroy(currentBall.gameObject);
|
|
currentBall = null;
|
|
switch (currentReceiver)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
SoundByte.PlayOneShotGame("tossBoys/redPop");
|
|
break;
|
|
case WhichTossKid.Aokun:
|
|
SoundByte.PlayOneShotGame("tossBoys/bluePop");
|
|
break;
|
|
case WhichTossKid.Kiiyan:
|
|
SoundByte.PlayOneShotGame("tossBoys/yellowPop");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur")
|
|
{
|
|
JustKeepCurrentUnSpecial(caller, state);
|
|
BlurToss(caller.startBeat + caller.timer);
|
|
return;
|
|
}
|
|
if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver)
|
|
{
|
|
Miss(null);
|
|
return;
|
|
}
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
GetCurrentReceiver().Barely();
|
|
DeterminePass(caller.timer + caller.startBeat, true);
|
|
return;
|
|
}
|
|
GetCurrentReceiver().HitBall();
|
|
DeterminePass(caller.timer + caller.startBeat, false);
|
|
}
|
|
|
|
void JustKeepContinue(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
if (passBallDict.ContainsKey(caller.timer + caller.startBeat))
|
|
{
|
|
if (passBallDict[caller.timer + caller.startBeat].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop")
|
|
{
|
|
JustHitBallUnSpecial(caller, state);
|
|
}
|
|
else
|
|
{
|
|
JustHitBall(caller, state);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
JustKeepCurrent(caller, state);
|
|
ScheduleInput(caller.timer + caller.startBeat, 1f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty);
|
|
}
|
|
|
|
}
|
|
|
|
void JustKeepCurrent(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep");
|
|
string current = GetColorBasedOnTossKid(currentReceiver, false);
|
|
double beat = caller.timer + caller.startBeat;
|
|
if (currentBall != null)
|
|
{
|
|
switch (current)
|
|
{
|
|
case "blue":
|
|
currentBall.SetState(TossBoysBall.State.BlueKeep, beat);
|
|
break;
|
|
case "red":
|
|
currentBall.SetState(TossBoysBall.State.RedKeep, beat);
|
|
break;
|
|
case "yellow":
|
|
currentBall.SetState(TossBoysBall.State.YellowKeep, beat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
|
|
GetCurrentReceiver().Barely();
|
|
return;
|
|
}
|
|
GetCurrentReceiver().HitBall();
|
|
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
|
|
}
|
|
|
|
void JustKeepCurrentUnSpecial(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
specialAo.SetActive(false);
|
|
specialAka.SetActive(false);
|
|
specialKii.SetActive(false);
|
|
currentSpecialKid.crouch = false;
|
|
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep");
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
|
|
GetCurrentReceiver().Barely();
|
|
return;
|
|
}
|
|
GetCurrentReceiver().HitBall();
|
|
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
|
|
}
|
|
|
|
void JustKeep(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep");
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
double beat = caller.timer + caller.startBeat;
|
|
if (currentBall != null)
|
|
{
|
|
switch (last + current)
|
|
{
|
|
case "redBlue":
|
|
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat, currentEventLength / 2);
|
|
break;
|
|
case "blueYellow":
|
|
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat, currentEventLength / 2);
|
|
break;
|
|
case "yellowBlue":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat, currentEventLength / 2);
|
|
break;
|
|
case "blueRed":
|
|
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat, currentEventLength / 2);
|
|
break;
|
|
case "yellowRed":
|
|
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat, currentEventLength / 2);
|
|
break;
|
|
case "redYellow":
|
|
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat, currentEventLength / 2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
|
|
GetReceiver(lastReceiver).Barely();
|
|
return;
|
|
}
|
|
GetReceiver(lastReceiver).HitBall();
|
|
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
|
|
}
|
|
|
|
void JustKeepUnSpecial(PlayerActionEvent caller, float state)
|
|
{
|
|
if (currentBall == null) return;
|
|
specialAo.SetActive(false);
|
|
specialAka.SetActive(false);
|
|
specialKii.SetActive(false);
|
|
currentSpecialKid.crouch = false;
|
|
SoundByte.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep");
|
|
string last = GetColorBasedOnTossKid(lastReceiver, false);
|
|
string current = GetColorBasedOnTossKid(currentReceiver, true);
