mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using HeavenStudio;
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using HeavenStudio.Editor;
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using HeavenStudio.Editor.Track;
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using TMPro;
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public class SectionDialog : Dialog
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{
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SectionTimelineObj sectionObj;
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[SerializeField] TMP_InputField sectionName;
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[SerializeField] Toggle challengeEnable;
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public void SwitchSectionDialog()
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{
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if(dialog.activeSelf) {
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sectionObj = null;
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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} else {
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Editor.instance.inAuthorativeMenu = true;
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ResetAllDialogs();
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dialog.SetActive(true);
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}
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}
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public void SetSectionObj(SectionTimelineObj sectionObj)
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{
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this.sectionObj = sectionObj;
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sectionName.text = sectionObj.chartSection["sectionName"];
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challengeEnable.isOn = sectionObj.chartSection["startPerfect"];
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}
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public void DeleteSection()
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{
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if(dialog.activeSelf) {
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dialog.SetActive(false);
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Editor.instance.inAuthorativeMenu = false;
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}
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if (sectionObj == null) return;
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GameManager.instance.Beatmap.SectionMarkers.Remove(sectionObj.chartSection);
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sectionObj.DeleteObj();
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}
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public void ChangeSectionName(string name)
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{
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if (sectionObj == null) return;
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sectionObj.chartSection["sectionName"] = name;
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sectionObj.UpdateLabel();
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}
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public void SetSectionChallenge()
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{
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if (sectionObj == null) return;
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sectionObj.chartSection["startPerfect"] = challengeEnable.isOn;
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}
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}
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