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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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.. | ||
Animations | ||
Animations.meta | ||
karate_bg_0.png | ||
karate_bg_0.png.meta | ||
karate_bg_1.png | ||
karate_bg_1.png.meta | ||
karate_bg_2.png | ||
karate_bg_2.png.meta | ||
karate_bg_test.png | ||
karate_bg_test.png.meta | ||
karateman_bulbhit_fx_0.png | ||
karateman_bulbhit_fx_0.png.meta | ||
karateman_bulbhit_fx_1.png | ||
karateman_bulbhit_fx_1.png.meta | ||
karateman_main.png | ||
karateman_main.png.meta | ||
karateman_rockhit_part.png | ||
karateman_rockhit_part.png.meta |