HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs

50 lines
1.5 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchImageBlockV3))]
public sealed class GlitchImageBlockV3Editor : PostProcessEffectEditor<GlitchImageBlockV3>
{
SerializedParameterOverride Speed;
SerializedParameterOverride BlockSize;
public override void OnEnable()
{
Speed = FindParameterOverride(x => x.Speed);
BlockSize = FindParameterOverride(x => x.BlockSize);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Speed);
PropertyField(BlockSize);
}
}
}