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51 lines
No EOL
1.3 KiB
C#
51 lines
No EOL
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.Spaceball
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{
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public class Alien : MonoBehaviour
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{
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private Animator anim;
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private float showBeat = 0;
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private bool isShowing = false;
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private void Start()
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{
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anim = GetComponent<Animator>();
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anim.Play("AlienIdle", 0, 0);
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}
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private void Update()
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{
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if (Conductor.instance.isPlaying && !isShowing)
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{
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// anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
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anim.speed = 0;
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}
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else if (!Conductor.instance.isPlaying)
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{
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anim.Play("AlienIdle", 0, 0);
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}
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if (isShowing)
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{
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(showBeat, 1f);
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anim.Play("AlienShow", 0, normalizedBeat);
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anim.speed = 0;
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if (normalizedBeat >= 2)
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{
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isShowing = false;
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}
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}
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}
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public void Show(float showBeat)
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{
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isShowing = true;
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this.showBeat = showBeat;
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}
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}
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} |