|
|
double beat = caller.timer + caller.startBeat;
|
|
if (currentBall != null)
|
|
{
|
|
switch (last + current)
|
|
{
|
|
case "redBlue":
|
|
currentBall.SetState(TossBoysBall.State.RedBlueDual, beat);
|
|
break;
|
|
case "blueYellow":
|
|
currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat);
|
|
break;
|
|
case "yellowBlue":
|
|
currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat);
|
|
break;
|
|
case "blueRed":
|
|
currentBall.SetState(TossBoysBall.State.BlueRedDual, beat);
|
|
break;
|
|
case "yellowRed":
|
|
currentBall.SetState(TossBoysBall.State.YellowRedDual, beat);
|
|
break;
|
|
case "redYellow":
|
|
currentBall.SetState(TossBoysBall.State.RedYellowDual, beat);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f);
|
|
GetReceiver(lastReceiver).Barely();
|
|
return;
|
|
}
|
|
GetReceiver(lastReceiver).HitBall();
|
|
currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f);
|
|
}
|
|
|
|
void Miss(PlayerActionEvent caller)
|
|
{
|
|
if (currentBall == null) return;
|
|
GetCurrentReceiver().Miss();
|
|
aokun.crouch = false;
|
|
akachan.crouch = false;
|
|
kiiyan.crouch = false;
|
|
specialAo.SetActive(false);
|
|
specialAka.SetActive(false);
|
|
specialKii.SetActive(false);
|
|
Destroy(currentBall.gameObject);
|
|
currentBall = null;
|
|
SoundByte.PlayOneShotGame("tossBoys/misshit");
|
|
if (caller != null) DeterminePassValues(caller.startBeat + caller.timer);
|
|
}
|
|
|
|
void Empty(PlayerActionEvent caller) { }
|
|
#endregion
|
|
|
|
#region HelperFunctions
|
|
|
|
void DoSpecialBasedOnReceiver(double beat)
|
|
{
|
|
specialAo.SetActive(false);
|
|
specialAka.SetActive(false);
|
|
specialKii.SetActive(false);
|
|
if (currentSpecialKid != null) currentSpecialKid.crouch = false;
|
|
currentSpecialKid = GetCurrentReceiver();
|
|
|
|
GetCurrentReceiver().Crouch();
|
|
|
|
GetSpecialBasedOnReceiver().SetActive(true);
|
|
switch (currentReceiver)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tossBoys/redSpecial1", beat),
|
|
new MultiSound.Sound("tossBoys/redSpecial2", beat + 0.25f),
|
|
new MultiSound.Sound("tossBoys/redSpecialCharge", beat + 0.25f, 1, 1, false, 0.085f),
|
|
});
|
|
break;
|
|
case WhichTossKid.Aokun:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tossBoys/blueSpecial1", beat),
|
|
new MultiSound.Sound("tossBoys/blueSpecial2", beat + 0.25f),
|
|
});
|
|
break;
|
|
case WhichTossKid.Kiiyan:
|
|
SoundByte.PlayOneShotGame("tossBoys/yellowSpecial", beat);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
public TossKid GetCurrentReceiver()
|
|
{
|
|
return GetReceiver(currentReceiver);
|
|
}
|
|
|
|
public TossKid GetReceiver(WhichTossKid receiver)
|
|
{
|
|
switch (receiver)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
return akachan;
|
|
case WhichTossKid.Aokun:
|
|
return aokun;
|
|
case WhichTossKid.Kiiyan:
|
|
return kiiyan;
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital)
|
|
{
|
|
switch (tossKid)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
return capital ? "Red" : "red";
|
|
case WhichTossKid.Aokun:
|
|
return capital ? "Blue" : "blue";
|
|
case WhichTossKid.Kiiyan:
|
|
return capital ? "Yellow" : "yellow";
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
public void SetReceiver(int who)
|
|
{
|
|
currentReceiver = (WhichTossKid)who;
|
|
}
|
|
|
|
PlayerInput.InputAction GetInputTypeBasedOnCurrentReceiver()
|
|
{
|
|
return GetInputBasedOnTossKid(currentReceiver);
|
|
}
|
|
|
|
PlayerInput.InputAction GetInputBasedOnTossKid(WhichTossKid tossKid)
|
|
{
|
|
switch (tossKid)
|
|
{
|
|
case WhichTossKid.Aokun:
|
|
return InputAction_Ao;
|
|
case WhichTossKid.Kiiyan:
|
|
return InputAction_Kii;
|
|
default:
|
|
return InputAction_Aka;
|
|
}
|
|
}
|
|
|
|
GameObject GetSpecialBasedOnReceiver()
|
|
{
|
|
switch (currentReceiver)
|
|
{
|
|
case WhichTossKid.Akachan:
|
|
return specialAka;
|
|
case WhichTossKid.Aokun:
|
|
return specialAo;
|
|
case WhichTossKid.Kiiyan:
|
|
return specialKii;
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private bool IsSpecialEvent(string e)
|
|
{
|
|
bool b = false;
|
|
|
|
switch (e)
|
|
{
|
|
case "tossBoys/dual":
|
|
case "tossBoys/lightning":
|
|
case "tossBoys/blur":
|
|
b = true; break;
|
|
default:
|
|
return b;
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|