mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 02:25:18 +00:00
757 lines
No EOL
20 KiB
C#
757 lines
No EOL
20 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace BezierSolution.Extras
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{
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public static class BezierSettings
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{
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#region Colors
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private static Color? m_splineColor = null;
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public static Color NormalSplineColor
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{
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get
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{
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if( m_splineColor == null )
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m_splineColor = GetColor( "BezierSolution_SplineColor", new Color( 0.8f, 0.6f, 0.8f, 1f ) );
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return m_splineColor.Value;
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}
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set
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{
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m_splineColor = value;
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SetColor( "BezierSolution_SplineColor", value );
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}
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}
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private static Color? m_selectedSplineColor = null;
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public static Color SelectedSplineColor
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{
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get
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{
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if( m_selectedSplineColor == null )
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m_selectedSplineColor = GetColor( "BezierSolution_SelectedSplineColor", new Color( 0.8f, 0.6f, 0.8f, 1f ) );
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return m_selectedSplineColor.Value;
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}
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set
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{
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m_selectedSplineColor = value;
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SetColor( "BezierSolution_SelectedSplineColor", value );
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}
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}
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private static Color? m_endPointColor = null;
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public static Color NormalEndPointColor
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{
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get
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{
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if( m_endPointColor == null )
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m_endPointColor = GetColor( "BezierSolution_EndPointColor", Color.white );
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return m_endPointColor.Value;
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}
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set
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{
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m_endPointColor = value;
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SetColor( "BezierSolution_EndPointColor", value );
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}
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}
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private static Color? m_selectedEndPointColor = null;
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public static Color SelectedEndPointColor
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{
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get
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{
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if( m_selectedEndPointColor == null )
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m_selectedEndPointColor = GetColor( "BezierSolution_SelectedEndPointColor", Color.yellow );
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return m_selectedEndPointColor.Value;
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}
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set
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{
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m_selectedEndPointColor = value;
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SetColor( "BezierSolution_SelectedEndPointColor", value );
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}
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}
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private static Color? m_controlPointColor = null;
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public static Color NormalControlPointColor
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{
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get
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{
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if( m_controlPointColor == null )
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m_controlPointColor = GetColor( "BezierSolution_ControlPointColor", Color.white );
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return m_controlPointColor.Value;
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}
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set
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{
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m_controlPointColor = value;
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SetColor( "BezierSolution_ControlPointColor", value );
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}
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}
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private static Color? m_selectedControlPointColor = null;
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public static Color SelectedControlPointColor
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{
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get
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{
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if( m_selectedControlPointColor == null )
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m_selectedControlPointColor = GetColor( "BezierSolution_SelectedControlPointColor", Color.green );
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return m_selectedControlPointColor.Value;
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}
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set
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{
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m_selectedControlPointColor = value;
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SetColor( "BezierSolution_SelectedControlPointColor", value );
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}
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}
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private static Color? m_quickEditModeNewEndPointColor = null;
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public static Color QuickEditModeNewEndPointColor
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{
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get
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{
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if( m_quickEditModeNewEndPointColor == null )
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m_quickEditModeNewEndPointColor = GetColor( "BezierSolution_QuickEditNewPointColor", Color.cyan );
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return m_quickEditModeNewEndPointColor.Value;
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}
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set
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{
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m_quickEditModeNewEndPointColor = value;
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SetColor( "BezierSolution_QuickEditNewPointColor", value );
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}
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}
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private static Color? m_quickEditModeDeleteEndPointColor = null;
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public static Color QuickEditModeDeleteEndPointColor
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{
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get
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{
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if( m_quickEditModeDeleteEndPointColor == null )
