HeavenStudioPlus/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
Rapandrasmus e1f4c0a38d LumBEARjack (#734)
* Heh

* prefab cat

* minigame script + sounds imported

* more catgrab

* oops

* functional objects non visual

* More cat ghrab 2

* persist/stretchy logs + cue disable sound + sigh

* finished cat grab

* sdfsdfsdf

* oops

* Oops.

* Freedom

* More

* more anime

* anims almost dune

* all anims

* Oops.

* Fixing bad animation

* I have made a severe and continuous lapse in judgement

* bear bop + cut + whiff visuals implemented

* rest visuals implemented

* added log visuals cut

* accomadation for persist/stretch

* Oops345

* CATS!

* sorting layer oops

* fix catgrab object being flipped

* bug fix and huh choice

* sorting layer fix

* anim fixes

* upscale almost

* upscale done

* Huge zoom in

* left cat put

* two main cats done

* particles for main logs

* Particles implemented

* particle tweaks

* bg cats placed

* bg cats + zoom toggle

* slide offset

* more bg cat

* new object sheet

* bg cats final

* more particle

* particles fr

* Oops

* catdance update

* I have created an Issue

* fixed a lot of shit

* Paricle fix

* particle fix again im sorry

* object upscale wip and more

* Mistakes

* freezer particle and tweaks

* resorted

* more particle nonsense im sorry everything hurts

* freezer break implement

* penguin fix

* sorry

* halves + upscales done + particles done

* fixed particles

* particle fixes 2000

* fixed cat dance and rest

* snow

* icon

* oops232323

* Sigh

* snow implementation

* baby done

* layering fix

* actual layering fix

* particle tweaks

* windsnowshit

* new rotation

* rotation pivots set

* all particles should be good now

* bat fix

* bg cats work better

* miss implemented

* layer arm fix

* rotation changed

* expose camera ease + spam prevention

* it was just 1 beat long

* custom objects

* custom objects initial implementation

* bomb + ball fix

* new sounds

* oops

* More

* big ball implementation 2

* Oops.

* Update LBJCatMove.cs

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00

101 lines
4.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 53
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
m_Name:
m_EditorClassIdentifier:
AutoEmitOnScriptUpdate: 1
AutoEmitDisabledPaths: []
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/Scripts/LevelEditor/TooltipGiver.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/StudioDance/Dancer.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Plugins/Starpelly/Textures.cs
- Assets/Plugins/Starpelly/OS.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Plugins/Starpelly/Starpelly.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/Scripts/Games/SoundEffects.cs
- Assets/Plugins/Starpelly/Random.cs
- Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
- Assets/Plugins/Starpelly/Utils.cs
- Assets/Plugins/Starpelly/Enums/Windows.cs
- Assets/Plugins/Starpelly/OperatingSystem/Windows.cs
- Assets/Plugins/Starpelly/Pelly.cs
- Assets/Plugins/Starpelly/Enums/StringType.cs
- Assets/Plugins/Starpelly/OperatingSystem/User32.cs
- Assets/Plugins/Starpelly/Extensions.cs
- Assets/Plugins/Starpelly/ScreenUtility.cs
- Assets/Plugins/Starpelly/Properties/Strings.cs
- Assets/Plugins/Starpelly/Anchors.cs
- Assets/Plugins/Starpelly/Properties/Arrays.cs
- Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/Plugins/Starpelly/Transformer.cs
- Assets/Plugins/Starpelly/RendererExtensions.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
- Assets/Plugins/Starpelly/Common.cs
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []