HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs

58 lines
1.9 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchRGBSplitV2))]
public sealed class GlitchRGBSplitV2Editor : PostProcessEffectEditor<GlitchRGBSplitV2>
{
SerializedParameterOverride SplitDirection;
SerializedParameterOverride Amount;
SerializedParameterOverride Amplitude;
SerializedParameterOverride Speed;
public override void OnEnable()
{
Amount = FindParameterOverride(x => x.Amount);
SplitDirection = FindParameterOverride(x => x.SplitDirection);
Amplitude = FindParameterOverride(x => x.Amplitude);
Speed = FindParameterOverride(x => x.Speed);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Split Direction");
PropertyField(SplitDirection);
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Amount);
PropertyField(Amplitude);
PropertyField(Speed);
}
}
}