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m_quickEditModeDeleteEndPointColor = GetColor( "BezierSolution_QuickEditDeletePointColor", Color.red );
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return m_quickEditModeDeleteEndPointColor.Value;
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}
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set
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{
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m_quickEditModeDeleteEndPointColor = value;
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SetColor( "BezierSolution_QuickEditDeletePointColor", value );
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}
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}
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private static Color? m_normalsPreviewColor = null;
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public static Color NormalsPreviewColor
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{
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get
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{
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if( m_normalsPreviewColor == null )
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m_normalsPreviewColor = GetColor( "BezierSolution_NormalsPreviewColor", Color.blue );
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return m_normalsPreviewColor.Value;
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}
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set
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{
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m_normalsPreviewColor = value;
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SetColor( "BezierSolution_NormalsPreviewColor", value );
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}
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}
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private static Color? m_evenlySpacedPointsColor = null;
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public static Color EvenlySpacedPointsColor
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{
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get
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{
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if( m_evenlySpacedPointsColor == null )
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m_evenlySpacedPointsColor = GetColor( "BezierSolution_EvenlySpacedPointsColor", Color.white );
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return m_evenlySpacedPointsColor.Value;
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}
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set
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{
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m_evenlySpacedPointsColor = value;
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SetColor( "BezierSolution_EvenlySpacedPointsColor", value );
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}
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}
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#endregion
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#region Size Adjustments
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private static float? m_splineThickness = null;
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public static float SplineThickness
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{
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get
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{
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if( m_splineThickness == null )
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m_splineThickness = EditorPrefs.GetFloat( "BezierSolution_SplineThickness", 8f );
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return m_splineThickness.Value;
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}
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set
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{
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m_splineThickness = value;
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EditorPrefs.SetFloat( "BezierSolution_SplineThickness", value );
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}
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}
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private static float? m_endPointSize = null;
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public static float EndPointSize
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{
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get
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{
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if( m_endPointSize == null )
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m_endPointSize = EditorPrefs.GetFloat( "BezierSolution_EndPointSize", 0.075f );
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return m_endPointSize.Value;
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}
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set
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{
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m_endPointSize = value;
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EditorPrefs.SetFloat( "BezierSolution_EndPointSize", value );
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}
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}
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private static float? m_selectedEndPointSize = null;
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public static float SelectedEndPointSize
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{
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get
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{
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if( m_selectedEndPointSize == null )
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m_selectedEndPointSize = EditorPrefs.GetFloat( "BezierSolution_SelectedEndPointSize", 0.075f * 1.5f );
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return m_selectedEndPointSize.Value;
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}
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set
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{
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m_selectedEndPointSize = value;
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EditorPrefs.SetFloat( "BezierSolution_SelectedEndPointSize", value );
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}
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}
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private static float? m_controlPointSize = null;
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public static float ControlPointSize
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{
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get
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{
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if( m_controlPointSize == null )
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m_controlPointSize = EditorPrefs.GetFloat( "BezierSolution_ControlPointSize", 0.05f );
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return m_controlPointSize.Value;
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}
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set
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{
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m_controlPointSize = value;
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EditorPrefs.SetFloat( "BezierSolution_ControlPointSize", value );
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}
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}
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private static float? m_quickEditModeNewEndPointSize = null;
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public static float QuickEditModeNewEndPointSize
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{
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get
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{
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if( m_quickEditModeNewEndPointSize == null )
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m_quickEditModeNewEndPointSize = EditorPrefs.GetFloat( "BezierSolution_QuickEditNewEndPointSize", 0.075f );
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return m_quickEditModeNewEndPointSize.Value;
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}
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set
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{
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m_quickEditModeNewEndPointSize = value;
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EditorPrefs.SetFloat( "BezierSolution_QuickEditNewEndPointSize", value );
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}
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}
