mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 15:27:30 +00:00
8d275a9e89
* done i think wahoo * this one too lol
209 lines
No EOL
6.3 KiB
C#
209 lines
No EOL
6.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Pool;
|
|
|
|
using Jukebox;
|
|
using System.Linq;
|
|
using BurstLinq;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class TimelineBlockManager : MonoBehaviour
|
|
{
|
|
public static TimelineBlockManager Instance { get; private set; }
|
|
|
|
public TimelineEventObj EntityTemplate;
|
|
public BlockDeleteFX BlockDeleteFXTemplate;
|
|
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
|
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
|
|
|
//private int firstMarkerToCareAbout = 0; Unused value - Marc
|
|
//private int lastMarkerToCareAbout = 0; Unused value - Marc
|
|
private Timeline timeline;
|
|
|
|
|
|
private RiqEntity entityToSet;
|
|
|
|
public bool InteractingWithEvents { get; private set; } = false;
|
|
public bool MovingAnyEvents { get; private set; } = false;
|
|
|
|
public void SetEntityToSet(RiqEntity entity)
|
|
{
|
|
entityToSet = entity;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
|
|
timeline = GetComponent<Timeline>();
|
|
|
|
Pool = new ObjectPool<TimelineEventObj>(CreateMarker, OnTakeMarkerFromPool, OnReturnMarkerToPool, OnDestroyMarker, true, 125, 1500);
|
|
}
|
|
|
|
public void Load()
|
|
{
|
|
var timeLeft = timeline.leftSide;
|
|
var timeRight = timeline.rightSide;
|
|
|
|
foreach (var marker in EntityMarkers)
|
|
{
|
|
Destroy(marker.Value.gameObject);
|
|
}
|
|
|
|
EntityMarkers.Clear();
|
|
Pool.Clear();
|
|
|
|
foreach (var entity in GameManager.instance.Beatmap.Entities)
|
|
{
|
|
var vLeft = entity.beat + entity.length >= timeLeft;
|
|
var vRight = entity.beat < timeRight;
|
|
var active = vLeft && vRight;
|
|
|
|
if (!active) continue;
|
|
|
|
entityToSet = entity;
|
|
Pool.Get();
|
|
|
|
Debug.Log(entity.datamodel);
|
|
}
|
|
}
|
|
|
|
public TimelineEventObj CreateEntity(RiqEntity entity)
|
|
{
|
|
entityToSet = entity;
|
|
var marker = Pool.Get();
|
|
marker.UpdateMarker();
|
|
|
|
return marker;
|
|
}
|
|
|
|
public void OnZoom()
|
|
{
|
|
foreach (var marker in EntityMarkers.Values)
|
|
{
|
|
marker.SetWidthHeight();
|
|
}
|
|
}
|
|
|
|
public void UpdateMarkers()
|
|
{
|
|
var timeLeft = timeline.leftSide;
|
|
var timeRight = timeline.rightSide;
|
|
|
|
var markersActiveBeats = new List<float>();
|
|
foreach (var marker in EntityMarkers.Values)
|
|
{
|
|
if (marker.selected || marker.moving)
|
|
{
|
|
markersActiveBeats.Add((float)marker.entity.beat);
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < GameManager.instance.Beatmap.Entities.Count; i++)
|
|
{
|
|
var entity = GameManager.instance.Beatmap.Entities[i];
|
|
|
|
var vLeft = entity.beat + entity.length >= timeLeft;
|
|
var vRight = entity.beat < timeRight;
|
|
|
|
var active = vLeft && vRight;
|
|
|
|
var containsMarker = EntityMarkers.ContainsKey(entity.guid);
|
|
|
|
if (containsMarker)
|
|
{
|
|
var marker = EntityMarkers[entity.guid];
|
|
if (marker.selected || marker.moving) active = true;
|
|
}
|
|
|
|
if (active)
|
|
{
|
|
if (!containsMarker)
|
|
{
|
|
entityToSet = entity;
|
|
Pool.Get();
|
|
}
|
|
EntityMarkers[entity.guid].UpdateMarker();
|
|
}
|
|
else
|
|
{
|
|
if (EntityMarkers.ContainsKey(entity.guid))
|
|
Pool.Release(EntityMarkers[entity.guid]);
|
|
}
|
|
}
|
|
|
|
InteractingWithEvents = false;
|
|
MovingAnyEvents = false;
|
|
foreach (var marker in EntityMarkers.Values)
|
|
{
|
|
if (marker.moving || marker.resizing || marker.mouseHovering)
|
|
InteractingWithEvents = true;
|
|
if (marker.moving)
|
|
MovingAnyEvents = true;
|
|
}
|
|
}
|
|
|
|
public void SortMarkers()
|
|
{
|
|
// Debug.Log("Sorted timeline blocks.");
|
|
|
|
var sortedBlocks = EntityMarkers.Values.OrderByDescending(c => c.entity.length).ToList();
|
|
|
|
var i = 0;
|
|
foreach (var block in EntityMarkers.Values)
|
|
{
|
|
var index = sortedBlocks.FindIndex(c => c.entity.guid == block.entity.guid);
|
|
block.transform.SetSiblingIndex(index + 1);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
private TimelineEventObj CreateMarker()
|
|
{
|
|
TimelineEventObj marker = Instantiate(EntityTemplate.gameObject, Timeline.instance.TimelineEventsHolder).GetComponent<TimelineEventObj>();
|
|
return marker;
|
|
}
|
|
|
|
private void OnTakeMarkerFromPool(TimelineEventObj marker)
|
|
{
|
|
marker.SetEntity(entityToSet);
|
|
marker.SetMarkerInfo();
|
|
|
|
SortMarkers();
|
|
|
|
marker.gameObject.SetActive(true);
|
|
EntityMarkers.Add(entityToSet.guid, marker);
|
|
}
|
|
|
|
private void OnReturnMarkerToPool(TimelineEventObj marker)
|
|
{
|
|
EntityMarkers.Remove(marker.entity.guid);
|
|
marker.gameObject.SetActive(false);
|
|
}
|
|
|
|
private void OnDestroyMarker(TimelineEventObj marker)
|
|
{
|
|
Destroy(marker.gameObject);
|
|
}
|
|
|
|
// NOTE (PELLY): This should probably be pooled in the future.
|
|
public void CreateDestroyFX(RiqEntity entity)
|
|
{
|
|
var deleteFX = Instantiate(BlockDeleteFXTemplate, BlockDeleteFXTemplate.transform.parent);
|
|
deleteFX.gameObject.SetActive(true);
|
|
|
|
bool selected = false;
|
|
if (EntityMarkers.ContainsKey(entity.guid))
|
|
{
|
|
if (Selections.instance.eventsSelected.Contains(EntityMarkers[entity.guid]))
|
|
{
|
|
selected = true;
|
|
}
|
|
}
|
|
deleteFX.Create(entity.beat, entity.length, (int)entity["track"], selected);
|
|
}
|
|
}
|
|
} |