mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
98835c3936
* Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
130 lines
No EOL
4.4 KiB
C#
130 lines
No EOL
4.4 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using HeavenStudio.Common;
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namespace HeavenStudio
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{
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public class OpeningManager : MonoBehaviour
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{
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[SerializeField] AudioSource openingAudio;
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[SerializeField] Animator openingAnim;
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[SerializeField] TMP_Text buildText;
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[SerializeField] TMP_Text versionDisclaimer;
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[SerializeField] bool enableSecondDisclaimer;
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bool fastBoot = false;
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float timer = 0;
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void Start()
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{
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string[] args = System.Environment.GetCommandLineArgs();
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for (int i = 1; i < args.Length; i++)
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{
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// first arg is always this executable
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Debug.Log(args[i]);
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if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
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{
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if (File.Exists(args[i]) && (args[i].EndsWith(".riq") || args[i].EndsWith(".tengoku")))
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{
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GlobalGameManager.PlayOpenFile = args[i];
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}
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}
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if (args[i] == "--nosplash")
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{
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fastBoot = true;
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}
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}
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#if UNITY_EDITOR
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buildText.text = "EDITOR";
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#else
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buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
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#endif
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if ((Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) || !enableSecondDisclaimer)
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{
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versionDisclaimer.text = "";
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}
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// else
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// {
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// string ver = "<color=#FFFFCC>If you're coming from an older Heaven Studio build, copy your settings configs over from\n<color=#FFFF00>";
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// if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor)
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// {
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// ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\";
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// ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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// ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\";
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// }
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// else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor)
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// {
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// ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/";
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// ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
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// ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/";
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// }
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// versionDisclaimer.text = ver;
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// }
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if (!GlobalGameManager.IsFirstBoot && !PersistentDataManager.gameSettings.showSplash)
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{
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fastBoot = true;
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}
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if (fastBoot)
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{
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OnFinishDisclaimer(0.1f);
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}
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else
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{
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timer = 0;
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openingAnim.Play("FirstOpening", -1, 0);
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openingAudio.PlayScheduled(AudioSettings.dspTime + 0.5);
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StartCoroutine(WaitAndFinishOpening());
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}
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}
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void Update()
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{
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if (!fastBoot)
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{
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timer += Time.deltaTime;
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}
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}
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IEnumerator WaitAndFinishOpening()
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{
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WaitUntil wait = new WaitUntil(() => CheckForInput() || (timer >= 8));
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yield return wait;
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OnFinishDisclaimer(0.35f);
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}
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bool CheckForInput()
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{
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var controllers = PlayerInput.GetInputControllers();
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foreach (var newController in controllers)
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{
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if (newController.GetLastButtonDown(true) > 0)
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{
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return true;
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}
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}
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return false;
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}
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void OnFinishDisclaimer(float fadeDuration = 0)
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{
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openingAudio.Stop();
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if (GlobalGameManager.PlayOpenFile is not null or "")
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{
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GlobalGameManager.LoadScene("Game", fadeDuration, 0.5f);
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}
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else
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{
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GlobalGameManager.LoadScene("Title", fadeDuration, fadeDuration);
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}
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}
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}
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} |