mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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735 lines
No EOL
22 KiB
C#
735 lines
No EOL
22 KiB
C#
/// Credit drobina, w34edrtfg, playemgames
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/// Sourced from - http://forum.unity3d.com/threads/sprite-icons-with-text-e-g-emoticons.265927/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions {
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// Image according to the label inside the name attribute to load, read from the Resources directory. The size of the image is controlled by the size property.
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// Use: Add Icon name and sprite to the icons list
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[AddComponentMenu("UI/Extensions/TextPic")]
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[ExecuteInEditMode] // Needed for culling images that are not used //
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public class TextPic : Text, IPointerClickHandler, IPointerExitHandler, IPointerEnterHandler, ISelectHandler {
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// Icon entry to replace text with
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[Serializable]
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public struct IconName {
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public string name;
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public Sprite sprite;
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public Vector2 offset;
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public Vector2 scale;
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}
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// Icons and text to replace
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public IconName[] inspectorIconList;
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[Tooltip("Global scaling factor for all images")]
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public float ImageScalingFactor = 1;
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// Write the name or hex value of the hyperlink color
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public string hyperlinkColor = "blue";
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// Offset image by x, y
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public Vector2 imageOffset = Vector2.zero;
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public bool isCreating_m_HrefInfos = true;
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[Serializable]
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public class HrefClickEvent : UnityEvent<string> { }
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[SerializeField]
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private HrefClickEvent m_OnHrefClick = new HrefClickEvent();
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/// <summary>
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/// Hyperlink Click Event
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/// </summary>
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public HrefClickEvent onHrefClick {
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get { return m_OnHrefClick; }
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set { m_OnHrefClick = value; }
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}
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/// <summary>
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/// Image Pool
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/// </summary>
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private readonly List<Image> m_ImagesPool = new List<Image>();
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private readonly List<GameObject> culled_ImagesPool = new List<GameObject>();
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// Used for check for culling images
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private bool clearImages = false;
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// Lock to ensure images get culled properly
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private Object thisLock = new Object();
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/// <summary>
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/// Vertex Index
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/// </summary>
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private readonly List<int> m_ImagesVertexIndex = new List<int>();
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/// <summary>
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/// Regular expression to replace
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/// </summary>
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private static readonly Regex s_Regex =
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new Regex(@"<quad name=(.+?) size=(\d*\.?\d+%?) width=(\d*\.?\d+%?) />", RegexOptions.Singleline);
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/// <summary>
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/// Hyperlink Regular Expression
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/// </summary>
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private static readonly Regex s_HrefRegex =
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new Regex(@"<a href=([^>\n\s]+)>(.*?)(</a>)", RegexOptions.Singleline);
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// String to create quads
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private string fixedString;
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// Update the quad images when true
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private bool updateQuad = false;
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/// <summary>
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/// After parsing the final text
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/// </summary>
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private string m_OutputText;
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private Button button;
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// Used for custom selection as a variable for other scripts
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private bool selected = false;
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public bool Selected
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{
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get { return selected; }
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set { selected = value; }
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}
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// Positions of images for icon placement
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private List<Vector2> positions = new List<Vector2>();
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// Little hack to support multiple hrefs with same name
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private string previousText = "";
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/// <summary>
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/// Hyperlinks Info
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/// </summary>
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[Serializable]
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public class HrefInfo {
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public int startIndex;
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public int endIndex;
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public string name;
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public readonly List<Rect> boxes = new List<Rect>();
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}