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private static float? m_normalsPreviewLength = null;
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public static float NormalsPreviewLength
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{
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get
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{
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if( m_normalsPreviewLength == null )
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m_normalsPreviewLength = EditorPrefs.GetFloat( "BezierSolution_NormalsPreviewLength", 0.35f );
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return m_normalsPreviewLength.Value;
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}
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set
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{
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value = Mathf.Max( value, 0f );
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m_normalsPreviewLength = value;
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EditorPrefs.SetFloat( "BezierSolution_NormalsPreviewLength", value );
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}
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}
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private static float? m_evenlySpacedPointsSize = null;
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public static float EvenlySpacedPointsSize
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{
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get
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{
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if( m_evenlySpacedPointsSize == null )
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m_evenlySpacedPointsSize = EditorPrefs.GetFloat( "BezierSolution_EvenlySpacedPointsSize", 0.1f );
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return m_evenlySpacedPointsSize.Value;
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}
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set
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{
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m_evenlySpacedPointsSize = value;
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EditorPrefs.SetFloat( "BezierSolution_EvenlySpacedPointsSize", value );
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}
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}
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private static float? m_extraDataAsFrustumSize = null;
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public static float ExtraDataAsFrustumSize
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{
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get
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{
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if( m_extraDataAsFrustumSize == null )
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m_extraDataAsFrustumSize = EditorPrefs.GetFloat( "BezierSolution_ExtraDataFrustumSize", 2.2f );
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return m_extraDataAsFrustumSize.Value;
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}
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set
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{
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m_extraDataAsFrustumSize = value;
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EditorPrefs.SetFloat( "BezierSolution_ExtraDataFrustumSize", value );
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}
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}
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#endregion
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#region Other Settings
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private static float? m_splineSmoothness = null;
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public static float SplineSmoothness
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{
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get
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{
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if( m_splineSmoothness == null )
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m_splineSmoothness = EditorPrefs.GetFloat( "BezierSolution_SplineSmoothness", 10f );
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return m_splineSmoothness.Value;
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}
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set
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{
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value = Mathf.Max( value, 1f );
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m_splineSmoothness = value;
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EditorPrefs.SetFloat( "BezierSolution_SplineSmoothness", value );
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}
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}
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private static int? m_displayedIntermediateNormalsCount = null;
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public static int DisplayedIntermediateNormalsCount
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{
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get
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{
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if( m_displayedIntermediateNormalsCount == null )
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m_displayedIntermediateNormalsCount = EditorPrefs.GetInt( "BezierSolution_IntermediateNormals", 8 );
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return m_displayedIntermediateNormalsCount.Value;
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}
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set
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{
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value = Mathf.Clamp( value, 0, 999 );
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m_displayedIntermediateNormalsCount = value;
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EditorPrefs.SetInt( "BezierSolution_IntermediateNormals", value );
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}
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}
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private static bool? m_moveMultiplePointsInOppositeDirections = null;
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public static bool MoveMultiplePointsInOppositeDirections
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{
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get
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{
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if( m_moveMultiplePointsInOppositeDirections == null )
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m_moveMultiplePointsInOppositeDirections = EditorPrefs.GetBool( "BezierSolution_OppositeTransformation", false );
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return m_moveMultiplePointsInOppositeDirections.Value;
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}
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set
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{
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m_moveMultiplePointsInOppositeDirections = value;
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EditorPrefs.SetBool( "BezierSolution_OppositeTransformation", value );
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}
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}
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private static bool? m_quickEditSplineModifyNormals = null;
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public static bool QuickEditSplineModifyNormals
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{
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get
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{
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if( m_quickEditSplineModifyNormals == null )
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m_quickEditSplineModifyNormals = EditorPrefs.GetBool( "BezierSolution_QuickEditModifyNormals", true );
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return m_quickEditSplineModifyNormals.Value;
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}
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set
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{
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m_quickEditSplineModifyNormals = value;
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EditorPrefs.SetBool( "BezierSolution_QuickEditModifyNormals", value );
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}
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}
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private static bool? m_quickEditSplinePreserveShape = null;
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public static bool QuickEditSplinePreserveShape
