mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
145 lines
No EOL
4.1 KiB
C#
145 lines
No EOL
4.1 KiB
C#
using System.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
using TMPro;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class Rating : MonoBehaviour
|
|
{
|
|
public GameObject Title;
|
|
public GameObject Desc;
|
|
public GameObject Rank;
|
|
public GameObject Epilogue;
|
|
public GameObject Perfect;
|
|
|
|
public GameObject RankingHolder;
|
|
|
|
public GameObject Fade;
|
|
|
|
private string rank;
|
|
private int rankId;
|
|
|
|
public Sprite[] epilogueSprites;
|
|
public Image epilogueImage;
|
|
|
|
public TMP_Text epilogueText;
|
|
|
|
private void Start()
|
|
{
|
|
float score = GameProfiler.instance.score;
|
|
TMP_Text desc = Desc.GetComponent<TMP_Text>();
|
|
|
|
if (GameProfiler.instance.perfect)
|
|
{
|
|
Perfect.SetActive(true);
|
|
Jukebox.PlayOneShot("Rankings/ranking_perfect");
|
|
StartCoroutine(PerfectIE());
|
|
}
|
|
else
|
|
{
|
|
if (score < 59)
|
|
{
|
|
// try again
|
|
desc.text = "Your fork technique was rather uncouth. \nYour consecutive stabs needed work.";
|
|
rank = "Rankings/ranking_tryagain";
|
|
rankId = 2;
|
|
}
|
|
else if (score >= 59 && score < 79)
|
|
{
|
|
// ok
|
|
desc.text = "Eh. Good enough.";
|
|
rank = "Rankings/ranking_ok";
|
|
rankId = 1;
|
|
}
|
|
else if (score >= 79)
|
|
{
|
|
// superb
|
|
desc.text = "Your fork technique was quite elegant. \nYour consecutive stabs were excellent. \nYour triple-stab technique was sublime.";
|
|
rank = "Rankings/ranking_superb";
|
|
rankId = 0;
|
|
}
|
|
|
|
StartCoroutine(ShowRank());
|
|
}
|
|
}
|
|
|
|
private IEnumerator ShowRank()
|
|
{
|
|
// Title
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
Jukebox.PlayOneShot("Rankings/ranking_title_show");
|
|
Title.SetActive(true);
|
|
|
|
// Desc
|
|
yield return new WaitForSeconds(2f);
|
|
|
|
Jukebox.PlayOneShot("Rankings/ranking_desc_show");
|
|
Desc.SetActive(true);
|
|
|
|
// Rating
|
|
yield return new WaitForSeconds(2f);
|
|
|
|
Jukebox.PlayOneShot(rank);
|
|
Rank.transform.GetChild(rankId).gameObject.SetActive(true);
|
|
|
|
// Epilogue
|
|
yield return new WaitForSeconds(5f);
|
|
Fade.GetComponent<Image>().DOColor(Color.black, 0.75f).OnComplete(delegate
|
|
{
|
|
StartCoroutine(ShowEpilogue());
|
|
});
|
|
}
|
|
|
|
private IEnumerator ShowEpilogue()
|
|
{
|
|
epilogueImage.sprite = epilogueSprites[rankId];
|
|
switch (rankId)
|
|
{
|
|
case 2:
|
|
epilogueText.text = "Blood sugar...so...low...";
|
|
break;
|
|
case 1:
|
|
epilogueText.text = "I could eat two more dinners!";
|
|
break;
|
|
case 0:
|
|
epilogueText.text = "So full! So satisfied!";
|
|
break;
|
|
|
|
}
|
|
|
|
yield return new WaitForSeconds(1);
|
|
Fade.GetComponent<Image>().color = new Color(0, 0, 0, 0);
|
|
RankingHolder.SetActive(false);
|
|
Epilogue.SetActive(true);
|
|
|
|
switch (rankId)
|
|
{
|
|
case 0:
|
|
Jukebox.PlayOneShot("Rankings/epilogue_superb");
|
|
break;
|
|
case 1:
|
|
Jukebox.PlayOneShot("Rankings/epilogue_ok");
|
|
break;
|
|
case 2:
|
|
Jukebox.PlayOneShot("Rankings/epilogue_tryagain");
|
|
break;
|
|
}
|
|
|
|
yield return new WaitForSeconds(8);
|
|
GlobalGameManager.LoadScene(0);
|
|
}
|
|
|
|
private IEnumerator PerfectIE()
|
|
{
|
|
yield return new WaitForSeconds(8);
|
|
GlobalGameManager.LoadScene(0);
|
|
}
|
|
}
|
|
|
|
} |