HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs

37 lines
922 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
using HeavenStudio.Editor;
namespace HeavenStudio.Editor
{
public class BoolChartPropertyPrefab : RemixPropertyPrefab
{
[Header("Boolean")]
[Space(10)]
public Toggle toggle;
new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
{
InitProperties(diag, propertyName, caption);
// ' (bool)type ' always results in false
toggle.isOn = Convert.ToBoolean(parameterManager.chart[propertyName]);
toggle.onValueChanged.AddListener(
_ => parameterManager.chart[propertyName] = toggle.isOn
);
}
private void Update()
{
}
}
}