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/// <summary>
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/// Hyperlink List
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/// </summary>
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private readonly List<HrefInfo> m_HrefInfos = new List<HrefInfo>();
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/// <summary>
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/// Text Builder
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/// </summary>
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private static readonly StringBuilder s_TextBuilder = new StringBuilder();
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// Matches for quad tags
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private MatchCollection matches;
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// Matches for quad tags
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private MatchCollection href_matches;
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// Matches for removing characters
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private MatchCollection removeCharacters;
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// Index of current pic
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private int picIndex;
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// Index of current pic vertex
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private int vertIndex;
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/// <summary>
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/// Unity 2019.1.5 Fixes to text placement resulting from the removal of verts for spaces and non rendered characters
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/// </summary>
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// There is no directive for incremented versions so will have to hack together
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private bool usesNewRendering = false;
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#if UNITY_2019_1_OR_NEWER
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/// <summary>
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/// Regular expression to remove non rendered characters
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/// </summary>
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private static readonly Regex remove_Regex =
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new Regex(@"<b>|</b>|<i>|</i>|<size=.*?>|</size>|<color=.*?>|</color>|<material=.*?>|</material>|<quad name=(.+?) size=(\d*\.?\d+%?) width=(\d*\.?\d+%?) />|<a href=([^>\n\s]+)>|</a>|\s", RegexOptions.Singleline);
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// List of indexes that are compared against matches to remove quad tags
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List<int> indexes = new List<int>();
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// Characters to remove from string for finding the correct index for vertices for images
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private int charactersRemoved = 0;
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// Characters to remove from string for finding the correct start index for vertices for href bounds
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private int startCharactersRemoved = 0;
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// Characters to remove from string for finding the correct end index for vertices for href bounds
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private int endCharactersRemoved = 0;
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#endif
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// Count of current href
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private int count = 0;
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// Index of current href
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private int indexText = 0;
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// Original text temporary variable holder
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private string originalText;
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// Vertex we are modifying
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private UIVertex vert;
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// Local Point for Href
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private Vector2 lp;
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/// METHODS ///
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public void ResetIconList() {
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Reset_m_HrefInfos ();
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base.Start();
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}
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protected void UpdateQuadImage() {
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#if UNITY_EDITOR && !UNITY_2018_3_OR_NEWER
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if (UnityEditor.PrefabUtility.GetPrefabType(this) == UnityEditor.PrefabType.Prefab) {
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return;
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}
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#endif
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m_OutputText = GetOutputText();
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matches = s_Regex.Matches(m_OutputText);
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if (matches != null && matches.Count > 0) {
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for (int i = 0; i < matches.Count; i++) {
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m_ImagesPool.RemoveAll(image => image == null);
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if (m_ImagesPool.Count == 0) {
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GetComponentsInChildren<Image>(true, m_ImagesPool);
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}
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if (matches.Count > m_ImagesPool.Count) {
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DefaultControls.Resources resources = new DefaultControls.Resources();
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GameObject go = DefaultControls.CreateImage(resources);
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go.layer = gameObject.layer;
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RectTransform rt = go.transform as RectTransform;
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if (rt) {
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rt.SetParent(rectTransform);
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rt.anchoredPosition3D = Vector3.zero;
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rt.localRotation = Quaternion.identity;
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rt.localScale = Vector3.one;
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}
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m_ImagesPool.Add(go.GetComponent<Image>());
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}
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string spriteName = matches[i].Groups[1].Value;
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Image img = m_ImagesPool[i];
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Vector2 imgoffset = Vector2.zero;
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if (img.sprite == null || img.sprite.name != spriteName) {
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if (inspectorIconList != null && inspectorIconList.Length > 0) {
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for (int s = 0; s < inspectorIconList.Length; s++) {
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if (inspectorIconList[s].name == spriteName) {
