mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
197 lines
No EOL
6.3 KiB
C#
197 lines
No EOL
6.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Starpelly;
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using HeavenStudio.Editor.Track;
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namespace HeavenStudio.Editor
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{
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public class BoxSelection : MonoBehaviour
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{
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[SerializeField] private RectTransform boxVisual;
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[SerializeField] private RectTransform timelineContent;
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private Rect selectionBox;
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private Vector2 startPosition = Vector2.zero;
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private Vector2 endPosition = Vector2.zero;
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public bool selecting = false;
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private bool clickedInTimeline = false;
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private TMPro.TMP_Text sizeText;
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private RectTransform text;
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private float timelineLastX;
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public static BoxSelection instance { get; private set; }
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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DrawVisual();
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Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
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boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
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boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
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sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>();
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text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>();
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}
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private void Update()
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{
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if (Editor.instance == null) return;
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float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
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Camera camera = Editor.instance.EditorCamera;
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Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
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boxVisual.transform.localScale = new Vector2((1f / Timeline.instance.TimelineContent.localScale.x) / scale.x, 1f / scale.y);
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text.transform.localScale = scale;
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if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
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{
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startPosition = Vector2.zero;
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endPosition = Vector2.zero;
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DrawVisual();
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return;
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}
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if (Conductor.instance.NotStopped() || !Timeline.instance.timelineState.selected)
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{
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startPosition = Vector2.zero;
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endPosition = Vector2.zero;
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DrawVisual();
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return;
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}
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float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
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if (beatLen >= 0.5f)
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sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
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else
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sizeText.text = string.Empty;
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// click
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if (Input.GetMouseButtonDown(0))
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{
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clickedInTimeline = Timeline.instance.CheckIfMouseInTimeline();
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startPosition = MousePosition();
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selectionBox = new Rect();
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}
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// dragging
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if (Input.GetMouseButton(0) && clickedInTimeline)
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{
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startPosition.x += deltaTimelineX * scale.x;
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endPosition = MousePosition();
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DrawSelection();
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SelectEvents(); //kek
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DrawVisual();
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}
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// release click
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if (Input.GetMouseButtonUp(0))
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{
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startPosition = Vector2.zero;
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endPosition = Vector2.zero;
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SelectEvents();
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DrawVisual();
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}
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timelineLastX = timelineContent.transform.localPosition.x;
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}
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private void DrawVisual()
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{
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Vector2 boxStart = startPosition;
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Vector2 boxEnd = endPosition;
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Vector2 boxCenter = (boxStart + boxEnd) / 2;
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boxVisual.position = boxCenter;
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Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
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boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
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boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
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}
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private void DrawSelection()
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{
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// X
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if (MousePosition().x < startPosition.x)
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{
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// dragging left
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selectionBox.xMin = MousePosition().x;
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selectionBox.xMax = startPosition.x;
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}
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else
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{
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// dragging right
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selectionBox.xMin = startPosition.x;
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selectionBox.xMax = MousePosition().x;
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}
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// Y
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if (MousePosition().y < startPosition.y)
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{
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// dragging down
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selectionBox.yMin = MousePosition().y;
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selectionBox.yMax = startPosition.y;
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}
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else
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{
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// dragging up
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selectionBox.yMin = startPosition.y;
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selectionBox.yMax = MousePosition().y;
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}
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}
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private void SelectEvents()
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{
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if (!Input.GetKey(KeyCode.LeftShift) && !Timeline.instance.InteractingWithEvents() && Editor.instance.canSelect) Selections.instance.DeselectAll();
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int selected = 0;
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for (int i = 0; i < Timeline.instance.eventObjs.Count; i++)
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{
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TimelineEventObj e = Timeline.instance.eventObjs[i];
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if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
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{
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Selections.instance.DragSelect(e);
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selected++;
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}
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}
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selecting = selected > 0;
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}
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public Vector3 MousePosition()
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{
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var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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return new Vector3(mousePos.x, mousePos.y, 0);
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}
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public Rect GetWorldRect(RectTransform rectTransform)
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{
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Vector3[] corners = new Vector3[4];
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rectTransform.GetWorldCorners(corners);
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// Get the bottom left corner.
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Vector3 position = corners[0];
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Vector2 size = new Vector2(
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rectTransform.lossyScale.x * rectTransform.rect.size.x,
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rectTransform.lossyScale.y * rectTransform.rect.size.y);
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return new Rect(position, size);
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}
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}
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} |