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34 lines
No EOL
650 B
C#
34 lines
No EOL
650 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TrickClass
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{
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public class MobTrickObj : PlayerActionObject
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{
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public bool flyType;
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public float startBeat;
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bool flying = true;
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float flyBeats;
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[NonSerialized] public BezierCurve3D curve;
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private TrickClass game;
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private void Awake()
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{
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game = TrickClass.instance;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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} |