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img.sprite = inspectorIconList[s].sprite;
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img.preserveAspect = true;
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img.rectTransform.sizeDelta = new Vector2(fontSize * ImageScalingFactor * inspectorIconList[s].scale.x,
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fontSize * ImageScalingFactor * inspectorIconList[s].scale.y);
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imgoffset = inspectorIconList[s].offset;
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break;
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}
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}
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}
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}
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img.enabled = true;
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if (positions.Count > 0 && i < positions.Count) {
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img.rectTransform.anchoredPosition = positions[i] += imgoffset;
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}
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}
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}
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else {
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// If there are no matches, remove the images from the pool
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for (int i = m_ImagesPool.Count - 1; i > 0; i--) {
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if (m_ImagesPool[i]) {
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if (!culled_ImagesPool.Contains(m_ImagesPool[i].gameObject)) {
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culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
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m_ImagesPool.Remove(m_ImagesPool[i]);
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}
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}
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}
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}
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// Remove any images that are not being used
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for (int i = m_ImagesPool.Count - 1; i >= matches.Count; i--) {
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if (i >= 0 && m_ImagesPool.Count > 0) {
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if (m_ImagesPool[i]) {
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if (!culled_ImagesPool.Contains(m_ImagesPool[i].gameObject)) {
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culled_ImagesPool.Add(m_ImagesPool[i].gameObject);
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m_ImagesPool.Remove(m_ImagesPool[i]);
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}
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}
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}
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}
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// Clear the images when it is safe to do so
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if (culled_ImagesPool.Count > 0) {
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clearImages = true;
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}
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}
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// Reseting m_HrefInfos array if there is any change in text
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void Reset_m_HrefInfos () {
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previousText = text;
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m_HrefInfos.Clear();
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isCreating_m_HrefInfos = true;
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}
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/// <summary>
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/// Finally, the output text hyperlinks get parsed
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/// </summary>
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/// <returns></returns>
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protected string GetOutputText() {
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s_TextBuilder.Length = 0;
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indexText = 0;
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fixedString = this.text;
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if (inspectorIconList != null && inspectorIconList.Length > 0) {
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for (int i = 0; i < inspectorIconList.Length; i++) {
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if (!string.IsNullOrEmpty(inspectorIconList[i].name)) {
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fixedString = fixedString.Replace(inspectorIconList[i].name,
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"<quad name=" + inspectorIconList[i].name + " size=" + fontSize + " width=1 />");
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}
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}
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}
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count = 0;
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href_matches = s_HrefRegex.Matches(fixedString);
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if (href_matches != null && href_matches.Count > 0) {
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for (int i = 0; i < href_matches.Count; i++ ) {
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s_TextBuilder.Append(fixedString.Substring(indexText, href_matches[i].Index - indexText));
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s_TextBuilder.Append("<color=" + hyperlinkColor + ">"); // Hyperlink color
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var group = href_matches[i].Groups[1];
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if (isCreating_m_HrefInfos) {
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HrefInfo hrefInfo = new HrefInfo {
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// Hyperlinks in text starting index
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startIndex = (usesNewRendering ? s_TextBuilder.Length : s_TextBuilder.Length * 4),
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endIndex = (usesNewRendering ? (s_TextBuilder.Length + href_matches[i].Groups[2].Length - 1) : (s_TextBuilder.Length + href_matches[i].Groups[2].Length - 1) * 4 + 3),
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name = group.Value
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};
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m_HrefInfos.Add(hrefInfo);
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}
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else {
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if (count <= m_HrefInfos.Count - 1) {
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// Hyperlinks in text starting index
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m_HrefInfos[count].startIndex = (usesNewRendering ? s_TextBuilder.Length : s_TextBuilder.Length * 4);
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m_HrefInfos[count].endIndex = (usesNewRendering ? (s_TextBuilder.Length + href_matches[i].Groups[2].Length - 1) : (s_TextBuilder.Length + href_matches[i].Groups[2].Length - 1) * 4 + 3);
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count++;
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}
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}
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s_TextBuilder.Append(href_matches[i].Groups[2].Value);
