mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
114 lines
No EOL
2.8 KiB
C#
114 lines
No EOL
2.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Text;
|
|
using Discord;
|
|
using System;
|
|
|
|
namespace HeavenStudio.DiscordRPC
|
|
{
|
|
public class DiscordController : MonoBehaviour
|
|
{
|
|
public Discord.Discord discord;
|
|
|
|
public static DiscordController instance { get; set; }
|
|
|
|
private long lastStartTime;
|
|
|
|
private bool quitting;
|
|
|
|
private void Awake()
|
|
{
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
DontDestroyOnLoad(this.gameObject);
|
|
instance = this;
|
|
}
|
|
|
|
// private void OnApplicationQuit()
|
|
// {
|
|
// quitting = true;
|
|
// }
|
|
|
|
public void Connect()
|
|
{
|
|
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
|
quitting = false;
|
|
}
|
|
|
|
public void Disconnect()
|
|
{
|
|
if (discord != null)
|
|
{
|
|
discord.Dispose();
|
|
quitting = true;
|
|
}
|
|
}
|
|
|
|
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
|
|
{
|
|
var activityManager = discord.GetActivityManager();
|
|
var activity = new Activity { };
|
|
|
|
|
|
activity = new Activity
|
|
{
|
|
State = stateText,
|
|
Details = stateDetails,
|
|
Assets =
|
|
{
|
|
LargeImage = "logo",
|
|
LargeText = "Together now!"
|
|
},
|
|
Instance = true,
|
|
};
|
|
|
|
if (updateTime == true)
|
|
{
|
|
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
|
|
activity.Timestamps.Start = lastStartTime;
|
|
}
|
|
else
|
|
{
|
|
activity.Timestamps.Start = lastStartTime;
|
|
}
|
|
|
|
activityManager.UpdateActivity(activity, (result) => {
|
|
if (result == Discord.Result.Ok)
|
|
{
|
|
Debug.Log("Update Success!");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Update Failed");
|
|
}
|
|
});
|
|
}
|
|
|
|
public void ClearActivity()
|
|
{
|
|
var activityManager = discord.GetActivityManager();
|
|
activityManager.ClearActivity((result) => {
|
|
if (result == Discord.Result.Ok)
|
|
{
|
|
Debug.Log("Clear Success!");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Clear Failed");
|
|
}
|
|
});
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if ((!quitting) && discord != null)
|
|
{
|
|
discord.RunCallbacks();
|
|
}
|
|
}
|
|
}
|
|
} |