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56 lines
No EOL
1.3 KiB
C#
56 lines
No EOL
1.3 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BezierSolution.Extras
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{
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[CustomEditor( typeof( BezierWalkerLocomotion ) )]
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[CanEditMultipleObjects]
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public class BezierWalkerLocomotionEditor : BezierWalkerEditor
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{
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private int tailSaveDataStartIndex;
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protected override void SaveInitialData()
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{
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base.SaveInitialData();
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tailSaveDataStartIndex = initialPositions.Count;
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for( int i = 0; i < walkers.Length; i++ )
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{
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List<Transform> tail = ( (BezierWalkerLocomotion) walkers[i] ).Tail;
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for( int j = 0; j < tail.Count; j++ )
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{
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initialPositions.Add( tail[j].position );
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initialRotations.Add( tail[j].rotation );
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}
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}
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}
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protected override void RestoreInitialData()
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{
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base.RestoreInitialData();
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int index = tailSaveDataStartIndex;
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for( int i = 0; i < walkers.Length; i++ )
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{
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if( walkers[i] )
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{
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List<Transform> tail = ( (BezierWalkerLocomotion) walkers[i] ).Tail;
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for( int j = 0; j < tail.Count; j++, index++ )
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{
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tail[j].position = initialPositions[index];
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tail[j].rotation = initialRotations[index];
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}
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}
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}
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}
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protected override void Simulate( float deltaTime )
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{
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for( int i = 0; i < walkers.Length; i++ )
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( (BezierWalkerLocomotion) walkers[i] ).walker.Execute( deltaTime );
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base.Simulate( deltaTime );
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}
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}
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} |