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s_TextBuilder.Append("</color>");
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indexText = href_matches[i].Index + href_matches[i].Length;
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}
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}
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// we should create array only once or if there is any change in the text
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if (isCreating_m_HrefInfos)
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isCreating_m_HrefInfos = false;
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s_TextBuilder.Append(fixedString.Substring(indexText, fixedString.Length - indexText));
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m_OutputText = s_TextBuilder.ToString();
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m_ImagesVertexIndex.Clear();
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matches = s_Regex.Matches(m_OutputText);
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#if UNITY_2019_1_OR_NEWER
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href_matches = s_HrefRegex.Matches(m_OutputText);
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indexes.Clear();
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for (int r = 0; r < matches.Count; r++) {
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indexes.Add(matches[r].Index);
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}
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#endif
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if (matches != null && matches.Count > 0) {
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for (int i = 0; i < matches.Count; i++) {
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picIndex = matches[i].Index;
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#if UNITY_2019_1_OR_NEWER
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if (usesNewRendering) {
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charactersRemoved = 0;
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removeCharacters = remove_Regex.Matches(m_OutputText);
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for (int r = 0; r < removeCharacters.Count; r++) {
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if (removeCharacters[r].Index < picIndex && !indexes.Contains(removeCharacters[r].Index)) {
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charactersRemoved += removeCharacters[r].Length;
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}
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}
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for (int r = 0; r < i; r++) {
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charactersRemoved += (matches[r].Length - 1);
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}
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picIndex -= charactersRemoved;
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}
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#endif
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vertIndex = picIndex * 4 + 3;
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m_ImagesVertexIndex.Add(vertIndex);
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}
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}
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#if UNITY_2019_1_OR_NEWER
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if (usesNewRendering) {
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if (m_HrefInfos != null && m_HrefInfos.Count > 0) {
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for (int i = 0; i < m_HrefInfos.Count; i++) {
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startCharactersRemoved = 0;
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endCharactersRemoved = 0;
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removeCharacters = remove_Regex.Matches(m_OutputText);
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for (int r = 0; r < removeCharacters.Count; r++) {
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if (removeCharacters[r].Index < m_HrefInfos[i].startIndex && !indexes.Contains(removeCharacters[r].Index)) {
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startCharactersRemoved += removeCharacters[r].Length;
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}
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else if (removeCharacters[r].Index < m_HrefInfos[i].startIndex && indexes.Contains(removeCharacters[r].Index)) {
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startCharactersRemoved += removeCharacters[r].Length - 1;
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}
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if (removeCharacters[r].Index < m_HrefInfos[i].endIndex && !indexes.Contains(removeCharacters[r].Index)) {
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endCharactersRemoved += removeCharacters[r].Length;
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}
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else if (removeCharacters[r].Index < m_HrefInfos[i].endIndex && indexes.Contains(removeCharacters[r].Index)) {
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endCharactersRemoved += removeCharacters[r].Length - 1;
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}
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}
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m_HrefInfos[i].startIndex -= startCharactersRemoved;
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m_HrefInfos[i].startIndex = m_HrefInfos[i].startIndex * 4;
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m_HrefInfos[i].endIndex -= endCharactersRemoved;
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m_HrefInfos[i].endIndex = m_HrefInfos[i].endIndex * 4 + 3;
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}
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}
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}
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#endif
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return m_OutputText;
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}
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// Process href links to open them as a url, can override this function for custom functionality
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public virtual void OnHrefClick(string hrefName) {
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Application.OpenURL(hrefName);
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// Debug.Log(hrefName);
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}
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/// UNITY METHODS ///
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protected override void OnPopulateMesh(VertexHelper toFill) {
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originalText = m_Text;
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m_Text = GetOutputText();
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base.OnPopulateMesh(toFill);
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m_DisableFontTextureRebuiltCallback = true;
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m_Text = originalText;
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positions.Clear();
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vert = new UIVertex();
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for (int i = 0; i < m_ImagesVertexIndex.Count; i++) {
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int endIndex = m_ImagesVertexIndex[i];
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if (endIndex < toFill.currentVertCount) {
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toFill.PopulateUIVertex(ref vert, endIndex);