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{
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get
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{
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if( m_quickEditSplinePreserveShape == null )
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m_quickEditSplinePreserveShape = EditorPrefs.GetBool( "BezierSolution_QuickEditPreserveShape", false );
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return m_quickEditSplinePreserveShape.Value;
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}
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set
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{
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m_quickEditSplinePreserveShape = value;
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EditorPrefs.SetBool( "BezierSolution_QuickEditPreserveShape", value );
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}
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}
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#endregion
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#region Visibility Settings
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private static bool? m_showControlPoints = null;
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public static bool ShowControlPoints
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{
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get
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{
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if( m_showControlPoints == null )
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m_showControlPoints = EditorPrefs.GetBool( "BezierSolution_ShowControlPoints", true );
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return m_showControlPoints.Value;
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}
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set
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{
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m_showControlPoints = value;
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EditorPrefs.SetBool( "BezierSolution_ShowControlPoints", value );
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}
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}
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private static bool? m_showControlPointDirections = null;
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public static bool ShowControlPointDirections
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{
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get
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{
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if( m_showControlPointDirections == null )
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m_showControlPointDirections = EditorPrefs.GetBool( "BezierSolution_ShowControlPointDirs", true );
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return m_showControlPointDirections.Value;
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}
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set
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{
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m_showControlPointDirections = value;
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EditorPrefs.SetBool( "BezierSolution_ShowControlPointDirs", value );
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}
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}
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private static bool? m_showEndPointLabels = null;
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public static bool ShowEndPointLabels
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{
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get
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{
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if( m_showEndPointLabels == null )
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m_showEndPointLabels = EditorPrefs.GetBool( "BezierSolution_ShowEndPointLabels", true );
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return m_showEndPointLabels.Value;
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}
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set
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{
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m_showEndPointLabels = value;
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EditorPrefs.SetBool( "BezierSolution_ShowEndPointLabels", value );
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}
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}
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private static bool? m_showNormals = null;
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public static bool ShowNormals
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{
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get
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{
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if( m_showNormals == null )
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m_showNormals = EditorPrefs.GetBool( "BezierSolution_ShowNormals", true );
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return m_showNormals.Value;
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}
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set
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{
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m_showNormals = value;
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EditorPrefs.SetBool( "BezierSolution_ShowNormals", value );
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}
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}
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private static bool? m_showEvenlySpacedPoints = null;
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public static bool ShowEvenlySpacedPoints
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{
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get
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{
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if( m_showEvenlySpacedPoints == null )
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m_showEvenlySpacedPoints = EditorPrefs.GetBool( "BezierSolution_ShowEvenlySpacedPoints", false );
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return m_showEvenlySpacedPoints.Value;
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}
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set
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{
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m_showEvenlySpacedPoints = value;
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EditorPrefs.SetBool( "BezierSolution_ShowEvenlySpacedPoints", value );
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}
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}
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private static bool? m_visualizeExtraDataAsFrustum = null;
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public static bool VisualizeExtraDataAsFrustum
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{
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get
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{
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if( m_visualizeExtraDataAsFrustum == null )
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m_visualizeExtraDataAsFrustum = EditorPrefs.GetBool( "BezierSolution_VisualizeFrustum", false );
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return m_visualizeExtraDataAsFrustum.Value;
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}
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set
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{
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m_visualizeExtraDataAsFrustum = value;
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EditorPrefs.SetBool( "BezierSolution_VisualizeFrustum", value );
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}
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}
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#endregion
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#if UNITY_2018_3_OR_NEWER
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[SettingsProvider]
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public static SettingsProvider CreatePreferencesGUI()
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{
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return new SettingsProvider( "Project/yasirkula/Bezier Solution", SettingsScope.Project )
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{
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guiHandler = ( searchContext ) => PreferencesGUI(),
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keywords = new System.Collections.Generic.HashSet<string>() { "Bezier", "Spline", "Point", "Normals", "Color", "Size" }
