mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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841929b547
* started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Setup * more working on stuff * more testing * more testing * more testing * some fixes * fixes * testing stuff * fixed some things * a few more fixes * more testing * More fixes * bops and animation adjustments * camera stuff! * Implementing placeholder icon * recolorable sky * fix that bug + format arch file also change the script name * oops --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
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<p>120 119 98 119 118 97 119 97 98 118 117 96 118 96 97 98 97 76 117 116 95 117 95 96 97 96 75 97 75 76 116 94 95 96 95 74 96 74 75 76 75 54 116 137 94 95 94 73 95 73 74 75 74 53 75 53 54 137 136 115 137 115 94 73 72 51 94 115 72 94 72 73 74 73 52 73 51 52 74 52 53 54 53 32 136 135 114 136 114 115 72 50 51 52 51 30 53 52 31 52 30 31 53 31 32 135 134 113 135 113 114 115 114 93 72 93 50 72 115 93 51 50 28 51 28 30 31 30 5 32 31 6 31 5 6 134 133 112 134 112 113 114 113 92 114 92 93 50 29 28 30 28 3 30 3 5 6 5 4 133 132 111 133 111 112 113 112 91 113 91 92 93 92 71 50 71 29 50 93 71 28 2 3 28 29 2 5 1 4 3 2 1 3 1 5 132 131 110 132 110 111 112 111 90 112 90 91 92 91 70 92 70 71 29 49 2 71 70 49 71 49 29 4 1 138 131 130 109 131 109 110 111 110 89 111 89 90 91 90 69 91 69 70 2 0 1 1 0 138 49 48 27 49 70 48 2 27 0 2 49 27 70 69 48 130 129 108 130 108 109 110 109 88 110 88 89 90 89 68 90 68 69 138 18 15 0 26 24 0 27 26 27 48 26 0 24 138 129 128 107 129 107 108 109 108 87 109 87 88 89 88 67 89 67 68 69 68 47 48 47 26 48 69 47 18 16 15 24 23 20 138 20 18 138 24 20 128 127 106 128 106 107 108 107 86 108 86 87 88 87 66 88 66 67 68 67 46 68 46 47 26 25 24 25 23 24 25 46 23 25 47 46 47 25 26 16 17 15 18 19 16 20 21 18 18 21 19 127 105 106 107 106 85 107 85 86 87 86 65 87 65 66 67 66 45 46 45 23 46 67 45 17 16 39 20 22 21 20 23 22 19 41 16 105 83 84 106 105 84 106 84 85 86 85 64 86 64 65 66 65 44 23 45 44 45 66 44 23 44 22 39 16 40 16 41 40 21 42 19 19 42 41 83 61 62 40 61 39 40 41 62 40 62 61 83 62 84 85 84 63 63 42 64 63 62 41 63 64 85 63 84 62 63 41 42 65 64 43 43 22 44 43 42 21 43 44 65 43 64 42 43 21 22 126 125 104 125 124 103 125 103 104 124 123 102 124 102 103 104 103 82 123 122 101 123 101 102 103 102 81 103 81 82 122 121 100 122 100 101 102 101 80 102 80 81 82 81 60 121 99 100 101 100 79 101 79 80 81 80 59 81 59 60 99 77 78 100 99 78 100 78 79 80 79 58 80 58 59 60 59 38 77 55 56 77 56 78 79 78 57 78 56 57 79 57 58 59 58 37 59 37 38 55 33 34 55 34 56 57 56 35 56 34 35 58 57 36 57 35 36 58 36 37 38 37 14 33 9 8 34 33 8 34 8 35 36 35 11 35 8 11 37 36 13 36 11 13 37 13 14 9 7 8 11 8 10 8 7 10 11 10 13 14 13 12 13 10 12 7 139 10 10 139 12</p>
|
|
</triangles>
|
|
</mesh>
|
|
</geometry>
|
|
</library_geometries>
|
|
<library_controllers>
|
|
<controller id="_0_ctrl_id" name="_0_ctrl">
|
|
<skin source="#_0_geo_id">
|
|
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
|
|
<source id="_0_ctrl_names_id" name="_0_ctrl_names">
|
|
<Name_array id="_0_ctrl_names_array_id" count="1">mothershipPg</Name_array>
|
|
<technique_common>
|
|
<accessor source="#_0_ctrl_names_array_id" count="1" stride="1">
|
|
<param name="JOINT" type="Name" />
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="_0_ctrl_poses_id" name="_0_ctrl_poses">
|
|
<float_array id="_0_ctrl_poses_array_id" count="16">1 -0 0 0 -0 1 -0 0 0 -0 1 0 0 0 0 1</float_array>
|
|
<technique_common>
|
|
<accessor source="#_0_ctrl_poses_array_id" count="1" stride="16">
|
|
<param name="TRANSFORM" type="float4x4" />
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<source id="_0_ctrl_weights_id" name="_0_ctrl_weights">
|
|
<float_array id="_0_ctrl_weights_array_id" count="1">1</float_array>
|
|
<technique_common>
|
|
<accessor source="#_0_ctrl_weights_array_id" count="1" stride="1">
|
|
<param name="WEIGHT" type="float" />
|
|
</accessor>
|
|
</technique_common>
|
|
</source>
|
|
<joints>
|
|
<input semantic="JOINT" source="#_0_ctrl_names_id" />
|
|
<input semantic="INV_BIND_MATRIX" source="#_0_ctrl_poses_id" />
|
|
</joints>
|
|
<vertex_weights count="140">
|
|
<input semantic="JOINT" source="#_0_ctrl_names_id" offset="0" />
|
|
<input semantic="WEIGHT" source="#_0_ctrl_weights_id" offset="1" />
|
|
<vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</vcount>
|
|
<v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
|
|
</vertex_weights>
|
|
</skin>
|
|
</controller>
|
|
</library_controllers>
|
|
<library_visual_scenes>
|
|
<visual_scene id="mothership_model_04_id" name="mothership_model_04">
|
|
<node id="mothershipPg_bone_id" name="mothershipPg" sid="mothershipPg" type="JOINT">
|
|
<translate sid="translate">0 0 0</translate>
|
|
<rotate sid="rotateZ">0 0 1 0</rotate>
|
|
<rotate sid="rotateY">0 1 0 0</rotate>
|
|
<rotate sid="rotateX">1 0 0 0</rotate>
|
|
<scale sid="scale">1 1 1</scale>
|
|
</node>
|
|
<node id="_id" name="" type="NODE">
|
|
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
|
<instance_controller url="#_0_ctrl_id">
|
|
<skeleton>#mothershipPg_bone_id</skeleton>
|
|
<bind_material>
|
|
<technique_common>
|
|
<instance_material symbol="Mdl_4_Mtl_bodyMt" target="#bodyMt_id" />
|
|
</technique_common>
|
|
</bind_material>
|
|
</instance_controller>
|
|
</node>
|
|
</visual_scene>
|
|
</library_visual_scenes>
|
|
<scene>
|
|
<instance_visual_scene url="#mothership_model_04_id" />
|
|
</scene>
|
|
</COLLADA> |