HeavenStudioPlus/Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs

57 lines
1.9 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(TiltShiftBlur))]
public sealed class TiltShiftBlurEditor : PostProcessEffectEditor<TiltShiftBlur>
{
SerializedParameterOverride QualityLevel;
SerializedParameterOverride AreaSize;
SerializedParameterOverride BlurRadius;
SerializedParameterOverride Iteration;
SerializedParameterOverride RTDownScaling;
public override void OnEnable()
{
QualityLevel = FindParameterOverride(x => x.QualityLevel);
AreaSize = FindParameterOverride(x => x.AreaSize);
BlurRadius = FindParameterOverride(x => x.BlurRadius);
Iteration = FindParameterOverride(x => x.Iteration);
RTDownScaling = FindParameterOverride(x => x.RTDownScaling);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
PropertyField(QualityLevel);
PropertyField(AreaSize);
PropertyField(BlurRadius);
PropertyField(Iteration);
PropertyField(RTDownScaling);
}
}
}