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positions.Add(new Vector2((vert.position.x + fontSize / 2), (vert.position.y + fontSize / 2)) + imageOffset);
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// Erase the lower left corner of the black specks
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toFill.PopulateUIVertex(ref vert, endIndex - 3);
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Vector3 pos = vert.position;
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for (int j = endIndex, m = endIndex - 3; j > m; j--) {
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toFill.PopulateUIVertex(ref vert, endIndex);
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vert.position = pos;
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toFill.SetUIVertex(vert, j);
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}
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}
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}
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// Hyperlinks surround processing box
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for (int h = 0; h < m_HrefInfos.Count; h++) {
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m_HrefInfos[h].boxes.Clear();
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if (m_HrefInfos[h].startIndex >= toFill.currentVertCount) {
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continue;
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}
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// Hyperlink inside the text is added to surround the vertex index coordinate frame
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toFill.PopulateUIVertex(ref vert, m_HrefInfos[h].startIndex);
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Vector3 pos = vert.position;
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Bounds bounds = new Bounds(pos, Vector3.zero);
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for (int i = m_HrefInfos[h].startIndex, m = m_HrefInfos[h].endIndex; i < m; i++) {
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if (i >= toFill.currentVertCount) {
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break;
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}
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toFill.PopulateUIVertex(ref vert, i);
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pos = vert.position;
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// Wrap re-add surround frame
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if (pos.x < bounds.min.x) {
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m_HrefInfos[h].boxes.Add(new Rect(bounds.min, bounds.size));
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bounds = new Bounds(pos, Vector3.zero);
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}
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else {
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bounds.Encapsulate(pos); // Extended enclosed box
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}
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}
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m_HrefInfos[h].boxes.Add(new Rect(bounds.min, bounds.size));
|
|
}
|
|
|
|
// Update the quad images
|
|
updateQuad = true;
|
|
|
|
m_DisableFontTextureRebuiltCallback = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Click event is detected whether to click a hyperlink text
|
|
/// </summary>
|
|
/// <param name="eventData"></param>
|
|
public void OnPointerClick(PointerEventData eventData) {
|
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
|
rectTransform, eventData.position, eventData.pressEventCamera, out lp);
|
|
|
|
for (int h = 0; h < m_HrefInfos.Count; h++) {
|
|
for (int i = 0; i < m_HrefInfos[h].boxes.Count; ++i) {
|
|
if (m_HrefInfos[h].boxes[i].Contains(lp)) {
|
|
m_OnHrefClick.Invoke(m_HrefInfos[h].name);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnPointerEnter(PointerEventData eventData) {
|
|
//do your stuff when highlighted
|
|
selected = true;
|
|
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if (button != null && button.isActiveAndEnabled) {
|
|
m_ImagesPool[i].color = button.colors.highlightedColor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData) {
|
|
//do your stuff when highlighted
|
|
selected = false;
|
|
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if (button != null && button.isActiveAndEnabled) {
|
|
m_ImagesPool[i].color = button.colors.normalColor;
|
|
}
|
|
else {
|
|
m_ImagesPool[i].color = color;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnSelect(BaseEventData eventData) {
|
|
//do your stuff when selected
|
|
selected = true;
|
|
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if (button != null && button.isActiveAndEnabled) {
|
|
m_ImagesPool[i].color = button.colors.highlightedColor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnDeselect(BaseEventData eventData) {
|
|
//do your stuff when selected
|
|
selected = false;
|
|
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if (button != null && button.isActiveAndEnabled) {
|
|
m_ImagesPool[i].color = button.colors.normalColor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public override void SetVerticesDirty() {
|
|
base.SetVerticesDirty();
|
|
|
|
// Update the quad images
|
|
updateQuad = true;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
protected override void OnValidate() {
|
|
base.OnValidate();
|
|
|
|
// Update the quad images
|
|
updateQuad = true;
|
|
|
|
if (inspectorIconList != null) {
|
|
for (int i = 0; i < inspectorIconList.Length; i++) {
|
|
if (inspectorIconList[i].scale == Vector2.zero) {
|
|
inspectorIconList[i].scale = Vector2.one;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
protected override void OnEnable() {
|
|
#if UNITY_2019_1_OR_NEWER
|
|
// Here is the hack to see if Unity is using the new rendering system for text
|
|
usesNewRendering = false;
|
|
|
|
if (Application.unityVersion.StartsWith("2019.1.")) {
|
|
if (!Char.IsDigit(Application.unityVersion[8])) {
|
|
int number = Convert.ToInt32(Application.unityVersion[7].ToString());
|
|
|
|
if (number > 4) {
|
|
usesNewRendering = true;
|
|
}
|
|
}
|
|
else {
|
|
usesNewRendering = true;
|
|
}
|
|
}
|
|
else {
|
|
usesNewRendering = true;
|
|
}
|
|
#endif
|
|
|
|
base.OnEnable();
|
|
|
|
supportRichText = true;
|
|
alignByGeometry = true;
|
|
|
|
// Enable images on TextPic disable
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if(m_ImagesPool[i] != null) {
|
|
m_ImagesPool[i].enabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update the quads on re-enable
|
|
updateQuad = true;
|
|
|
|
this.onHrefClick.AddListener(OnHrefClick);
|
|
}
|
|
|
|
protected override void OnDisable() {
|
|
base.OnDisable();
|
|
|
|
// Disable images on TextPic disable
|
|
if (m_ImagesPool.Count >= 1) {
|
|
for (int i = 0; i < m_ImagesPool.Count; i++) {
|
|
if (m_ImagesPool[i] != null) {
|
|
m_ImagesPool[i].enabled = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.onHrefClick.RemoveListener(OnHrefClick);
|
|
}
|
|
|
|
new void Start() {
|
|
button = GetComponent<Button>();
|
|
ResetIconList();
|
|
}
|
|
|
|
void LateUpdate() {
|
|
// Reset the hrefs if text is changed
|
|
if (previousText != text) {
|
|
Reset_m_HrefInfos();
|
|
|
|
// Update the quad on text change
|
|
updateQuad = true;
|
|
}
|
|
|
|
// Need to lock to remove images properly
|
|
lock (thisLock) {
|
|
// Can only update the images when it is not in a rebuild, this prevents the error
|
|
if (updateQuad) {
|
|
UpdateQuadImage();
|
|
updateQuad = false;
|
|
}
|
|
|
|
// Destroy any images that are not in use
|
|
if (clearImages) {
|
|
for (int i = 0; i < culled_ImagesPool.Count; i++) {
|
|
DestroyImmediate(culled_ImagesPool[i]);
|
|
}
|
|
|
|
culled_ImagesPool.Clear();
|
|
|
|
clearImages = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |