mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
398b0db01d
* add dropdown yes im really making a pr for something as tiny as this * can now turn on/off now for the hard part * can turn on and off much better now i can ACTUALLY get the delay working * it works!!! currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn * Timer waits 1.5 seconds much better, thanks astrl
400 lines
24 KiB
Text
400 lines
24 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &1
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 53
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
AutoEmitOnScriptUpdate: 1
|
|
AutoEmitDisabledPaths: []
|
|
DenseViewWidthThreshold: 512
|
|
_disableAutoReloadInBackground: 0
|
|
ImportedScriptPaths:
|
|
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
- Assets/Scripts/Minigames.cs
|
|
- Assets/Scripts/LevelEditor/Editor.cs
|
|
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
|
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
|
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
|
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
|
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
|
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
|
- Assets/Scripts/Conductor.cs
|
|
- Assets/Scripts/GameManager.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
|
- Assets/Scripts/TitleManager.cs
|
|
- Assets/Scripts/Util/MultiSound.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
- Assets/Scripts/EventCaller.cs
|
|
- Assets/Scripts/Games/Minigame.cs
|
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
|
- Assets/Scripts/GameCamera.cs
|
|
- Assets/Scripts/Util/SoundByte.cs
|
|
- Assets/Scripts/GameInitializer.cs
|
|
- Assets/Scripts/AppInfo.cs
|
|
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
|
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
|
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
|
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
|
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
|
- Assets/Scripts/Games/FanClub/FanClub.cs
|
|
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
|
- Assets/Scripts/Games/DoubleDate/Football.cs
|
|
- Assets/Scripts/Util/AnimationHelpers.cs
|
|
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
|
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
|
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
|
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
|
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
|
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
|
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
|
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
|
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
|
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
|
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
|
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
|
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
|
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
|
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
|
- Assets/Scripts/Games/PlayerActionEvent.cs
|
|
- Assets/Scripts/Games/BlueBear/Treat.cs
|
|
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
|
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
|
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
|
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
|
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
|
|
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
|
|
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
|
|
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
|
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
|
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
|
- Assets/Scripts/Util/Sound.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
|
|
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
|
|
- Assets/Scripts/Games/Manzai/Manzai.cs
|
|
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
|
|
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
|
|
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
|
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
|
|
- Assets/Scripts/Games/Global/Filter.cs
|
|
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
|
- Assets/Scripts/Util/SavWav.cs
|
|
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
|
|
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
|
|
- Assets/Scripts/Util/EntityTypes.cs
|
|
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
|
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
|
|
- Assets/Scripts/Games/Rockers/Rockers.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
|
|
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
|
|
- Assets/Scripts/Games/SickBeats/Virus.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
|
|
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
|
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
|
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
|
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
|
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
|
|
- Assets/Scripts/Games/Chameleon/Fly.cs
|
|
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
|
- Assets/Scripts/Games/Chameleon/Chameleon.cs
|
|
- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
|
|
- Assets/Scripts/LevelEditor/Tooltip.cs
|
|
- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
|
|
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
|
|
- Assets/Scripts/Games/Airboarder/Wall.cs
|
|
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
|
|
- Assets/Scripts/Games/SickBeats/SickBeats.cs
|
|
- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
|
|
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
|
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
|
|
- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
|
|
- Assets/Scripts/Games/Cannery/Can.cs
|
|
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
|
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
|
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
|
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
|
- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
|
|
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
|
- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
|
|
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
|
|
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
|
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
|
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
|
|
- Assets/CRTEffects/Scripts/CRTRenderer.cs
|
|
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
|
|
- Assets/Scripts/Games/DJSchool/Student.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
|
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
|
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
|
- Assets/CRTEffects/Scripts/CRT.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
|
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
|
- Assets/Scripts/Games/ShootEmUp/Effect.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
|
|
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
|
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
|
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
|
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
|
- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
|
|
- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
|
|
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
|
|
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
|
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
|
- Assets/Plugins/Color picker/ColorPreview.cs
|
|
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
|
|
- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
|
|
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
|
|
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
|
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
|
|
- Assets/Scripts/PersistentDataManager.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
|
|
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
|
|
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
|
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeLeaf/PixelizeLeaf.cs
|
|
- Assets/Scripts/Util/StringUtils.cs
|
|
- Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs
|
|
- Assets/Scripts/Games/RapMen/RapMen.cs
|
|
- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
|
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
|
- Assets/Scripts/Games/BasketballGirls/Ball.cs
|
|
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
|
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
|
|
- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
|
|
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
|
|
- Assets/Scripts/LevelEditor/Commands/Space.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
|
|
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
|
|
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
|
|
- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
|
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
|
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
|
|
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
|
- Assets/Scripts/LevelEditor/Theme.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
|
|
- Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
|
|
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
|
- Assets/Scripts/Games/Cannery/Cannery.cs
|
|
- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
|
|
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
|
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
|
|
- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
|
|
- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
|
|
- Assets/Scripts/Games/PowerCalligraphy/Fude.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
|
|
- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
|
|
- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
|
|
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
|
|
- Assets/Scripts/Common/SuperScroll.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
|
|
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
|
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
|
|
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
|
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
|
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
|
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
|
|
- Assets/Scripts/UI/LeftClickEvent.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
|
- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
|
|
- Assets/Scripts/Games/Ringside/Ringside.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
|
|
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
|
|
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
|
- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
|
|
- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
|
|
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
|
- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
|
|
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
|
- Assets/Scripts/Games/AirRally/AirRally.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
|
|
- Assets/Scripts/Games/SoundEffects.cs
|
|
- Assets/Scripts/PostProcessingVFX.cs
|
|
- Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
|
|
- Assets/Scripts/Common/StickyCanvas.cs
|
|
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
|
|
- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
|
|
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
|
|
- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
|
|
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
|
- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
|
|
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
|
- Assets/Scripts/Games/Airboarder/Arch.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
|
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
|
|
- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
|
|
- Assets/Scripts/Games/Kitties/Kitties.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
|
|
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
|
|
- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
|
|
- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
|
|
- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
|
|
- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
|
|
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
|
- Assets/Scripts/NoteSample.cs
|
|
- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
|
|
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
|
|
- Assets/Scripts/GlobalGameManager.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
|
|
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
|
|
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
|
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
|
|
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
|
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
|
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
|
|
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
|
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
|
|
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
|
|
- Assets/Scripts/Util/MathUtils.cs
|
|
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
|
|
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
|
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
|
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
|
|
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
|
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
|
|
- Assets/Scripts/Games/FirstContact/Translator.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
|
|
- Assets/Scripts/Games/ShootEmUp/Ship.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
|
|
- Assets/Scripts/StudioDance/Dancer.cs
|
|
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
|
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
|
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
|
|
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
|
|
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
|
|
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
|
|
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
|
|
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
|
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
|
|
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
|
|
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
|
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
|
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
|
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
|
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
|
|
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
|
|
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
|
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
|
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
|
PathsToSkipImportEvent: []
|
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|