HeavenStudioPlus/Assets/StreamingAssets/ntrsoccer/common.manifest
minenice55 e371163351 Update from release 1 branch (#472)
* Integration of Jukebox Library (#451)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing

* a lot

* munchy monk input + mustache fixes
* fork lifter and pajama party bopping
* meat grinder miss bop fix
* cloud monkey Real
* marching orders Go! was broken
* force march doesn't break when it's too early from a game switch
* you can use the March! block without the marching now

* convert float to double and all that

* editor fixes (#459)

* ditch loading dialog

doesn't show up when it's supposed to

* format song offset in editor

* remove VorbisPlugin

* Update Editor.cs

* add updater for marching orders turn

* make base datamodels for special entity reading (#463)

* make base datamodels for special entity reading

* fix crop stomp breaking when no game switch or remix end is set

* fix save shortcut

fix loading charts with no music

* don't infer track when importing a v0 riq from another program

* You can now place inputs on top of pass turn for rhythm tweezers

* Rockers can do it too now

* Some new curves

* Converted everything to new curves and made playerballs handle themselves input-wise

* working dough converted, need to fix eveerything though

* ball transporter anims for pass turn

* update Jukebox to latest version

fixes for inferred entity loading

* new sounds

* OnSpawnBall reimplemented

* Proper inactive handling now

* gandw on balls has been added

* Rhythm tweezers pass turn now works like working dough

* modernised rockers pass turn

* Fixed small balls not working in working dough

* Fixed weird curve stuff on game switch in working dough

* let play mode start if no song file is loaded

fix issue with loading large audio files

* add "updater" for the old marching entity

---------

Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 18:47:52 -04:00

114 lines
4.9 KiB
Text

ManifestFileVersion: 0
CRC: 1127646842
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: c0a60a571806bf4973a9611111e1247d
TypeTreeHash:
serializedVersion: 2
Hash: 178c8be186c9c9195df8cbc397bf239f
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 74
Script: {instanceID: 0}
- Class: 83
Script: {instanceID: 0}
- Class: 91
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: cd6b3558bb367914eb7c7991d6c93205, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 6b323a3095c4c2e4db991ebafc1384cc, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 924b8b91d38165d49bde41b195970f76, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 848efddf5f5eaa94eacf8601e36f81bf, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: a6dfb70e45ff5004cab0352936d3f10a, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 210
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
- Class: 222
Script: {instanceID: 0}
- Class: 223
Script: {instanceID: 0}
- Class: 224
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers:
- AssemblyName: Assembly-CSharp
ClassName: HeavenStudio.SuperCurveObject/Path
- AssemblyName: Assembly-CSharp
ClassName: HeavenStudio.SuperCurveObject/PathPos
- AssemblyName: UnityEngine.CoreModule
ClassName: UnityEngine.Events.PersistentCallGroup
- AssemblyName: UnityEngine.UI
ClassName: UnityEngine.UI.MaskableGraphic/CullStateChangedEvent
Assets:
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersPresent.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/ToeLeft.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Enter.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerHolder.controller
- Assets/Resources/Sprites/Games/SpaceSoccer/spaceSoccer_main.png
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/KickLeft.anim
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble6.ogg
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble6B.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Space Kicker.controller
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerFloat.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerEnter.anim
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble2B.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/FlamesIdle.anim
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble1.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCSpaceKickers.controller
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExited.anim
- Assets/Resources/Sfx/games/spaceSoccer/ballHit.wav
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/KickRight.anim
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble4.ogg
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble5.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Present.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Idle.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerExited.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersEnter.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Flames.controller
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/HighKickRight_0.anim
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble2.ogg
- Assets/Resources/Sfx/games/spaceSoccer/highkicktoe1_hit.wav
- Assets/Resources/Sfx/games/spaceSoccer/down.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerExitFast.anim
- Assets/Resources/Games/spaceSoccer.prefab
- Assets/Resources/Sfx/games/spaceSoccer/jet2.wav
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/ToeRight.anim
- Assets/Resources/Sfx/games/spaceSoccer/highkicktoe3_hit.wav
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/HighKickLeft_0.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/background.png
- Assets/Resources/Sfx/games/spaceSoccer/dispenseTumble3.ogg
- Assets/Resources/Sfx/games/spaceSoccer/jet1.wav
- Assets/Resources/Sfx/games/spaceSoccer/dispenseNoise.ogg
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/SpaceKickerExit.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Exit.anim
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/Holder.controller
- Assets/Resources/Sfx/games/spaceSoccer/missNeutral.wav
- Assets/Resources/Sprites/Games/SpaceSoccer/Animations/NPCKickersExit.anim
Dependencies: []