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};
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}
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[MenuItem( "CONTEXT/BezierSpline/Open Settings" )]
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[MenuItem( "CONTEXT/BezierPoint/Open Settings" )]
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private static void OpenPreferencesWindow( MenuCommand command )
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{
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SettingsService.OpenProjectSettings( "yasirkula/Bezier Solution" );
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}
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#endif
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#if !UNITY_2018_3_OR_NEWER
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[PreferenceItem( "Bezier Solution" )]
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#endif
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public static void PreferencesGUI()
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{
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Color c;
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float f;
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int i;
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bool b;
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float labelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth += 50f;
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginChangeCheck();
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c = ColorField( "Selected Spline Color", SelectedSplineColor, new Color( 0.8f, 0.6f, 0.8f, 1f ) );
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if( EditorGUI.EndChangeCheck() )
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SelectedSplineColor = c;
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EditorGUI.BeginChangeCheck();
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c = ColorField( "Unselected Spline Color", NormalSplineColor, new Color( 0.8f, 0.6f, 0.8f, 1f ) );
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if( EditorGUI.EndChangeCheck() )
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NormalSplineColor = c;
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EditorGUI.BeginChangeCheck();
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f = FloatField( "Selected Spline Thickness", SplineThickness, 8f );
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if( EditorGUI.EndChangeCheck() )
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SplineThickness = f;
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EditorGUI.BeginChangeCheck();
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f = FloatField( "Unselected Spline Smoothness", SplineSmoothness, 10f );
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if( EditorGUI.EndChangeCheck() )
|
|
SplineSmoothness = f;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Selected End Points Color", SelectedEndPointColor, Color.yellow );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
SelectedEndPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Unselected End Point Color", NormalEndPointColor, Color.white );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
NormalEndPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Selected End Points Size", SelectedEndPointSize, 0.075f * 1.5f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
SelectedEndPointSize = f;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Unselected End Points Size", EndPointSize, 0.075f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
EndPointSize = f;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( "Show End Point Labels", ShowEndPointLabels );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ShowEndPointLabels = b;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( "Show Control Points", ShowControlPoints );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ShowControlPoints = b;
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( "Show Control Point Directions", ShowControlPointDirections );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ShowControlPointDirections = b;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Selected Control Point Color", SelectedControlPointColor, Color.green );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
SelectedControlPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Unselected Control Point Color", NormalControlPointColor, Color.white );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
NormalControlPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Control Points Size", ControlPointSize, 0.05f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ControlPointSize = f;
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( "Show Normals", ShowNormals );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ShowNormals = b;
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
i = IntField( "Displayed Intermediate Normals", DisplayedIntermediateNormalsCount, 8 );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
DisplayedIntermediateNormalsCount = i;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Normals Preview Color", NormalsPreviewColor, Color.blue );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
NormalsPreviewColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Normals Preview Length", NormalsPreviewLength, 0.35f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
NormalsPreviewLength = f;
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( "Visualize Evenly Spaced Points", ShowEvenlySpacedPoints );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ShowEvenlySpacedPoints = b;
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Evenly Spaced Points Color", EvenlySpacedPointsColor, Color.white );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
EvenlySpacedPointsColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Evenly Spaced Points Size", EvenlySpacedPointsSize, 0.1f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
EvenlySpacedPointsSize = f;
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Quick Edit New Point Color", QuickEditModeNewEndPointColor, Color.cyan );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
QuickEditModeNewEndPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
c = ColorField( "Quick Edit Delete Point Color", QuickEditModeDeleteEndPointColor, Color.red );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
QuickEditModeDeleteEndPointColor = c;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Quick Edit New Point Size", QuickEditModeNewEndPointSize, 0.075f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
QuickEditModeNewEndPointSize = f;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
b = EditorGUILayout.Toggle( new GUIContent( "Visualize Extra Data As Frustum", "Visualize end points' Extra Data as camera frustum in Scene window" ), VisualizeExtraDataAsFrustum );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
VisualizeExtraDataAsFrustum = b;
|
|
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
f = FloatField( "Frustum Size", ExtraDataAsFrustumSize, 2.2f );
|
|
if( EditorGUI.EndChangeCheck() )
|
|
ExtraDataAsFrustumSize = f;
|
|
|
|
EditorGUI.indentLevel--;
|
|
|
|
EditorGUIUtility.labelWidth = labelWidth;
|
|
|
|
if( EditorGUI.EndChangeCheck() )
|
|
SceneView.RepaintAll();
|
|
}
|
|
|
|
private static Color ColorField( string label, Color value, Color defaultValue )
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
Color result = EditorGUILayout.ColorField( label, value );
|
|
if( GUILayout.Button( "Reset", BezierUtils.GL_WIDTH_60 ) )
|
|
result = defaultValue;
|
|
GUILayout.EndHorizontal();
|
|
|
|
return result;
|
|
}
|
|
|
|
private static float FloatField( string label, float value, float defaultValue )
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
float result = EditorGUILayout.FloatField( label, value );
|
|
if( GUILayout.Button( "Reset", BezierUtils.GL_WIDTH_60 ) )
|
|
result = defaultValue;
|
|
GUILayout.EndHorizontal();
|
|
|
|
return result;
|
|
}
|
|
|
|
private static int IntField( string label, int value, int defaultValue )
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
int result = EditorGUILayout.IntField( label, value );
|
|
if( GUILayout.Button( "Reset", BezierUtils.GL_WIDTH_60 ) )
|
|
result = defaultValue;
|
|
GUILayout.EndHorizontal();
|
|
|
|
return result;
|
|
}
|
|
|
|
private static Color GetColor( string pref, Color defaultColor )
|
|
{
|
|
if( !EditorPrefs.HasKey( pref ) )
|
|
return defaultColor;
|
|
|
|
string[] parts = EditorPrefs.GetString( pref ).Split( ';' );
|
|
return new Color32( byte.Parse( parts[0] ), byte.Parse( parts[1] ), byte.Parse( parts[2] ), byte.Parse( parts[3] ) );
|
|
}
|
|
|
|
private static void SetColor( string pref, Color32 value )
|
|
{
|
|
EditorPrefs.SetString( pref, string.Concat( value.r.ToString(), ";", value.g.ToString(), ";", value.b.ToString(), ";", value.a.ToString() ) );
|
|
}
|
|
}
|
|
} |